Rage Against the (Benchmark) Machine

Rage came out a little over a week ago, and in the aftermath we’ve discovered some interesting pieces of information. I thought I’d chime in with some thoughts on the game itself, a look at various image quality settings, and a discussion of benchmarks with the title and why they’re virtually meaningless. First, let’s start with the game itself.

I know a lot of people have had issues getting Rage to run well, and that has certainly colored impressions of the game. Lucky for me, I’m not one of those unfortunate souls: with the NVIDIA 285.38 beta driver released at nearly the same time as the game, I updated drivers and never encountered any severe issues with stability or playability. I also tried Rage on an AMD HD 6950 system, which generally worked okay, but I did notice some texture flickering/corruption going on. I’m certainly running higher spec hardware than most people (i7-965 Extreme running at 3.65GHz with 12GB DDR3-1333 and a GTX 580/HD 6950 2GB), but with my gaming systems the experience has been remarkably stable and playable. What about the game play?

Here’s where things get a little shaky. First impressions are okay, but by the time you’re running around on an ATV in a wasteland environment 5 minutes into the game, it’s impossible to ignore comparisons with Borderlands. Both games are FPS titles with vehicular elements, set in a predominantly desert environment. Borderlands takes place on a different planet with some muddled background information and Rage is set in the not-too-distant future after an asteroid smashes into the Earth and scatters some new mineral that appears to cause mutations everywhere. Whatever the back story, however, both settings feel a lot like Mad Max’s post-apocalypse world of gangs, bandits, and vehicular mayhem. Then again, I loved the original Wasteland as an early teen (on my Commodore 64 no less!), all the Fallout games (including the oft-panned Fallout: Tactics), and the Road Warrior movies, so I’m okay with revisiting the wasteland.

Gallery: Rage

Delving deeper, Borderlands had a nice cell-shaded aesthetic with a rudimentary storyline, and most interactions with “NPCs” as such came in the way of talking robots, job boards, and vending machines. This may come as a bit of a shock, but I actually found the Rage storyline and NPCs to be superior to Borderlands. That’s right: the same people that brought us Wolfenstein, Doom, and Quake actually put some effort into the story this time! That doesn’t mean the story isn’t a bit cliché, but at least there’s something here other than a pure shooter. I think the best comparison would be that the story is presented much like the original Diablo (or maybe Diablo 2) in that you have NPCs in towns who serve as little more than quest givers and background providers, but they don’t go anywhere and your actions typically don’t affect the world around you other than ridding areas of bad guys. The story is also strictly linear with no chance for role playing; you’re here to save the wasteland from the power-mongering Authority, helping others along the way. Some of the side quests (e.g. from the job boards) are optional, but you either do the job(s) or you don’t.

So the story is okay if not great, but what about the game? I wasted more than a few days (weeks) playing Quake and similar titles in my college days, but I’ll be honest: I’m pretty much done with multiplayer gaming now. I haven’t even tried it in Rage, but unless it’s quite different from the single-player experience it’s not going to be the hyper-speed twitch shooter that Quake was. If you’re looking for a multiplayer title to test your mettle, I’ll defer to other opinions; as a single-player experience, though, this is a pretty major departure from previous id titles.

Your character moves at moderate speed with the option to sprint for a limited time, at which point you start panting and resort to regular speed. You have an (unlimited as far as I can tell) inventory along with various items to use, and you can sell and buy ammo, items, and other stuff at several shops scattered around the game world. There are likewise various components and ingredients strewn throughout the game that can be combined (engineered) into useful items. Yes, there were similar pseudo-crafting elements to Borderlands as well, though here most of the items are either ammo modifications or one-use items instead of permanent character/weapon mods. It’s a strange mix, really, where id Software has created a title that feels more like Deus Ex or System Shock in how you manage your equipment than Quake or Doom—but don’t let that comparison make you think the story or freedom to play as you want is up to the level of the DX/SS games.

The driving sections work well enough, providing a nice change of pace from walking around, but the races and vehicles don’t really do much other than provide you with something to do other than walking. They give you cash to upgrade your weapons/vehicles as well. Elsewhere, Rage is pretty standard shooter fare: there are ten weapons comprising the usual assortment of fists, pistol, shotguns, machine guns, sniper rifle, crossbow, and rocket launcher, and a “futuristic” weapon at the very end (a plasma gun/BFG). Most weapons also have a variety of ammunition available; typically these just do more damage, but one causes electrocution (shoot at water to kill multiple enemies), another lets you mind-control the target for a bit before they detonate/die, and others add explosion/penetration to your ammo. You can also lay out turrets and mobile turrets, though it’s hardly necessary (at least on normal difficulty). Overall, the variety of options for weapons and ammo is good, though my go-to weapons for most of the game were the sniper rifle and shotgun, with the pistol working well for the first half or so. I also hoarded my special ammo for far too long, thinking I’d need it later; hint: you won’t (again on normal difficulty).

I’m going to keep this short (too late?) and just give my overall impression of the game before we get to some talk about the technical aspects of the game. Rage is a fun distraction, and it looks quite nice overall. I grew up in the deserts of Utah and spent plenty of time out near the Grand Canyon, and Rage does an excellent job of capturing the feel of the place. That also means that it’s a very brown game, and the game itself even acknowledges this in their Quayola Quaons easter egg (a “very rare collection of Quayola’s Brown Spectrum Quayons”). The texturing may not always be as crisp as I’d like, but if there’s any straight repeating of textures in the environments it’s very hard to spot. Shadows on the other hand are practically absent; the environments are all pre-calculated lighting, with only characters and vehicles casting 1-light-source shadows. Basically, id traded dynamic lighting for performance, and it definitely shows on high-end PCs where numerous games look better.

My take is that Rage looks good if not exceptional, and at least in my testing it runs well. If you’re looking for a new shooter to while away ~15 hours, this will suffice, but be prepared for the equivalent of a summer action blockbuster. As a movie-type experience, I’d rate Rage at 2.5 stars; it’s fun and exciting, but you’re not going to have an emotional reaction or learn something new and insightful. If we’re going with letter grades, it’s somewhere in the B or B- range. Fans of Borderlands will also likely find something to enjoy here, though they might also be struck with a sense of déjà vu—did the two developers branch off from the same design document a couple years back? Rage makes me want to go back and replay Borderlands (a game I never did quite finish, despite playing for over 20 hours), just to see if it’s any better; right now, they’re basically a tie in my book. Also, the ending of Rage felt very anti-climactic; there were a couple big boss battles earlier and I expected one at the end, but it never came; weird. Anyway, that’s one man’s opinion; take it for what it’s worth.

Technical Discussion


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  • Stuka87 - Saturday, October 15, 2011 - link

    Ok, I realize this is just a pet peeve, but on page two there is this line.

    John Carmack has stated that all of the uncompressed textures in Rage occupy around 1TB of space, so obviously that’s not something they could ship/stream to customers, as even with a 6:1 compression ration they’d still be looking at 170GB of textures.

    Ration should be Ratio. Unless of course it is in fact compressed food :)

    But great article otherwise. And maybe I missed it, but did you go into texture pop-in at all? It seems storage speed is a major issue in this game.
  • JarredWalton - Saturday, October 15, 2011 - link

    Thanks... sorry for the typo. I know the word is "ratio", but when I'm typing fast for some reason I often end up with "ration". I think it's just muscle memory from all the other words ending in "tion". Reply
  • Stuka87 - Saturday, October 15, 2011 - link

    Oh I know, its very easy to do :) Reply
  • nyran125 - Saturday, October 15, 2011 - link

    when you actually play the game, peopl eare getting mroe than just little texture pop ups, they arew getting massive driver conflicts from AMD. Like big ugly strange low res texture blocks show up all over the road in front of you, or on the hills or on objects, especially on mid range systems like AMD 6870's, its more noticable.

    Purely an AMD driver is problem. It would be nice if GPU companies were encouraged before major games like RAGE are released to stores, to just maybe have someone pop into id software jsut to make sure if any dirver updates need to be done. Or maybe more team work between game developer and hardware manufactorers.
  • JarredWalton - Saturday, October 15, 2011 - link

    I need to test on lower end AMD hardware, but unfortunately the only hardware I have other than 5870/6950 is mobile hardware, and both laptops with 6630M GPUs will not take the reference AMD drivers. Long-term, I'm sure it will all get worked out, but of course that doesn't help if you have a Sony laptop that won't accept non-Sony driver updates. :-\ Reply
  • RenderB - Saturday, October 15, 2011 - link

    Are you running the 11.10 preview 2 drivers? Those made things far worse on my HD6870.
    Actually those drivers stop working, and then do a recover whenever I logged into windows. Was even giving me trouble with the intro vid.
    Reverting back to 11.9, and using radeonpro to run this game without ati AI more or less fixed my issues with the game.
  • Frenetic Pony - Saturday, October 15, 2011 - link

    Graphics programming enthusiast, checking in!

    This is due to the engine itself, or rather just the size of the game you have to download and limits of the 360 being on a dvd.

    The textures the engine uses can all be utterly unique (and essentially are in RAGE thanks to precalculated lighting for every last environment pixel). They can also be unlimited in texture size, but because of the way technical mumbo jumbo this takes up a ton of disc space. So they limited it because they wanted to put it out on the 360.

    But the good news is that a patch is on the way that should clear up the textures some on the pc. That and Carmack has expressed a desire to see what the game looked like when turned up to 11, and release that to the pc public. So presumably there will be some taste of an ultra sharp co-op level or something coming and we can see what Id-tech 5 will be able to do without dinky little disc space requirements holding it back.
  • ENUF - Sunday, October 16, 2011 - link

    I have beat RAGE on the normal setting; however am having a b!tch of a time on nightmare. I was able to beat Borderlands + all the DLC on the hardest setting. I love both games; I like Borderlands more; however RAGE is tougher to me. Excellent graphics on both games too. I can't wait for more patches to come down the pipe and more DLC for RAGE. Another excellent game by ID. Reply
  • Akv - Sunday, October 16, 2011 - link

    It is always sad for me to see that kind of video games, which I consider esthetically appalling, intellectually illiterate and psychologically gloomy.

    You might argue it is what teenagers are nowadays, and there is a huge demand for ugly, stupid and gloomy games. However, I don't get used to seeing adults praise that sort of things.
  • Revdarian - Sunday, October 16, 2011 - link

    About the technology. I do not think that MegaTexture is quite nice, as i feel that it's pro (non repeating textures) is overshadowed deeply by it's cons (severely HDD inefficient for memory storage, and the problems it generates when generating//editting levels), so yeah, i am personally not impressed on that very specific regard.
    Also you guys didn't seem to notice the total lack of dynamic lights, and how they had to butcher the texture in any dark area...

    I understand your opinion and respect it, but i can't share it. Cheers!

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