Drivers & ISV Relations

As we noted last week with the release of the Catalyst 12.1 preview, AMD has a lot of technical and reputational debt to dig themselves out of when it comes to their Catalyst drivers. AMD dropped the ball this fall a number of times, failing to deliver on appropriate drivers for Rage, Battlefield 3, and The Elder Scrolls V: Skyrim in a timely manner. This isn’t something AMD is shying away from either – they know they screwed up and they’ll admit as much – but the question remains of how they intend to improve from there. Now that they once again have the leading single-GPU video card they need to have the leading drivers to run it.

Part of this redemption will come from the addition of new features, if only to reach parity with NVIDIA. Catalyst 12.1 introduced custom application profiles, while as we discussed with Eyefinity, Catalyst 12.2 will add to AMD’s suite of Eyefinity features with custom resolutions and the ability to relocate the Windows task bar. Furthermore AMD has features in the development pipeline for their Catalyst drivers for introduction later this year, but at this point it’s too early to talk about them.

 

But new features alone can’t fix every single thing that has ailed AMD in the past year, so the question remains: how does AMD intend to fix their poor delivery of optimized drivers for new games? It’s a question AMD cannot (or will not) completely answer in detail, but it’s a question for which there’s at least part of an answer.

The fundamental answer is more. More developers, more quality assurance, and above all more money. By all accounts NVIDIA sinks a lot of money into driver development and ISV and it usually shows. AMD is going to spend more resources on driver development at home and this is going to help a great deal, but at the same time it would seem that they’ve finally come to realize that great ISV relationships require that AMD be more proactive than how they’ve been in the past.

ISV relations covers a large umbrella of activities. Not only does this mean providing support to developers who request it, but it means providing cross-promotion marketing, encouraging developers to make use of your features (if only to help spur the creation of the killer app), and actively seeking out important development houses so that AMD’s interests and concerns are represented and represented early. It’s been said that the most important thing NVIDIA ever did with ISV relations was to send out their own engineers to development houses on their own dime to provide free support – essentially investing at least a small amount of money into a major game. The payoff of this was that NVIDIA was literally there to represent their interests, and conversely they had a chance to evaluate the game early and get to work on optimizations and SLI support well before it shipped. Snark about TWIMTBP aside, that’s where NVIDIA has raised the bar with ISV relations. That’s what AMD needs to follow.

To that extent AMD has reorganized the budget process for their ISV relations department. Neal Robison, the director of ISV relations, now directly controls a much larger ISV relations budget, whereas previously the ISV relations budget was apparently controlled by several parties. Having more funding for ISV relations won’t solve AMD’s issues on its own – It’s all about how that money is spent – but clearly AMD is on the right path by being able to afford to be more proactive about their ISV relationships.

Whether these changes will pay off as AMD is expecting them to remains to be seen, but from our discussions it’s apparent that AMD is trying harder than ever before. A great product requires good hardware and good software; AMD has the former in Tahiti, now it’s time to see if they can deliver on the latter.

Closing out the subject of drivers, AMD is also using the Southern Islands launch to outline their plans for Windows 8. AMD is promising that they will deliver drivers for Windows 8 on the same schedule as they have for Windows 7 and Windows Vista – new drivers will be available for the Windows 8 Beta, RC, and RTM releases. Furthermore as Microsoft has continually iterated on the WDDM driver stack since Vista, AMD will continue to be able to offer a single unified driver that covers all of the WDDM OSes (Vista, 7, and 8).

Image Quality: Anisotropic Filtering Tweaks & Tessellation Speed Meet the Radeon HD 7970
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  • RussianSensation - Thursday, December 22, 2011 - link

    I think his comment still stands. In terms of a performance leap, at 925mhz speeds at least, this is the worst improvement from 1 major generation to the next since X1950XTX -->2900XT. Going from 5870 to 6970 is not a full generation, but a refresh. So for someone with an HD5870 who wants 2x the speed increase, this card isn't it yet.
  • jalexoid - Thursday, December 22, 2011 - link

    How's OpenCL on Linux/*BSD? Because I fail to see real high performance use in Windows environments for any GPGPU.

    For GPGPU the biggest target should be still Linux/*BSD because they are the dominating platforms there....
  • R3MF - Thursday, December 22, 2011 - link

    "Among the features added to Graphics Core Next that were explicitly for gaming, the final feature was Partially Resident Textures, which many of you are probably more familiar with in concept as Carmack’s MegaTexture technology."

    Is this feature exclusive to gaming, or is it an extension of a visualised GPU memory feature?

    i.e. if running Blender on the GPU via the cycles renderer will i be able to load scenes larger than local graphics memory?
  • Ryan Smith - Thursday, December 22, 2011 - link

    It's exclusive to graphics. Virtualized GPU memory is a completely different mechanism (even if some of the cache concepts are the same).

    With that said I see no reason it couldn't benefit Blender, but the benefits would be situational. Blender would only benefit in situations where it can't hold the full scene, but can somehow hold the visibly parts of the scene by using tiles.
  • R3MF - Friday, December 23, 2011 - link

    cheers Ryan
  • Finally - Thursday, December 22, 2011 - link

    ...the 2nd generation HD8870 feat. GCN, 3W idle consumption and hopefully less load consumption than my current HD6870. Just let a company like Sapphire add a silent cooler and I'm happy.
  • poohbear - Thursday, December 22, 2011 - link

    Btw why didnt Anandtech overclock this card? it overclocks like a beast according to all the other review sites!
  • Esbornia - Thursday, December 22, 2011 - link

    Cause they want you to think this card sucks come on guys everybody in the internet knows this site sucks for reviews that are not from Intel products.
  • SlyNine - Thursday, December 22, 2011 - link

    lol troll. This site has prefered who ever had the advantage in what ever area. They will do a follow up of its OCing and when they first show a card they show it at stock only.

    I do not OC my videocards, whats the point in adding 5% more gain in games that are running maxed anyways.
  • RussianSensation - Thursday, December 22, 2011 - link

    Is this comment supposed to be taken seriously? Go troll somewhere else.

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