Crysis: Warhead

Kicking things off as always is Crysis: Warhead. It’s no longer the toughest game in our benchmark suite, but it’s still a technically complex game that has proven to be a very consistent benchmark. Thus even four years since the release of the original Crysis, “but can it run Crysis?” is still an important question, and the answer continues to be “no.” While we’re closer than ever, full Enthusiast settings at a 60fps is still beyond the grasp of a single-GPU card.

Crysis: Warhead - 2560x1600 - Frost Bench - Enthusiast Quality + 4xAA

Crysis: Warhead - 1920x1200 - Frost Bench - Enthusiast Quality + 4xAA

Crysis: Warhead - 1680x1050 - Frost Bench - E Shaders/G Quality + 4xAA

While Crysis was a strong game for the GTX 580, the same cannot be said of the GTX 680. NVIDIA is off to a very poor start here, with the Radeon HD 7970 easily outperforming the GTX 680, and even the 7950 is tied or nearly tied with the GTX 680 depending on the resolution. On the bright side the GTX 680 does manage to outperform the GTX 580, but only by a relatively meager 17%.

Given the large gap in theoretical performance between the GTX 680 and GTX 580, as it turns out we’ve run into one of the few scenarios where the GTX 680 doesn’t improve on the GTX 580: memory bandwidth. In our overclocking results we discovered that a core overclock had almost no impact on Crysis, whereas a memory overclock improved performance by 8%, almost exactly as much as the memory overclock itself. When it comes to the latest generation of cards it appears that Crysis loves memory bandwidth, and this is something the Radeon HD 7900 series has in spades but the GTX 680 does not. Thankfully for NVIDIA not every game is like Crysis.

Crysis: Warhead - Minimum Frame Rate - 2560x1600

Crysis: Warhead - Minimum Frame Rate - 1920x1200

Crysis: Warhead - Minimum Frame Rate - 1680x1050

The minimum framerate situation is even worse for NVIDIA here, with the GTX 680 clearly falling behind the 7950, and improving on the GTX 580 by only 10%. At its worst Crysis is absolutely devouring memory bandwidth here, and that leaves the GTX 680 underprepared.

The Test Metro 2033
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  • george1976 - Saturday, March 24, 2012 - link

    Excuse me sir but I think you've been reading the wrong article.
  • Ryan Smith - Thursday, March 22, 2012 - link

    Just a heads up guys, we're a bit behind schedule and are still adding images and tables, so hold on.
  • casteve - Thursday, March 22, 2012 - link

    whew - thought my coffee hadn't kicked in :)
  • Granseth - Thursday, March 22, 2012 - link

    Hi, liked the review but are missing a few things, though I expect them to be reviewed at a later time in a new article. Like the improved multi-screen support, SLI, overclocking and things like that.

    But I would like to know more about this turbo as well. What I am courious about is if it will boost minimum framerate as well as average framerate, or if the GPU is so taxed when it hits minimum framerate that it won't have anything extra to offer up to its turbo.
  • Ryan Smith - Thursday, March 22, 2012 - link

    Minimum framerates. -16% power target on the left, stock on the right.

    Crysis Min: 21.4...21.9

    Dirt3 Min: 73.4....77.1

    So to answer your question, it depends on the game.
  • Jamahl - Thursday, March 22, 2012 - link

    Just a comment on the power draw - I wonder if you could test the 680 and 7970 in a different game, say for example Batman of BF3. The reason for this is due to the 7970 winning in Metro, while losing in most of the others and I wonder if there is something going on regarding power draw.
  • CeriseCogburn - Friday, March 23, 2012 - link

    See the GTX 680 win in Metro 2033 all the way on up 1920 and 2560 resolutions >
    http://hothardware.com/Reviews/NVIDIA-GeForce-GTX-...

    What's different is AAA is used, as well as the Sandy E runs stock at 3,300 and is not overclocked.
    What appears to be a big problem for AMD cards is they have been offloading work to the cpu much more than the Nvidia cards, and even more so in CF v SLI, so when you don't have a monster CPU with a monster overclock to boot the AMD cards lose even worse.
  • SlyNine - Friday, March 23, 2012 - link

    Anandtech uses AAA for Metro.

    You need to look agian, the difference is no DOF and hothardware is running at lower settings.

    you, fail.
  • CeriseCogburn - Tuesday, March 27, 2012 - link

    Oh I didn't fail, I showed the 680 winning in the game that is claimed it loses in.
    That's a WIN for me, period.
  • SlyNine - Friday, April 27, 2012 - link

    Ok so your 500$ video card can win at lower settings than the 459$ videocard.

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