Performance

I’ve been skirting around it for no real reason, but the obvious other big important feature on the Sensation is that it’s the first dual core 45nm snapdragon SoC we’ve looked at in a shipping device. The HTC Sensation is built around a 1.2 GHz Qualcomm MSM8260 SoC with Adreno 220 graphics and integrated  Previously, we looked at 3D performance on a 1.5 GHz Qualcomm MSM8660 in a Mobile Development Platform, and briefly in our initial hands on preview piece at Uplinq. There, we saw that performance was about where it should be given the difference in resolution between what we had tested (WVGA - 800x480) and the Sensation’s qHD (960x540) display. 

The elephant in the room is what CPU performance on MSM8x60 is like. Dual core snapdragon consists of two scorpion cores clocked at up to 1.5 GHz. Anand is going to give a much deeper CPU architecture dive when he looks at the MSM8660 inside the EVO 3D (again, the x in MSM8x60 merely denotes which modem is onboard), but for now I’m going to present all the benchmark results for the Sensation. 

First up are our web benchmarks, which primarily test JavaScript and page rendering. We’re still running SunSpider 0.9, though we’ll soon switch to 0.9.1 and report that alongside. JavaScript performance on HTC’s browser isn’t as good as it should be, and I’m a bit disappointed here that things aren’t better. We’ve seen HTC’s browser result in lower scores before, but it still is at odds with what Qualcomm has told me about how closely the two collaborate to optimize V8 for scorpion. 

SunSpider Javascript Benchmark 0.9

Rightware BrowserMark

Flash is next, and here the Sensation delivers pretty good performance. It’s hard to make a direct comparison against the Optimus 2X again because we’re dealing with WVGA versus qHD, and we run this test aspect scaled.

Flash Performance

I’m putting Neocore up next because I want to mention again that we’re capped at vsync. We had some hope for a while that we could turn vsync off on handsets, however this is only possible on development hardware, not final ROMs that ship in devices. Odds are you won’t see this pop up again in our suite unless we can make it actually say something. We’re at the Surround’s 60fps wall even at qHD. 

Neocore

GLBenchmark 2.0 is a mainstay in our benchmarking section, and I’ve already broken down results in our HTC Sensation hands on back at Uplinq. Things have actually improved a bit since that hurried benchmark run over dinner in San Diego, with the Sensation posting around 2fps higher in Egypt and Pro. Again keep in mind the resolution differences between everything here, there’s a 1.35x increase in pixels going from WVGA to qHD. 

GLBenchmark 2.0 - Egypt

GLBenchmark 2.0 - PRO

Next is BaseMark ES2.0, which is a nominally updated version of the hugely popular, industry-standard 3DMarkMobile ES2.0. Here we run at the default resolution, which is VGA, and thus get a picture without being constrained to just native resolution constantly. This one is a bit new for us, and I expect that Anand and I are going to explain things a bit more in the EVO 3D story. For now, just take away that MSM8x60 appears very speedy. 

RightWare Basemark ES 2.0 V1 - Taiji

RightWare Basemark ES 2.0 V1 - Hoverjet

The Android port of Quake 3 is what we sort of started all of this mobile 3D benchmarking with, and we’re still running it even if it’s starting to hit vsync. The results look strange here until you realize that this is again running at native qHD resolution on the Sensation. 

Quake 3

Next up is Linpack, which added a multi-threaded benchmark mode earlier this week. I’ve run it on all the dual core devices I could get my hands on. The initial multi-threaded version had some issues which were fixed on Tuesday, giving more accurate results. We’ll still run the single-threaded version alongside. The 20% jump in clocks shows itself nicely on the Sensation in single-threaded linpack compared to all those 1 GHz MSM8x55 phones we’ve tested. 

Linpack - Single-threaded

Linpack - Multi-threaded

Last and most definitely least is Quadrant, which I think we've gone over our numerous reasons for disliking a few times. The tests themselves are starting to look seriously dated, including 3D tests which render improperly on Android 2.3 and are themselves up against the 60fps vsync cap through their respective runs. I'm sure that the rest of the poorly documented subtests are equally as subpar, however it's become something of a de-facto standard in certain circles.

Quadrant Benchmark

Quadrant CPU Benchmark

Quadrant Memory Benchmark

Quadrant I/O Benchmark

Quadrant 2D Benchmark

Quadrant 3D Benchmark

As an aside, I don't think we'll see Quadrant around for much longer, as there are better, more robust, fully documented tools by some established big names coming to the Android market (for free) shortly. All of those will probably quickly and thankfully replace Quadrant, as they all are gunning for its "go-to standard" status as the tool everyone runs, at least from the Android market. I have no doubt they'll quickly succeed. 

The state of benchmarking on Android right now is a bit unbalanced, and what everyone wants is a system trace or general use benchmark that will show more than how the CPU does in synthetics and the GPU in synthetics. I fully expect all of that to change this calendar year. Just be patient. 

Software: Android 2.3.3 and HTC Sense 3.0 Connectivity: WiFi and HSPA+ Performance
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  • Skewz - Friday, July 29, 2011 - link

    Please review the gs2. Would love to see Full benchmarks and compare it to the sensation. I'm up for a new handset shortly.
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    this phone have a great potential unleach its power get full hd games with sd card data..at:
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  • trialsta - Wednesday, August 31, 2011 - link

    I am interested in how you managed the MHL to HDMI output, what dongle did you use and what steps did you have to go through to make the phone output in that way? With the cable I have nothing seems to happen despite trying several different ways of doing it.

    Thanks,

    Rob
  • trialsta - Thursday, September 1, 2011 - link

    I am interested in how you used the MHL feature and what dongle it was that you used. I have a micro USB to MHL cable yet despite trying several different methods I cannot get anything to turn up on the screen. Perhaps a step-by-step tutorial or video would be useful as there don't seem to be any available anywhere else.
  • trialsta - Monday, September 12, 2011 - link

    Quit deleting my comments when I ask a perfectly sensible question about the MHL! You left all those bloody stupid ones about your girlfriend up.

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