Theoreticals & Tessellation

From a rendering perspective one of the most interesting things AMD did with Tahiti was what they didn’t do: they didn’t add more ROPs, they didn’t add more geometry engines. And yet based on our game performance they’ve clearly improved on their performance in those situations by making more efficient use of the hardware they do have.

So we wanted to take a quick look at synthetic performance to see what these tools had to say about AMD’s changes. We’ve included the numbers for every other GPU in our lineup as a reference point, but we would strongly suggest against reading into them too much. AMD versus AMD is sometimes relevant to real world performance; AMD versus NVIDIA rarely is.

Theoretical: 3DMark Vantage Pixel Fill

We’ll start with 3DMark Vantage and its color fill test. This is basically a ROP test that attempts to have a GPU’s ROPs blend as many pixels as it can. Theoretically AMD can do 32 color operations per clock on Tahiti, which at 925MHz for 7970 means the theoretical limit is 29.6Gpix/sec; not that any architecture is ever that efficient. In practice 7970 hits 13.33Gpix/sec, which is still well short of the theoretical maximum, but pay close attention to 7970’s performance relative to 6970. Even with the same number of ROPs and a similar theoretical performance limit (29.6 vs 28.16), 7970 is pushing 51% more pixels than 6970 is.

In designing Tahiti AMD said that they didn’t need more ROPs they just needed more efficient ROPs, and it looks like they’ve delivered on this. It’s not clear whether this is the limit for efficiency or if AMD can squeeze more out of their ROPs in future designs, but this definitely helps to prove that there’s more to graphics rendering than a large number of functional units.

Theoretical: 3DMark Vantage Texture Fill

Our other 3DMark synthetic benchmark is the 3DMark Vantage Texture Blend test, which measures how quickly a GPU can blend multiple FP16 textures. This is more synthetic than most tests because FP16 textures aren’t widely used, but it’s a consistent benchmark.

The theoretical performance improvement from 6970 to 7970 is 40% - 33% more texture units operating at a 5% higher clockspeed. In practice the 7970 exceeds that improvement by increasing texture performance by 46%, meaning the 7970 has benefitted from more than the increase in texture units. Most likely the new cache architecture has further improved the efficiency of the texture units, although the 3DMark texture set is not particularly large.

Moving on, we also wanted to take a look at tessellation. AMD did not increase the theoretical geometry performance of Tahiti as compared to Cayman – both top out at 2 triangles per clock – but AMD has put a lot of effort into improving the efficiency of Tahiti’s geometry units as we’ve seen reflected in our game benchmarks.

Tessellation: DirectX11 Detail Tessellation Sample

Our first tessellation benchmark is the traditional Detail Tessellation sample program from the DirectX SDK. Here we’re looking at tessellation performance as a product of the framerate, testing at tessellation factors 7 (normal) and 15 (max). Traditionally this is a test that has been rather balanced at normal tessellation levels, while NVIDIA cards with their superior geometry throughput have been the top performers at maximum tessellation levels. So it’s all the more interesting when we’ve seen the tables turned; the 7970 is merely competitive with the GTX 580 at normal tessellation levels, but now it’s ahead of the GTX 580 by 24%. More significantly however the 7970 is ahead of the 6970 by 57%.

Tessellation: Unigine Heaven

Our second tessellation benchmark is Unigine Heaven, a benchmark that straddles the line between a synthetic benchmark and a real-world benchmark, as the engine is licensed but no notable DX11 games have been produced using it yet. In any case the Heaven benchmark is notable for its heavy use of tessellation, which means it’s largely a proxy test for tessellation performance.

As with the Detail Tessellation sample program, Heaven shows significant gains for the 7970 versus the 6970, with the 7970 leading by 56%. Meanwhile it leads the GTX 580 by 27%, which is actually slightly better than what we saw under the more “pure” Detail Tessellation sample. Between these two benchmarks it’s clear that AMD’s tessellation efficiency improvements are quite real, and that with Tahiti AMD can deliver much better tessellation performance than Cayman even at virtually the same theoretical triangle throughput rate.

Of course one has to wonder what NVIDIA will have in store for Kepler next year. Their current Fermi design seems to scale well with additional geometry units, but if Tahiti is anything to go by, there’s a great deal to be gained just by focusing on efficiency. NVIDIA has prided themselves on their geometry performance since before GF100 even shipped, so it will be interesting if they have anything in store to hold on to that distinction.

Compute: The Real Reason for GCN Power, Temperature, & Noise
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  • Ryan Smith - Thursday, December 22, 2011 - link

    Since 1920x1200 has already been commented on elsewhere I'm just going to jump right to your comment on minimum FPS.

    I completely agree, and we're trying to add it where it makes sense. A lot of benchmarks are wildly inconsistent about their minimum FPS, largely thanks to the fact that minimum FPS is an instantaneous data point. When your values vary by 20%+ per run (as minimums often do), even averaging repeated trials isn't nearly accurate enough to present meaningful results.
  • CeriseCogburn - Thursday, March 8, 2012 - link

    HardOCP shows long in game fps per second charts that show dips and bottom outs are more than one momentary lapse and often are extended time periods of lowest frame rate runs, so I have to respectfully disagree.
    Perhaps the fault is fraps can show you a single instance of lowest frame rate number, and hence it's the analysis that utterly fails - given the time constraints that were made obvious, it is also clear that the extra work it would take for an easily reasoned and reasonable result that is actually of worthy accuracy is not in the cards here.
  • thunderising - Thursday, December 22, 2011 - link

    Okay. This card has left me thrilled, but wanting for more. Why?

    Well, for example, every reviewer has hit the CCC Core and Memory Max Limits, which turns into a healthy 10-12% performance boost, all for 10W.

    What, legit reviews got it to 1165MHz core and 6550Mhz memory for a 21-24% increase in performance. Now that's HUGE!

    I think AMD could have gone for something like this with the final clocks, to squeeze out every last bit of performance from this amazing card:

    Core - 1050 MHz
    Memory - 1500 MHz (6000MHz QDR)

    This was not only easily achievable, but would have placed this card at a 8-10% increase in performance all for a mere <10W rise in Load Power.

    Hoping for AIBs like Sapphire to show their magic! HD7970 Toxic, MmmmmmM...

    Otherwise, fantastic card I say.
  • Death666Angel - Friday, December 23, 2011 - link

    Maybe they'll do a 4870/4890 thing again? Launch the HD7970 and HD7970X2 and then launch a HD7990 with higher clocks later to counter nVidia.... Who knows. :-)
  • Mishera - Sunday, December 25, 2011 - link

    They've been doing it for quite some time now. Their plan has been to release a chip balancing die size, performance, and cost. Then later to compete on high end release a dual-chip card. Anand wrote on this a while ago with the rv770 story (http://www.anandtech.com/show/2679).

    Even looking at the picture of chip sizes, the 7970 is still a reasonable size. And this really was a brilliant move as though Nvidia has half the marketshare and does make a lot of money from their cards, their design philosophy has been hurting them a lot from a business standpoint.

    On a side note, Amd really made a great choice by choosing to wait until now to push for general computing. Though that probably means more people to support development and drivers, which means more hiring which is the opposite way Amd has been going. It will be interesting to see how this dichotomy will develop in the future. But right now kudos to Amd.
  • CeriseCogburn - Thursday, March 8, 2012 - link

    Does that mean amd is abandoning gamers as we heard the scream whilst Nvidia was doing thus ?
    I don't quite get it - now what nvidia did that hurt them, is praise worthy since amd did it, finally.
    Forgive me as I scoff at the immense dichotomy...
    "Perfect ripeness at the perfect time" - sorry not buying it....
  • privatosan - Thursday, December 22, 2011 - link

    PRT is a nice feature, but there is an failure in the article:

    'For AMD’s technology each tile will be 64KB, which for an uncompressed 32bit texture would be enough room for a 4K x 4K chunk.'

    The tile would be 128 x 128 texels; 4K x 4K would be quite big for a tile.
  • futrtrubl - Thursday, December 22, 2011 - link

    I was going to comment on that too. A 4k x 4k x 32bit (4byte) texture chunk would be around 67MB uncompressed. For a 32bit texture you could only fit a 128x128 array in a 64KB chunk. An 8bit/pixel texture could be 4k*4k
  • Stonedofmoo - Thursday, December 22, 2011 - link

    Thanks for the review. A request though...
    To the hardware sites doing these reviews, many of us in this day and age run dual monitor or more. It always frustrates in me in these reviews that we get a long write up on the power saving techniques the new cards use, and never any mention of it helps those of us running more than one display.

    For those not in the know, if you run more than one display on all the current generations the cards do NOT downclock the GPU and memory nearly as much as they do on single montor configurations. This burns quite a lot more power and obviously kicks out more heat. No site ever mentions this which is odd considering so many of us have more than one display these days.

    I would happily buy the card that finally overcomes this and actually finds a way of knocking back the clocks with multi-monitor setups. Is the new Radeon 7xxx series that card?
  • Galcobar - Thursday, December 22, 2011 - link

    It's in the article, on the page entitled "Meet the Radeon 7970."

    Ryan also replied to a similar comment by quoting the paragraph addressing multi-monitor setups and power consumption at the top of page of the comments.

    That's two mentions, and the answer to your question.

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