Kinectimals

Kinectimals isn’t really a title marketed at me, but no doubt will sell Kinect to the younger crowd. The frustration in Kinectimals is really only one thing - there’s a big long cutscene at the beginning you can’t skip, and the disadvantage to not having a controller is that you simply lack controls to mash and skip ahead with. Even after the long cutscene, there's a monologue from about all the backstory. I guess I’m wondering how a child is going to sit through all that if even I found myself wishing I could reach out and hit skip.

There are driving minigames which employ the same two-fists-out steering techniques that Kinect Joy Ride does, and other minigames with underhand and overhand tosses which punctuate long periods of playing with your chosen animal. Actually interacting with your pet is unnervingly well done, but it seems like that portion of the game is frequently punctuated by events and circumstances that yank you away to do other things. 

Kinectimals also has the only instance (at least that I’ve seen) of object-identification and profiling. Back in the E3 videos for Kinect, I remember someone scanning an object, then using it inside the game - unfortunately that’s all but removed in the Kinect being sold now, but there’s a tiny bit of it left in Kinectimals. When you select an animal, you’re given the opportunity to associate it with a real world object - a trinket, a picture, something within arm’s reach. 

You can see me holding up the coaster here for training

The first thing I grabbed was one of my coasters (which I made from some old 10 cm wafer masks), which basically look like square mirrors or glass depending on what layer they were taken from (solder mask, e.t.c.). 

Admittedly, that isn’t exactly the fairest of objects to try with this kind of recognition, but it was honestly what was on my coffee table within arm's length. That didn’t go down so well, so I grabbed something else, which did work. You can then hold this object out and select the animal associated with it.

Kinect Joy Ride

Kinect’s driving game is probably the least favorite title of mine in the Kinect launch roundup. When I first saw the Joy Ride demo videos online, I knew that the title would have to emply a significant amount of assists to actually get you around corners. For one, gas and brakes are completely out of the question, and Joy Ride is at least forthcoming about how the go fast and slow down bits of the game are totally handled for you. However, the game employs a substantial amount of auto-steering to get you around the track - your input essentially trims out the driving direction a bit more.

The steering gesture involves keeping two fists out in front of you, and turning an imaginary wheel in midair. You can lean and pull your hands back to charge a boost, and push forwards to temporarily go faster, but most of the actions that will determine your performance in the race are how well you drive over acceleration strips and do tricks midair from leaning side to side. 

Kinect Sports Input Latency and Final Thoughts
Comments Locked

72 Comments

View All Comments

  • docmbm - Sunday, December 12, 2010 - link

    Or is it?

    http://www.youtube.com/watch?v=KWbLOFGSEDo

    Well try it and give us an update.

    --
    Docmbm
  • Hrel - Sunday, December 12, 2010 - link

    I REALLY hope new consoles are at least announced at this coming E3. Even if they don't come out till summer 2012; I wanna know developers have them and can finally move past DX9. I mean seriously, it's been out for what, 10 years now? Time to move forward. DX 11 all the way.
  • nikon133 - Sunday, December 12, 2010 - link

    Some time ago I would say the same, but...

    I was playing Battlefield: Bad Company 2 on PS3 for long time - more than six months on and off - mostly enjoying online play after I finished campaign. Recently I got new ATI 6870 graphics for my PC and, having now whole PC more than decent enough, borrowed PC version of Bad Company 2 from my friend.

    My box is now capable of running this game in full HD with all the bells and whistles (I think I've got only AA disabled as I'm finding native 1920x1080 on 23" monitor perfectly adequate) so I was expecting to be blown away with difference between those two versions. I wasn't. While PC version does look better, I honestly expected much more for 2 generations of DirectX hardware difference, not to mention all the other resources my PC has over PS3. Higher resolution, smoother shadows, a bit more effects (smoke, fog, sandstorm...) are visible for pixel-peepers, but once I get immersed in the game, I really didn't feel PS3 version inferior, even if I was playing same levels on both platforms one after another.

    Later on I tried Dirt 2, Burnout Paradise... and to the same conclusion. PC versions, to my eyes, were not better enough to make PS3 experience inferior.

    I have a feeling PC programmers are getting a bit lazy and spoiled with all the hardware power they have, they are not putting much effort to optimise their code to the last bit of power. Surely Quad Core with 8GB of RAM, X-Fi Gamer audio and latest DX11 graphics with 1GB of DDR5 should be able to smoke DX9 graphics with 256MB of RAM and 256MB of system RAM much more than this..?

    Back to the topic - while I'm not much into jumping and waving games - part to my humble 42 years of age - I see potential in them, especially that modern consoles should be offering fun for the whole family. I actually got PS Move and am throwing Frisbee and doing other Sports Champions games with my lady often enough to justify this purchase. Games are not BC2 grade, but they are quick fun in their own game.

    Are you guys planning to review PS Move system as well? I enjoyed your Kinect review and would like to see your opinion on other comparable gear.
  • CptTripps - Wednesday, December 15, 2010 - link

    Bad example on BC2 as it uses DX11 to simply speed up the shader performance, it adds nothing visually (from what I have read).

    I am suprised on the Dirt2 conclusion as I found the PC version far superior.

    You are right though, the dx9 console versions look and play fine.

    I played the move a little and it's not for me, a high res wii basically. I thought the hardware worked very well though.

    I may pick up Kinect as the wife and daughters want it (plus they will finally let me sell that POS called the Wii).
  • m3kw - Monday, December 13, 2010 - link

    They should make a video capture of what you during the game play, and when you are done, you can select a option that says "This is how stupid you looked, select to watch", and another option to send to youtube and facebook. The video will be split screen one showing the game and the other showing you. LOL! Is actually will spread like a viral video.
  • Todd33 - Monday, December 13, 2010 - link

    Was the author starring at a big MS check the whole time? So many errors (sports being 1:1), Adventures being great, that's why is is averaging 60% and being called shallow mini games with no depth. Where are some test on the resolution, does a wrist motion in bowling or TT do anything or is it all exaggerated arm motions?

    How does the $150 cheaper than Sony's $99 bundle? Not to mention with the wii you get a whole console for $199, not just an add-on with 3-4 decent games and 12 more shovelware. What about the future of Kinect, can it do anything other than shallow mini-games and dance crap?

    This article just exaggerated all the good and then downright ignored any negatives. I guess I will stick to arstech for more realistic reviews.
  • CptTripps - Wednesday, December 15, 2010 - link

    You can get a Wii for $200 and play single player games at 480i.... awesome.

    With the 99$ Move bundle you get a camera and one motion controller, add another $50 per motion controller plus another $30 per navigation controller, times that by 3 and your 99$ price point just flew out the window.

    At $150 being able to handle up to four inputs make any price point arguments stupid as you would easily spend that on extra controllers.

    The 360s with kinect for $300 is a great deal and will support 4 players right out of the box. If you think that is a horrible deal that's your problem, but try to be realistic and not throw out BS arguments.
  • medi01 - Tuesday, December 14, 2010 - link

    Last article on PS3 dated 5/16/2005, eh?
    I wonder, how does this "press" thingy work.
    Who decides what gets reviewed and what not.
    Is it pure 'patriotism" in revieweing only what "US company" does (let's forget the fact, that we talk about transnational companies that manufacture in China), or something else?
  • Tuvok86 - Tuesday, December 14, 2010 - link

    I tried Kinect adventures at a friend's place and I've found the lag very irritating the arkanoid-like game with the balls was almost unplayable
  • ma2ree - Wednesday, December 15, 2010 - link

    I find your article very impressive and informative. Your a bright and funny young man. Thanks for the article.

Log in

Don't have an account? Sign up now