A Quick Refresher: Graphics Core Next

One of the things we’ve seen as a result of the shift from pure graphics GPUs to mixed graphics and compute GPUs is how NVIDIA and AMD go about making their announcements and courting developers. With graphics GPUs there was no great need to discuss products or architectures ahead of time; a few choice developers would get engineering sample hardware a few months early, and everyone else would wait for the actual product launch. With the inclusion of compute capabilities however comes the need to approach launches in a different manner, a more CPU-like manner.

As a result both NVIDIA and AMD have begun revealing their architectures to developers roughly six months before the first products launch. This is very similar to how CPU launches are handled, where the basic principles of an architecture are publically disclosed months in advance. All of this is necessary as the compute (and specifically, HPC) development pipeline is far more focused on optimizing code around a specific architecture in order to maximize performance; whereas graphics development is still fairly abstracted by APIs, compute developers want to get down and dirty, and to do that they need to know as much about new architectures as possible as soon as possible.

It’s for these reasons that AMD announced Graphics Core Next, the fundamental architecture behind AMD’s new GPUs, back in June of this year at the AMD Fusion Developers Summit. There are some implementation and product specific details that we haven’t known until now, and of course very little was revealed about GCN’s graphics capabilities, but otherwise on the compute side AMD is delivering on exactly what they promised 6 months ago.

Since we’ve already covered the fundamentals of GCN in our GCN preview and the Radeon HD 7970 is primarily a gaming product we’re not going to go over GCN in depth here, but I’d encourage you to read our preview to fully understand the intricacies of GCN. But if you’re not interested in that, here’s a quick refresher on GCN with details pertinent to the 7970.

As we’ve already seen in some depth with the Radeon HD 6970, VLIW architectures are very good for graphics work, but they’re poor for compute work. VLIW designs excel in high instruction level parallelism (ILP) use cases, which graphics falls under quite nicely thanks to the fact that with most operations pixels and the color component channels of pixels are independently addressable datum. In fact at the time of the Cayman launch AMD found that the average slot utilization factor for shader programs on their VLIW5 architecture was 3.4 out of 5, reflecting the fact that most shader operations were operating on pixels or other data types that could be scheduled together

Meanwhile, at a hardware level VLIW is a unique design in that it’s the epitome of the “more is better” philosophy. AMD’s high steam processor counts with VLIW4 and VLIW5 are a result of VLIW being a very thin type of architecture that purposely uses many simple ALUs, as opposed to fewer complex units (e.g. Fermi). Furthermore all of the scheduling for VLIW is done in advance by the compiler, so VLIW designs are in effect very dense collections of simple ALUs and cache.

The hardware traits of VLIW mean that for a VLIW architecture to work, the workloads need to map well to the architecture. Complex operations that the simple ALUs can’t handle are bad for VLIW, as are instructions that aren’t trivial to schedule together due to dependencies or other conflicts. As we’ve seen graphics operations do map well to VLIW, which is why VLIW has been in use since the earliest pixel shader equipped GPUs. Yet even then graphics operations don’t achieve perfect utilization under VLIW, but that’s okay because VLIW designs are so dense that it’s not a big problem if they’re operating at under full efficiency.

When it comes to compute workloads however, the idiosyncrasies of VLIW start to become a problem. “Compute” covers a wide range of workloads and algorithms; graphics algorithms may be rigidly defined, but compute workloads can be virtually anything. On the one hand there are compute workloads such as password hashing that are every bit as embarrassingly parallel as graphics workloads are, meaning these map well to existing VLIW architectures. On the other hand there are tasks like texture decompression which are parallel but not embarrassingly so, which means they map poorly to VLIW architectures. At one extreme you have a highly parallel workload, and at the other you have an almost serial workload.


Cayman, A VLIW4 Design

So long as you only want to handle the highly parallel workloads VLIW is fine. But using VLIW as the basis of a compute architecture is going is limit what tasks your processor is sufficiently good at. If you want to handle a wider spectrum of compute workloads you need a more general purpose architecture, and this is the situation AMD faced.

But why does AMD want to chase compute in the first place when they already have a successful graphics GPU business? In the long term GCN plays a big part in AMD’s Fusion plans, but in the short term there’s a much simpler answer: because they have to.

In Q3’2011 NVIDIA’s Professional Solutions Business (Quadro + Tesla) had an operating income of 95M on 230M in revenue. Their (consumer) GPU business had an operating income of 146M, but on a much larger 644M in revenue. Professional products have much higher profit margins and it’s a growing business, particularly the GPU computing side. As it stands NVIDIA and AMD may have relatively equal shares of the discrete GPU market, but it’s NVIDIA that makes all the money. For AMD’s GPU business it’s no longer enough to focus only on graphics, they need a larger piece of the professional product market to survive and thrive in the future. And thus we have GCN.

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  • nitro912gr - Thursday, December 22, 2011 - link

    I was planning a switch from AMD (4850) to a(n) nVidia GPU for my next upgrade, because they perform well both in computing and in gaming, and I need both fields to be filled here.

    But now I'm not sure about that, I will wait a bit to see how the software will welcome the new architecture first.

    I hope they work as well so I can just pick the cheapest GPU.
  • Chloiber - Thursday, December 22, 2011 - link

    The thing I still don't like about the new AMD cards is their massive problems with anisotropic filtering. AMD promised twice (with Cayman and Tahiti) that the "AF-Bug" is gone. But it's still mediocre to NV and worse than older cards (pre-R600).
    The bad thing about this is, that it's easily detectable in games and not just a theoretical flaw. It got better than Cayman, but it's still worse than NVs AF.
  • CeriseCogburn - Thursday, March 8, 2012 - link

    Yes, thank you for that. We are supposed to ignore all amd radeon issues and failures and less thans, though, so we can extoll the greatness....
    Then when they "finally catch up to nvidia years later with some fix", the reviewers can tell us and admit openly that amd radeon has a years long problem of inferiority to nvidia that they "finally solved" and then we can get a gigantic zipped up download to show what "was for years amd fail hidden and not spoken of" is gone !
    Hurrah !
    Wow it's so much fun seeing it happen, again.
  • KoVaR - Thursday, December 22, 2011 - link

    Awesome job on power consumption and noise levels. If only AMD did so well in the CPU realm...
  • alpha754293 - Thursday, December 22, 2011 - link

    Can you play a game while running a compute job?

    There's word that even for the nVidia Tesla compute accelerators (based on Fermi) that it stutters when you try to play a game or video while it is actively computing/working on something else.

    Is that the case here too?
  • SlyNine - Thursday, December 22, 2011 - link

    I'm sure it does, Context switching still occures a huge penalty.
  • MrSpadge - Thursday, December 22, 2011 - link

    GCN won't be able to help this on its own. The software needs to catch up. It's a major concern for true GP-GPU and heterogenous computing, though! And not even just launching a game, trying to use your desktop is enough of a problem already..

    MrS
  • shin0bi272 - Thursday, December 22, 2011 - link

    Id really like to see is when you guys bench with an nvidia physx game... run the bench with physx on (maxed out if there's an option) once and off once.

    I know everyone is going to claim that physx is a gimmick but a good portion of that reason is because when a game supports it NO ONE BENCHMARKS IT WITH IT ON! That's like buying a big screen tv and covering half of it with duct tape. And lets not forget AMD opted to not use the tech when nvidia offered it to them... so AMD's loss is Nvidia's gain and no one uses it in their reviews because its not hardware neutral. That's partial favoritism IMHO.

    Also why wasnt the gtx590 or the 6990 tested @ 16x10 dx10 HQ 16xaf on Metro2033? The 580 was tested and the 6970 were but not the dual chip cards. Whats up with that?
  • Finally - Thursday, December 22, 2011 - link

    Spoken like a true Nvidia viral marketing shill
  • shin0bi272 - Friday, December 23, 2011 - link

    So because I prefer the extra eye candy physx offers I cant ask a question about a testing methodology? Sounds like someone has physx envy.

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