Theoreticals & Tessellation

From a rendering perspective one of the most interesting things AMD did with Tahiti was what they didn’t do: they didn’t add more ROPs, they didn’t add more geometry engines. And yet based on our game performance they’ve clearly improved on their performance in those situations by making more efficient use of the hardware they do have.

So we wanted to take a quick look at synthetic performance to see what these tools had to say about AMD’s changes. We’ve included the numbers for every other GPU in our lineup as a reference point, but we would strongly suggest against reading into them too much. AMD versus AMD is sometimes relevant to real world performance; AMD versus NVIDIA rarely is.

Theoretical: 3DMark Vantage Pixel Fill

We’ll start with 3DMark Vantage and its color fill test. This is basically a ROP test that attempts to have a GPU’s ROPs blend as many pixels as it can. Theoretically AMD can do 32 color operations per clock on Tahiti, which at 925MHz for 7970 means the theoretical limit is 29.6Gpix/sec; not that any architecture is ever that efficient. In practice 7970 hits 13.33Gpix/sec, which is still well short of the theoretical maximum, but pay close attention to 7970’s performance relative to 6970. Even with the same number of ROPs and a similar theoretical performance limit (29.6 vs 28.16), 7970 is pushing 51% more pixels than 6970 is.

In designing Tahiti AMD said that they didn’t need more ROPs they just needed more efficient ROPs, and it looks like they’ve delivered on this. It’s not clear whether this is the limit for efficiency or if AMD can squeeze more out of their ROPs in future designs, but this definitely helps to prove that there’s more to graphics rendering than a large number of functional units.

Theoretical: 3DMark Vantage Texture Fill

Our other 3DMark synthetic benchmark is the 3DMark Vantage Texture Blend test, which measures how quickly a GPU can blend multiple FP16 textures. This is more synthetic than most tests because FP16 textures aren’t widely used, but it’s a consistent benchmark.

The theoretical performance improvement from 6970 to 7970 is 40% - 33% more texture units operating at a 5% higher clockspeed. In practice the 7970 exceeds that improvement by increasing texture performance by 46%, meaning the 7970 has benefitted from more than the increase in texture units. Most likely the new cache architecture has further improved the efficiency of the texture units, although the 3DMark texture set is not particularly large.

Moving on, we also wanted to take a look at tessellation. AMD did not increase the theoretical geometry performance of Tahiti as compared to Cayman – both top out at 2 triangles per clock – but AMD has put a lot of effort into improving the efficiency of Tahiti’s geometry units as we’ve seen reflected in our game benchmarks.

Tessellation: DirectX11 Detail Tessellation Sample

Our first tessellation benchmark is the traditional Detail Tessellation sample program from the DirectX SDK. Here we’re looking at tessellation performance as a product of the framerate, testing at tessellation factors 7 (normal) and 15 (max). Traditionally this is a test that has been rather balanced at normal tessellation levels, while NVIDIA cards with their superior geometry throughput have been the top performers at maximum tessellation levels. So it’s all the more interesting when we’ve seen the tables turned; the 7970 is merely competitive with the GTX 580 at normal tessellation levels, but now it’s ahead of the GTX 580 by 24%. More significantly however the 7970 is ahead of the 6970 by 57%.

Tessellation: Unigine Heaven

Our second tessellation benchmark is Unigine Heaven, a benchmark that straddles the line between a synthetic benchmark and a real-world benchmark, as the engine is licensed but no notable DX11 games have been produced using it yet. In any case the Heaven benchmark is notable for its heavy use of tessellation, which means it’s largely a proxy test for tessellation performance.

As with the Detail Tessellation sample program, Heaven shows significant gains for the 7970 versus the 6970, with the 7970 leading by 56%. Meanwhile it leads the GTX 580 by 27%, which is actually slightly better than what we saw under the more “pure” Detail Tessellation sample. Between these two benchmarks it’s clear that AMD’s tessellation efficiency improvements are quite real, and that with Tahiti AMD can deliver much better tessellation performance than Cayman even at virtually the same theoretical triangle throughput rate.

Of course one has to wonder what NVIDIA will have in store for Kepler next year. Their current Fermi design seems to scale well with additional geometry units, but if Tahiti is anything to go by, there’s a great deal to be gained just by focusing on efficiency. NVIDIA has prided themselves on their geometry performance since before GF100 even shipped, so it will be interesting if they have anything in store to hold on to that distinction.

Compute: The Real Reason for GCN Power, Temperature, & Noise
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  • Zingam - Thursday, December 22, 2011 - link

    I think this card is a kinda fail. Well, maybe it is a driver issue and they'll up the performance 20-25% in the future but it is still not fast enough for such huge jump - 2 nodes down!!!
    It smell like a graphics Bulldozer for AMD. Good ideas on paper but in practice something doesn't work quite right. Raw performance is all that counts (of course raw performance/$).
    If NVIDIA does better than usual this time. AMD might be in trouble. Well, will wait and see.
    Hopefully they'll be able to release improved CPUs and GPUs soon because this generation does not seem to be very impressive.

    I've expected at least triple performance over the previous generation. Maybe the drivers are not that well optimized yet. After all it is a huge architecture change.

    I don't really care that much about that GPU generation but I'm worried that they won't be able to put something impressively new in the next generation of consoles. I really hope that we are not stuck with obsolete CPU/GPU combination for the next 7-8 years again.

    Anyway: massively parallel computing sounds tasty!
  • B3an - Thursday, December 22, 2011 - link

    You dont seem to understand that all them extra transistors are mostly there for computing. Thats mostly what this was designed for. Not specifically for gaming performance. Computing is where this card will offer massive increases over the previous AMD generation.
    Look at Nvidia's Fermi, that had way more transistors than the previous generation but wasn't that much faster than AMD's cards at the time. Because again all the extra transistors were mainly for computing.

    And come on LOL, expecting over triple the performance?? That has never happened once with any GPU release.
  • SlyNine - Friday, December 23, 2011 - link

    The 9700pro was up to 4x faster then the 4600 in certian situations. So yes it has happened.
  • tzhu07 - Thursday, December 22, 2011 - link

    LOL, triple the performance?

    Do you also have a standard of dating only Victoria's Secret models?
  • eanazag - Thursday, December 22, 2011 - link

    I have a 3870 which I got in early 2007. It still does well for the main games I play: Dawn of War 2 and Starcraft 2 (25 fps has been fine for me here with settings mostly maxed). I have eyeing a new card. I like the power usage and thermals here. I am not spending $500+ though. I am thinking they are using that price to compensate for the mediocre yields they getting on 28nm, but either way the numbers look justified. I will be look for the best card between $150-$250, maybe $300. I am counting on this cards price coming down, but I doubt it will hit under $400-350 next year.

    No matter what this looks like a successful soft launch of a video card. For me, anything smokes what I have in performance but not so much on power usage. I'd really not mind the extra noise as the heat is better than my 3870.

    I'm in the single card strategy camp.

    Monitor is a single 42" 1920x1200 60 Hz.
    Intel Core i5 760 at stock clocks. My first Intel since the P3 days.

    Great article.
  • Death666Angel - Thursday, December 22, 2011 - link

    Can someone explain the different heights in the die-size comparison picture? Does that reflect processing-changes? I'm lost. :D Otherwise, good review. I don't see the HD7970 in Bench, am I blind or is it just missing.
  • Ryan Smith - Thursday, December 22, 2011 - link

    The Y axis is the die size. The higher a GPU the bigger it is (relative to the other GPUs from that company).
  • Death666Angel - Friday, December 23, 2011 - link

    Thanks! I thought the actual sizes were the sizes and the y-axis meant something else. Makes sense though how you did it! :-)
  • MonkeyPaw - Thursday, December 22, 2011 - link

    As a former owner of the 3870, mine had the short-lived GDDR4. That old card has a place in my nerd heart, as it played Bioshock wonderfully.
  • Peichen - Thursday, December 22, 2011 - link

    The improvement is simply not as impressive as I was led to believed. Rumor has it that a single 7970 would have the power of a 6990. In fact, if you crunch the numbers, it would be at least 50% faster than 6970 which should put it close to 6990. (63.25% increase in transistors, 40.37% in TFLOP and 50% increase in memory bandwidth.)

    What we got is a Fermi 1st gen with the price to match. Remember, this is not a half-node improvement in manufacturing process, it is a full-node and we waited two years for this.

    In any case, I am just ranting because I am waiting for something to replace my current card before GTA 5 came out. Nvidia's GK104 in Q1 2012 should be interesting. Rumored to be slightly faster than GTX 580 (slower than 7970) but much cheaper. We'll see.

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