GLBenchmark 2.0

GLBenchmark 2.0 – as its name implies – tests OpenGL ES 2.0 performance on compatible devices across multiple software platforms. The suite includes two long benchmarking scenarios with a demanding combination of OpenGL ES 2.0 effects - texture based and direct lighting, bump, environment, and radiance mapping, soft shadows, vertex shader based skinning, level of detail support, multi-pass deferred rendering, noise textures, and ETC1 texture compression. In addition, there's a large suite of subtests and feature tests.

GLBenchmark 2.0 is the best example of an even remotely current 3D game running on this class of hardware–even then this is a bit of a stretch. GLBenchmark 2.0 is still our current go-to test as it is our best best for guaging real world performance, even across different mobile OSes. Keep in mind that with GLBenchmark 2.0 we still cannot run at any resolution than native – in this case 800x480 (WVGA) – and the same applies for other devices in the suite, they're all at respective native resolutions. GLBenchmark 3.0 will fix this somewhat with the ability to render into an off-screen buffer of arbitrary size.

GLBenchmark 2.0 - Egypt

We never formally reviewed the T-Mobile MyTouch 4G, but have one nonetheless and have included it in our benchmark numbers a few times. Likewise, I purchased an HTC Inspire 4G for personal use which we'll review soon. The importance of these two devices is that they represent the current generation of single-core Snapdragon SoCs with Adreno 205 graphics. Comparatively, the 1.5 GHz MSM8660 with Adreno 220 is 2.2x faster than the 1 GHz MSM8655 with Adreno 205. 

Interestingly enough our run through Egypt came slightly higher with Vsync on than it did off - we're just showing the margin of error here. 

GLBenchmark 2.0 - PRO

Pro is a less challenging test than Egypt, as it's simply the GLBenchmark 1.x main suite with OpenGL ES 2.0 features and shaders. Already we're at the framerate cap here on both MSM8660 and likely OMAP 4430. Pro likewise demonstrates huge gains from Adreno 205 to Adreno 220 - in this case 3.7x. 

Introducing Qualcomm's Dual Core Snapdragon Development Platform Based on MSM8660 Quake 3, 3DMark Mobile, Quadrant 3D
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  • kade1878 - Saturday, April 2, 2011 - link

    The iphone 4 does suck these days

    So lets compare the iPhone 4 to the Motorola Atrix 4G:

    iPhone: 960x640 = 614400
    Atrix: 960x540 = 518400

    So the ratio is ~1.19 or the iPhone 4 has 19% more Pixels than the Atrix.
    Now compare that to the Benchmark result:

    iPhone: 5.9 fps x 614400 pixels/frame = 3.624.960 pixel/s or ~3.6 MPixel/s
    Atrix: 18.7 fps x 518400 pixels/frame = 9.694.080 pixel/s or ~9.7 MPixel/s
  • Sameer254 - Sunday, April 3, 2011 - link

    What's Vsync?
  • Nick7237 - Sunday, April 3, 2011 - link

    The EVO 3D will sport a 1.2GHZ version of the above chipset but still with the Adreno 220, and when your using the final product on battery it will probably peak at 34 FPS when testing with Egypt.

    The iPad 2 which sports the Apple A5 (Dual core 1GHZ CPU and Dual Core GPU POWER VR SGX543MP2) was getting 44 FPS without AA and 44.8 with AA on using tested with Egypt but while on battery and at a higher 1024 X 768 resolution.

    Here's the link as proof:

    When the iPhone 5 is released which is going to sport the A5 but at a 960 X 640 it's going to yield a 50 FPS on the final product when tested with Egypt.

    Expect this years iPod touch to have the A5 as well

    Being that Gameloft and EA release most of their mobile games as exclusives to iOS and that Gameloft just licensed the unreal engine for 4 upcoming games with NOVA 3 being one of them, iOS will be the king of mobile Gaming this year with this Trio of devices that will outclass the competition and yield the Best looking games once again rivaling the PS3 and 360.

    When the iPhone 5 is released checkout this webiste for the benchmark results and you'll see the headline "iPhone 5 destroys the competition"
  • Hedgeson - Sunday, April 3, 2011 - link

    What about SONY's NGP? If you're talking about mobile gaming, don't forget dedicated consoles.

    Quad Core Cortex A9 and Quad core SGX543MP4. Same hardware as iPad 2 and possibly iPhone 5, except for having twice the cores.
    Gameloft and EPIC are already partner's of SONY for the NGPs launch.

    I know this website doesn't feature gaming hardware or software, but I'm curious how the NGP would compare with phones in benchmarks.
  • Nick7237 - Friday, April 8, 2011 - link

    I completely agree, I was salivating when I saw the NGP. To put it basically the NGP has 2 A5's inside. I must rephrase what I said now that you brought that up. The A5 will be the king of mobile gaming in smartphones and tablets this year. The NGP is a beast that I will buy from day one. They haven't even said what each core will be clocked at so realistically they could be clocked at 1.5GHZ each, which would make it better than two A5's. I think when the NGP comes out that Anandtech will definitely benchmark it and they'll state "NGP obliterates competition" especially the primitive 3DS.
  • 66699885 - Wednesday, April 27, 2011 - link

    very good!
  • kenshinhimura - Sunday, May 15, 2011 - link

    PossIble to bench against samsung galaxy s2, brian?
  • DeepDg - Tuesday, September 20, 2011 - link

    How can I obtain a copy of 3Dmark Mobile 2010 for Android?
  • rathnamachary - Monday, May 18, 2015 - link

    HI All,
    pls help me how to run glbenchmark by remote login(i.e.. ssh), i have ran but it is giving 'xopendisplay' error.

  • rathnamachary - Monday, May 18, 2015 - link

    HI All,
    pls help me how to run glbenchmark 2.5.1 in ubuntu desktop by remote login(i.e.. ssh), i have ran but it is giving 'xopendisplay' error.

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