Civilization V

Civilization V is the latest incarnation in Firaxis Games’ series of turn-based strategy games. Civ5 gives us an interesting look at things that not even RTSes can match, with a much weaker focus on shading in the game world, and a much greater focus on creating the geometry needed to bring such a world to life. In doing so it uses a slew of DirectX 11 technologies, including tessellation for said geometry and compute shaders for on-the-fly texture decompression.

Civilization V is another title that normally works to NVIDIA’s benefit, and here we see the GTX 590’s biggest lead of the day. NVIDIA’s strong performance in this game with a single GPU directly translates into better performance for the dual-GPU GTX 590. Whether AMD will be able to find the rest of the magic that NVIDIA used to improve their Civ5 scores earlier this year remains to be seen.

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  • Ryan Smith - Thursday, March 24, 2011 - link

    One way or another we will be including multi-monitor stuff. The problem right now is getting ahold of a set of matching monitors, which will take some time to resolve.
  • fausto412 - Thursday, March 24, 2011 - link

    also would be nice to test 1680x1050 on at least a couple of demanding games. illustrate to people who have 22" screens that these cards are a waste of money at their resolution.
  • bigboxes - Thursday, March 24, 2011 - link

    It has been a waste for that low resolution since two generations ago. But you knew that. Troll...
  • tynopik - Thursday, March 24, 2011 - link

    matching monitors might matter for image quality or something, but for straight benchmarking, who cares?

    surely you have 3 monitors capable of 1920x1080

    it's not like the card cares if one is 20" and another is 24"
  • 7Enigma - Thursday, March 24, 2011 - link

    I don't understand this either. There is no need for anything fancy, heck you don't even need to have them actually outputting anything, just fool the drivers into THINKING they are driving multiple monitors!
  • DanNeely - Thursday, March 24, 2011 - link

    I don't entirely agree. While it doesn't matter much for simple average FPS benches like Anandtech is currently doing, they fall well short of the maximum playable settings testing done by sites like HardOCP.
  • strikeback03 - Thursday, March 24, 2011 - link

    Remember, the AT editors are spread all over. So while between them they certainly have at least 3 1920x1080/1200 monitors, Ryan (doing the testing) probably doesn't.

    Plus with different monitors wouldn't response times possibly be different? I'd imagine that would be odd in gaming.
  • tynopik - Thursday, March 24, 2011 - link

    > Remember, the AT editors are spread all over. So while between them they certainly have at least 3 1920x1080/1200 monitors, Ryan (doing the testing) probably doesn't.

    This has been a need for a while, and it's not like this review was completely unexpected, so not sure why they don't have a multi-monitor setup yet

    > Plus with different monitors wouldn't response times possibly be different? I'd imagine that would be odd in gaming.

    Well that's sort of the point, they wouldn't actually be gaming, so who cares?
  • Martin Schou - Thursday, March 24, 2011 - link

    I would have thought that the marketing departments of companies like Asus, Benq, Dell, Eizo, Fujitzu, HP, LaCie, LG, NEC, Philips, Samsung and ViewSonic would cream their pants at what is really very cheap PR.

    Supply sets of 3 or 5 1920x1080/1920x1200 displays and 3 or 5 2560x1440/2560x1600 displays in exchange for at least a full year's advertisement on a prominent tech website.

    If we use Dell as an example, they could supply a set of five U2211H and three U3011 monitors for a total cost of less than 5,900 USD per set. The 5,900 USD is what us regular people would have to pay, but in a marketing campaign it's really just a blip on the radar.

    Now, excuse me while I go dream of a setup that could pull games at 9,600x1080/5,400x1920 or 7,680x1600/4,800x2560 :D
  • Ryan Smith - Friday, March 25, 2011 - link

    I'd just like to note that advertising is handled separately from editorial content. The two are completely compartmentalized so that ad buyers can't influence editorial control. Conversely as an editor I can't sell ad space.

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