Managing Idle Power: Introducing ZeroCore Power

AMD has been on an idle power crusade for years now. Their willingness to be early adopters of new memory standards has allowed them to offer competitive products on narrower (and thereby cheaper) memory buses, but the tradeoff is that they get to experience the problems that come with the first revision of any new technology.

The most notable case where this has occurred would be the Radeon HD 4870 and 4890, the first cards to use GDDR5. The memory performance was fantastic; the idle power consumption was not. At the time AMD could not significantly downclock their GDDR5 products, resulting in idle power usage that approached 50W. Since then Cypress introduced a proper idle mode, allowing AMD to cut their idle power usage to 27W, while AMD has continued to further refine their idle power consumption.

With the arrival of Southern Islands comes AMD’s latest iteration of their idle power saving technologies. For 7970 AMD has gotten regular idle power usage down to 15W, roughly 5W lower than it was on the 6900 series. This is accomplished through a few extra tricks such as framebuffer compression, which reduce the amount of traffic that needs to move over the relatively power hungry GDDR5 memory bus.

However the big story with Southern Islands for idle power consumption isn’t regular idle, rather it’s “long idle.” Long idle is AMD’s term for any scenarios where the GPU can go completely idle, that is where it doesn’t need to do any work at all. For desktop computers this would primarily be for when the display is put to sleep, as the GPU does not need to do at work when the display itself can’t show anything.

Currently video cards based on AMD’s GPUs can cut their long idle power consumption by a couple of watts by turning off any display transmitters and their clock sources, but the rest of the GPU needs to be minimally powered up. This is what AMD seeks to change.

With Southern Islands AMD is introducing ZeroCore Power, their long idle power saving technology. By implementing power islands on their GPUs AMD can now outright shut off most of the functional units of a GPU when the GPU is going unused, leaving only the PCIe bus interface and a couple other components active. By doing this AMD is able to reduce their power consumption from 15W at idle to under 3W in long idle, a power level low enough that in a desktop the power consumption of the video card becomes trivial. So trivial in fact that with under 3W of heat generation AMD doesn’t even need to run the fan – ZeroCore Power shuts off the fan as it’s rendered an unnecessary device that’s consuming power.

Ultimately ZeroCore Power isn’t a brand new concept, but this is the first time we’ve seen something quite like this on the desktop. Even AMD will tell you the idea is borrowed from their mobile graphics technology, where they need to be able to power down the GPU completely for power savings when using graphics switching capabilities. But unlike mobile graphics switching AMD isn’t fully cutting off the GPU, rather they’re using power islands to leave the GPU turned on in a minimal power state. As a result the implementation details are very different even if the outcomes are similar. At the same time a technology like this isn’t solely developed for desktops so it remains to be seen how AMD can leverage it to further reduce power consumption on the eventual mobile Southern Islands GPUs.

Of course as impressive as sub-3W long idle power consumption is on a device with 4.3B transistors, at the end of the day ZeroCore Power is only as cool as the ways it can be used. For gaming cards such as the 7970 AMD will be leveraging it not only as a way to reduce power consumption when driving a blanked display, but more importantly will be leveraging it to improve the power consumption of CrossFire. Currently AMD’s Ultra Low Power State (ULPS) can reduce the idle power usage of slave cards to a lower state than the master card, but the GPUs must still remain powered up. Just as with long idle, ZeroCore Power will change this.

Fundamentally there isn’t a significant difference between driving a blank display and being a slave card card in CrossFire, in both situations the video card is doing nothing. So AMD will be taking ZeroCore Power to its logical conclusion by coupling it with CrossFire; ZeroCore Power will put CrossFire slave cards in ZCP power state whenever they’re not in use. This not only means reducing the power consumption of the slave cards, but just as with long idle turning off the fan too. As AMD correctly notes, this virtually eliminates the idle power penalty for CrossFire and completely eliminates the idle noise penalty. With ZCP CrossFire is now no noisier and only ever so slightly more power hungry than a single card at idle.

Furthermore the benefits of ZCP in CrossFire not only apply to multiple cards, but multiple-GPU cards too. When AMD launches their eventual multi-GPU Tahiti card the slave GPU can be put in a ZCP state, leaving only the master GPU and the PCIe bridge active. Coupled with ZCP on the master GPU when in long idle and even a beastly multi-GPU card should be able to reduce its long idle power consumption to under 10W after accounting for the PCIe bridge.

Meanwhile as for load power consumption, not a great deal has changed from Cayman. AMD’s PowerTune throttling technology will be coming to the entire Southern Islands lineup, and it will be implemented just as it was in Cayman. This means it remains operationally the same by calculating the power draw of the card based on load, and then altering clockspeeds in order to keep the card below its PowerTune limit. For the 7970 the limit is the same as it was for the 6970: 250W, with the ability to raise or lower it by 20% in the Catalyst Control Center.

On that note, at this time the only way to read the core clockspeed of the 7970 is through AMD’s drivers, which don’t reflect the current status of PowerTune. As a result we cannot currently tell when PowerTune has started throttling. If you recall our 6970 results we did find a single game that managed to hit PowerTune’s limit: Metro 2033. So we have a great deal of interest in seeing if this holds true for the 7970 or not. Looking at frame rates this may be the case, as we picked up 1.5fps on Metro after raising the PowerTune limit by 20%. But at 2.7% this is on the edge of being typical benchmark variability so we’d need to be able to see the core clockspeed to confirm it.

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  • Ryan Smith - Thursday, December 22, 2011 - link

    Since 1920x1200 has already been commented on elsewhere I'm just going to jump right to your comment on minimum FPS.

    I completely agree, and we're trying to add it where it makes sense. A lot of benchmarks are wildly inconsistent about their minimum FPS, largely thanks to the fact that minimum FPS is an instantaneous data point. When your values vary by 20%+ per run (as minimums often do), even averaging repeated trials isn't nearly accurate enough to present meaningful results.
  • CeriseCogburn - Thursday, March 8, 2012 - link

    HardOCP shows long in game fps per second charts that show dips and bottom outs are more than one momentary lapse and often are extended time periods of lowest frame rate runs, so I have to respectfully disagree.
    Perhaps the fault is fraps can show you a single instance of lowest frame rate number, and hence it's the analysis that utterly fails - given the time constraints that were made obvious, it is also clear that the extra work it would take for an easily reasoned and reasonable result that is actually of worthy accuracy is not in the cards here.
  • thunderising - Thursday, December 22, 2011 - link

    Okay. This card has left me thrilled, but wanting for more. Why?

    Well, for example, every reviewer has hit the CCC Core and Memory Max Limits, which turns into a healthy 10-12% performance boost, all for 10W.

    What, legit reviews got it to 1165MHz core and 6550Mhz memory for a 21-24% increase in performance. Now that's HUGE!

    I think AMD could have gone for something like this with the final clocks, to squeeze out every last bit of performance from this amazing card:

    Core - 1050 MHz
    Memory - 1500 MHz (6000MHz QDR)

    This was not only easily achievable, but would have placed this card at a 8-10% increase in performance all for a mere <10W rise in Load Power.

    Hoping for AIBs like Sapphire to show their magic! HD7970 Toxic, MmmmmmM...

    Otherwise, fantastic card I say.
  • Death666Angel - Friday, December 23, 2011 - link

    Maybe they'll do a 4870/4890 thing again? Launch the HD7970 and HD7970X2 and then launch a HD7990 with higher clocks later to counter nVidia.... Who knows. :-) Reply
  • Mishera - Sunday, December 25, 2011 - link

    They've been doing it for quite some time now. Their plan has been to release a chip balancing die size, performance, and cost. Then later to compete on high end release a dual-chip card. Anand wrote on this a while ago with the rv770 story (

    Even looking at the picture of chip sizes, the 7970 is still a reasonable size. And this really was a brilliant move as though Nvidia has half the marketshare and does make a lot of money from their cards, their design philosophy has been hurting them a lot from a business standpoint.

    On a side note, Amd really made a great choice by choosing to wait until now to push for general computing. Though that probably means more people to support development and drivers, which means more hiring which is the opposite way Amd has been going. It will be interesting to see how this dichotomy will develop in the future. But right now kudos to Amd.
  • CeriseCogburn - Thursday, March 8, 2012 - link

    Does that mean amd is abandoning gamers as we heard the scream whilst Nvidia was doing thus ?
    I don't quite get it - now what nvidia did that hurt them, is praise worthy since amd did it, finally.
    Forgive me as I scoff at the immense dichotomy...
    "Perfect ripeness at the perfect time" - sorry not buying it....
  • privatosan - Thursday, December 22, 2011 - link

    PRT is a nice feature, but there is an failure in the article:

    'For AMD’s technology each tile will be 64KB, which for an uncompressed 32bit texture would be enough room for a 4K x 4K chunk.'

    The tile would be 128 x 128 texels; 4K x 4K would be quite big for a tile.
  • futrtrubl - Thursday, December 22, 2011 - link

    I was going to comment on that too. A 4k x 4k x 32bit (4byte) texture chunk would be around 67MB uncompressed. For a 32bit texture you could only fit a 128x128 array in a 64KB chunk. An 8bit/pixel texture could be 4k*4k Reply
  • Stonedofmoo - Thursday, December 22, 2011 - link

    Thanks for the review. A request though...
    To the hardware sites doing these reviews, many of us in this day and age run dual monitor or more. It always frustrates in me in these reviews that we get a long write up on the power saving techniques the new cards use, and never any mention of it helps those of us running more than one display.

    For those not in the know, if you run more than one display on all the current generations the cards do NOT downclock the GPU and memory nearly as much as they do on single montor configurations. This burns quite a lot more power and obviously kicks out more heat. No site ever mentions this which is odd considering so many of us have more than one display these days.

    I would happily buy the card that finally overcomes this and actually finds a way of knocking back the clocks with multi-monitor setups. Is the new Radeon 7xxx series that card?
  • Galcobar - Thursday, December 22, 2011 - link

    It's in the article, on the page entitled "Meet the Radeon 7970."

    Ryan also replied to a similar comment by quoting the paragraph addressing multi-monitor setups and power consumption at the top of page of the comments.

    That's two mentions, and the answer to your question.

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