Video & Movies: The Video Codec Engine, UVD3, & Steady Video 2.0

When Intel introduced the Sandy Bridge architecture one of their big additions was Quick Sync, their name for their hardware H.264 encoder. By combining a specialized fixed function encoder with some GPU-based processing Intel was able to create a small, highly efficient H.264 encoder that had quality that was as good as or better than AMD and NVIDIA’s GPU based encoders that at the same time was 2x to 4x faster and consumed a fraction of the power. Quick Sync made real-time H.264 encoding practical on even low-power devices, and made GPU encoding redundant at the time. AMD of course isn’t one to sit idle, and they have been hard at work at their own implementation of that technology: the Video Codec Engine (VCE).

The introduction of VCE brings up a very interesting point for discussing the organization of AMD. As both a CPU and a GPU company the line between the two divisions and their technologies often blurs, and Fusion has practically made this mandatory. When AMD wants to implement a feature, is it a GPU feature, a CPU feature, or perhaps it’s both? Intel implemented Quick Sync as a CPU company, but does that mean hardware H.264 encoders are a CPU feature? AMD says no. Hardware H.264 encoders are a GPU feature.

As such VCE is being added to the mix from the GPU side, meaning it shows up first here on the Southern Islands series. Fundamentally VCE is very similar to Quick Sync – it’s based on what you can accomplish with the addition of a fixed function encoder – but AMD takes the concept much further to take full advantage of what the compute side of GCN can do. In “Full Mode” VCE behaves exactly like Quick Sync, in which virtually every step of the H.264 encoding process is handled by fixed function hardware. Just like Quick Sync Full Mode is fast and energy efficient. But it doesn’t make significant use of the rest of the GPU.

Hybrid Mode is where AMD takes things a step further, by throwing the compute resources of the GPU back into the mix. In Hybrid Mode only Entropy Encode is handled by fixed function hardware (this being a highly serial process that was ill suited to a GPU) with all the other steps being handled by the flexible hardware of the GPU. The end goal of Hybrid Mode is that as these other steps are well suited to being done on a GPU, Hybrid Mode will be much faster than even the highly optimized fixed function hardware of Full Mode. Full Mode is already faster than real time – Hybrid Mode should be faster yet.

With VCE AMD is also targeting Quick Sync’s weaknesses regardless of the mode used. Quick Sync has limited tuning capabilities which impacts the quality of the resulting encode. AMD is going to offer more tuning capabilities to allow for a wider range of compression quality.  We don’t expect that it will be up to the quality standards of X264 and other pure-software encoders that can generate archival quality encodes, but if AMD is right it should be closer to archival quality than Quick Sync was.

The catch right now is that VCE is so new that we can’t test it. The hardware is there and we’re told it works, but the software support for it is lacking as none of AMD’s partners have added support for it yet. On the positive side this means we’ll be able to test it in-depth once the software is ready as opposed to quickly testing it in time for this review, however the downside is that we cannot comment on the speed or quality at this time. Though with the 7970 not launching until next year, there’s time for software support to be worked out before the first Southern Islands card ever goes on sale.

Moving on, while encoding has been significantly overhauled decoding will remain largely the same. AMD doesn’t refer to the Universal Video Decoder on Tahiti as UVD3, but the specifications match UVD3 as we’ve seen on Cayman so we believe it to be the same decoder. The quality may have been slightly improved as AMD is telling us they’ve scored 200 on HQV 2.0 – the last time we scored them they were at 197 – but HQV is a partially subjective benchmark.

Finally, with Southern Islands AMD is introducing Steady Video 2.0, thesuccessor to Steady Video that was introduced with the Llano APU last year. Steady Video 2.0 adds support for interlaced and letter/pillar boxed content, along with a general increase in the effectiveness of the steadying effect. What makes this particularly interesting is that Steady Video implements a new GCN architecture instruction, Quad Sum of Absolute Differences (QSAD), which combines regular SAD operations with alignment operations into a single instruction. As a result AMD can now execute SADs at a much higher rate so long as they can be organized into QSADs, which is one of the principle reasons that AMD was able to improve Steady Video as it’s a SAD-heavy operation. QSAD extends to more than just Steady Video (AMD noted that it’s also good for other image analysis operations), but Steady Video is going to be the premiere use for it.

Display Tech, Cont: Fast HDMI PCI Express 3.0: More Bandwidth For Compute
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  • MadMan007 - Thursday, December 22, 2011 - link

    More stuff missing on page 9:

    [AF filter test image] [download table]
  • Ryan Smith - Thursday, December 22, 2011 - link

    Yep. Still working on it. Hold tight
  • MadMan007 - Thursday, December 22, 2011 - link

    Np, just not used to seeing incomplete articles publsihed on Anandtech that aren't clearly 'previews'...wasn't sure if you were aware of all the missing stuff.
  • DoktorSleepless - Thursday, December 22, 2011 - link

    Crysis won't be defeated until we're able to play at a full 60fps with 4x super sampling. It looks ugly without the foliage AA.
  • Ryan Smith - Thursday, December 22, 2011 - link

    I actually completely agree. That's even farther off than 1920 just with MSAA, but I'm looking forward to that day.
  • chizow - Thursday, December 22, 2011 - link

    Honestly Crysis may be defeated once Nvidia releases its driver-level FXAA injector option. Yes, FXAA can blur textures but it also does an amazing job at reducing jaggies on both geometry and transparencies at virtually no impact on performance.

    There's leaked driver versions (R295.xx) out that allow this option now, hopefully we get them officially soon as this will be a huge boon for games like Crysis or games that don't support traditional AA modes at all (GTA4).

    Check out the results below:

    http://www.hardocp.com/image.html?image=MTMyMjQ1Mz...
  • AnotherGuy - Thursday, December 22, 2011 - link

    If nVidia released this card tomorrow they woulda priced it easily $600... The card succeeds in almost every aspect.... except maybe noise...
  • chizow - Thursday, December 22, 2011 - link

    Funny since both of Nvidia's previous flagship single-GPU cards, the GTX 480 and GTX 580, launched for $499 and were both the fastest single-GPU cards available at the time.

    I think Nvidia learned their lesson with the GTX 280, and similarly, I think AMD has learned their lesson as well with underpricing their HD 4870 and HD 5870. They've (finally) learned that in the brief period they hold the performance lead, they need to make the most of it, which is why we are seeing a $549 flagship card from them this time around.
  • 8steve8 - Thursday, December 22, 2011 - link

    waiting for amd's 28nm 7770.

    this card is overkill in power and money.
  • tipoo - Thursday, December 22, 2011 - link

    Same, we're not going to tax these cards at the most common resolutions until new consoles are out, such is the blessing and curse of console ports.

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