Managing Idle Power: Introducing ZeroCore Power

AMD has been on an idle power crusade for years now. Their willingness to be early adopters of new memory standards has allowed them to offer competitive products on narrower (and thereby cheaper) memory buses, but the tradeoff is that they get to experience the problems that come with the first revision of any new technology.

The most notable case where this has occurred would be the Radeon HD 4870 and 4890, the first cards to use GDDR5. The memory performance was fantastic; the idle power consumption was not. At the time AMD could not significantly downclock their GDDR5 products, resulting in idle power usage that approached 50W. Since then Cypress introduced a proper idle mode, allowing AMD to cut their idle power usage to 27W, while AMD has continued to further refine their idle power consumption.

With the arrival of Southern Islands comes AMD’s latest iteration of their idle power saving technologies. For 7970 AMD has gotten regular idle power usage down to 15W, roughly 5W lower than it was on the 6900 series. This is accomplished through a few extra tricks such as framebuffer compression, which reduce the amount of traffic that needs to move over the relatively power hungry GDDR5 memory bus.

However the big story with Southern Islands for idle power consumption isn’t regular idle, rather it’s “long idle.” Long idle is AMD’s term for any scenarios where the GPU can go completely idle, that is where it doesn’t need to do any work at all. For desktop computers this would primarily be for when the display is put to sleep, as the GPU does not need to do at work when the display itself can’t show anything.

Currently video cards based on AMD’s GPUs can cut their long idle power consumption by a couple of watts by turning off any display transmitters and their clock sources, but the rest of the GPU needs to be minimally powered up. This is what AMD seeks to change.

With Southern Islands AMD is introducing ZeroCore Power, their long idle power saving technology. By implementing power islands on their GPUs AMD can now outright shut off most of the functional units of a GPU when the GPU is going unused, leaving only the PCIe bus interface and a couple other components active. By doing this AMD is able to reduce their power consumption from 15W at idle to under 3W in long idle, a power level low enough that in a desktop the power consumption of the video card becomes trivial. So trivial in fact that with under 3W of heat generation AMD doesn’t even need to run the fan – ZeroCore Power shuts off the fan as it’s rendered an unnecessary device that’s consuming power.

Ultimately ZeroCore Power isn’t a brand new concept, but this is the first time we’ve seen something quite like this on the desktop. Even AMD will tell you the idea is borrowed from their mobile graphics technology, where they need to be able to power down the GPU completely for power savings when using graphics switching capabilities. But unlike mobile graphics switching AMD isn’t fully cutting off the GPU, rather they’re using power islands to leave the GPU turned on in a minimal power state. As a result the implementation details are very different even if the outcomes are similar. At the same time a technology like this isn’t solely developed for desktops so it remains to be seen how AMD can leverage it to further reduce power consumption on the eventual mobile Southern Islands GPUs.

Of course as impressive as sub-3W long idle power consumption is on a device with 4.3B transistors, at the end of the day ZeroCore Power is only as cool as the ways it can be used. For gaming cards such as the 7970 AMD will be leveraging it not only as a way to reduce power consumption when driving a blanked display, but more importantly will be leveraging it to improve the power consumption of CrossFire. Currently AMD’s Ultra Low Power State (ULPS) can reduce the idle power usage of slave cards to a lower state than the master card, but the GPUs must still remain powered up. Just as with long idle, ZeroCore Power will change this.

Fundamentally there isn’t a significant difference between driving a blank display and being a slave card card in CrossFire, in both situations the video card is doing nothing. So AMD will be taking ZeroCore Power to its logical conclusion by coupling it with CrossFire; ZeroCore Power will put CrossFire slave cards in ZCP power state whenever they’re not in use. This not only means reducing the power consumption of the slave cards, but just as with long idle turning off the fan too. As AMD correctly notes, this virtually eliminates the idle power penalty for CrossFire and completely eliminates the idle noise penalty. With ZCP CrossFire is now no noisier and only ever so slightly more power hungry than a single card at idle.

Furthermore the benefits of ZCP in CrossFire not only apply to multiple cards, but multiple-GPU cards too. When AMD launches their eventual multi-GPU Tahiti card the slave GPU can be put in a ZCP state, leaving only the master GPU and the PCIe bridge active. Coupled with ZCP on the master GPU when in long idle and even a beastly multi-GPU card should be able to reduce its long idle power consumption to under 10W after accounting for the PCIe bridge.

Meanwhile as for load power consumption, not a great deal has changed from Cayman. AMD’s PowerTune throttling technology will be coming to the entire Southern Islands lineup, and it will be implemented just as it was in Cayman. This means it remains operationally the same by calculating the power draw of the card based on load, and then altering clockspeeds in order to keep the card below its PowerTune limit. For the 7970 the limit is the same as it was for the 6970: 250W, with the ability to raise or lower it by 20% in the Catalyst Control Center.

On that note, at this time the only way to read the core clockspeed of the 7970 is through AMD’s drivers, which don’t reflect the current status of PowerTune. As a result we cannot currently tell when PowerTune has started throttling. If you recall our 6970 results we did find a single game that managed to hit PowerTune’s limit: Metro 2033. So we have a great deal of interest in seeing if this holds true for the 7970 or not. Looking at frame rates this may be the case, as we picked up 1.5fps on Metro after raising the PowerTune limit by 20%. But at 2.7% this is on the edge of being typical benchmark variability so we’d need to be able to see the core clockspeed to confirm it.

PCI Express 3.0: More Bandwidth For Compute Image Quality: Anisotropic Filtering Tweaks & Tessellation Speed
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  • nitro912gr - Thursday, December 22, 2011 - link

    I was planning a switch from AMD (4850) to a(n) nVidia GPU for my next upgrade, because they perform well both in computing and in gaming, and I need both fields to be filled here.

    But now I'm not sure about that, I will wait a bit to see how the software will welcome the new architecture first.

    I hope they work as well so I can just pick the cheapest GPU.
  • Chloiber - Thursday, December 22, 2011 - link

    The thing I still don't like about the new AMD cards is their massive problems with anisotropic filtering. AMD promised twice (with Cayman and Tahiti) that the "AF-Bug" is gone. But it's still mediocre to NV and worse than older cards (pre-R600).
    The bad thing about this is, that it's easily detectable in games and not just a theoretical flaw. It got better than Cayman, but it's still worse than NVs AF.
  • CeriseCogburn - Thursday, March 8, 2012 - link

    Yes, thank you for that. We are supposed to ignore all amd radeon issues and failures and less thans, though, so we can extoll the greatness....
    Then when they "finally catch up to nvidia years later with some fix", the reviewers can tell us and admit openly that amd radeon has a years long problem of inferiority to nvidia that they "finally solved" and then we can get a gigantic zipped up download to show what "was for years amd fail hidden and not spoken of" is gone !
    Hurrah !
    Wow it's so much fun seeing it happen, again.
  • KoVaR - Thursday, December 22, 2011 - link

    Awesome job on power consumption and noise levels. If only AMD did so well in the CPU realm...
  • alpha754293 - Thursday, December 22, 2011 - link

    Can you play a game while running a compute job?

    There's word that even for the nVidia Tesla compute accelerators (based on Fermi) that it stutters when you try to play a game or video while it is actively computing/working on something else.

    Is that the case here too?
  • SlyNine - Thursday, December 22, 2011 - link

    I'm sure it does, Context switching still occures a huge penalty.
  • MrSpadge - Thursday, December 22, 2011 - link

    GCN won't be able to help this on its own. The software needs to catch up. It's a major concern for true GP-GPU and heterogenous computing, though! And not even just launching a game, trying to use your desktop is enough of a problem already..

    MrS
  • shin0bi272 - Thursday, December 22, 2011 - link

    Id really like to see is when you guys bench with an nvidia physx game... run the bench with physx on (maxed out if there's an option) once and off once.

    I know everyone is going to claim that physx is a gimmick but a good portion of that reason is because when a game supports it NO ONE BENCHMARKS IT WITH IT ON! That's like buying a big screen tv and covering half of it with duct tape. And lets not forget AMD opted to not use the tech when nvidia offered it to them... so AMD's loss is Nvidia's gain and no one uses it in their reviews because its not hardware neutral. That's partial favoritism IMHO.

    Also why wasnt the gtx590 or the 6990 tested @ 16x10 dx10 HQ 16xaf on Metro2033? The 580 was tested and the 6970 were but not the dual chip cards. Whats up with that?
  • Finally - Thursday, December 22, 2011 - link

    Spoken like a true Nvidia viral marketing shill
  • shin0bi272 - Friday, December 23, 2011 - link

    So because I prefer the extra eye candy physx offers I cant ask a question about a testing methodology? Sounds like someone has physx envy.

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