Apple's Bumper Case

The iPhone 4 is Apple's second product to launch with first party accessories. Like the iPad before it, the iPhone 4 is available with an Apple fabricated and sold case, dubbed the "bumper." At launch, this was the only case available. Most Apple stores (and online) only had black in inventory, though I'm told a few also had pink in stock. As of right now, the Apple store shows other colors shipping on July 16th - white, pink, orange, green, and blue eventually. I just went with black. 

The bumper is an interesting beast. For $29.00, you get a hard plastic strip that runs atop the stainless steel antenna band, completely around the phone. On the outside of the hard plastic are two stiff rubber bands that seal over the side of the phone. If the Otterbox Defender is a bomb proof suit for iPhones, Apple's bumper is more like a slightly-scandalous bikini. It's literally just a continuous strip of material. 
 
Apple brings the exterior metal volume and standby buttons out to the edge of the phone, and from what I can tell they're also metallic.
 
Buttons are metal and brought through the case, except the vibrate/silent switch.
 
Inside the case, there's a felt-like mask which rests atop the buttons and aligns itself up. It works surprisingly well, and the buttons feel like those on the device itself. There's no gap inbetween - hey, the buttons just work.
 
Putting it on is a little bit of a struggle. I've found the best way is to insert the top, standby button side first (so you don't accidentally turn it on and off while inserting it), and then shove the bottom part in. After you've got it in, there's just a bit of massaging to get the rubber seats settled, and then you're good to go. It's very snug, there's no flexing.
 

 
At the top, there's a break in the hard plastic for the headset jack. Instead, this is entirely rubber. No doubt this is to allow jacks that come out and have a 90 degree bend to be inserted, something we're all too familiar with being a problem on previous iDevices. There's a tiny hole next to it you want to be absolutely certain isn't blocked for the noise canceling microphone.
 

 
The nice thing about the rubberized strips is that you get a grippy surface to hold the phone with, and you raise the front and back glass panes about a millimeter off the surface you're resting it on when you lay it down flat.
 
The idea of having a glass back is fine and dandy until you lay the iPhone on another glass surface directly. The result (if both surfaces are very clean) is that the two will come in optical contact and become very hard to pry apart. It's the same sort of reason coasters aren't glass - the two seal together, and become difficult to separate. Not to mention any particulates underneath will make those hairline scratches (sleeks) I talked about before. Even the strongest of glasses will get micro scratches when rubbed in optical contact with other glasses. It's obvious that raising both the front and back were design objectives here.
 
Look ma, I can rest the phone face down and not scratch it up!
 
Apple's bumper case is unique that it doesn't cover the back of the phone. At all. If you prefer a case that covers every square inch of the device and offers total protection, don't get the bumper and instead wait for something else. If you want to show off as much of the iPhone 4's design as possible, Apple has done it with the bumper. If you already purchased an iPhone 4, well, you know that outside of a plastic bag or a rubber band, the bumper is really the only option. 
 
Like we talked about before, the other hugely notable benefit is that the bumper insulates the stainless steel band from being detuned by your meatbag extremities (read: hands). Instead of a 24 dB drop, you'll incur a 10 dB drop completely in line with every other cellular phone ever made. 
 
The only problem with the bumper is the dock connector port. It's about a millimeter too small. 
 
That doesn't fit inside. Frustrating? Yes.

The unfortunate result is that all of my third party accessories don't fit. My Alpine iDA-X001 head unit in the car, three different vehicle accessory port car chargers with dock connectors, all my third party cables, and not to mention docks all don't fit.

If you've rolled with other cases, this is an all too familiar story that seems to repeat every single release, but it's frustrating in this case because the connectors don't match up by seriously under a millimeter. You can jam the dock connector in, but it doesn't go far enough inside to snap into place, and comes right back out. 

The result is that I drive around with the bumper case halfway off, like this:

It's not the end of the world, but I would have to file down that edge a half millimeter on both sides to make my accessories work again. Considering just how much the bumper improves signal and protects against accidental scratching, it's arguably a must have accessory. One that should maybe be given away with every iPhone 4 purchase. But you already know our thoughts on that. 

No doubt within a month or two the usual assortment of iPhone cases will pop up again, tweaked to meet the iPhone 4's slightly thinner dimensions. For now, however, the bumper is essential.

Incredible Battery Life Living with the 4
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  • Mumrik - Friday, July 2, 2010 - link

    Stop that shit. We all know major iPhone (iPod, Windows, Intel CPU etc.) releases matter more for the industry and the majority of people so it is only natural that they put more work into these articles that are going to get more readers. There is one iPhone out there at a time but a gazillion competing Android phones. They can't cover them all like this - that is why they put extra effort into articles that cover Android itself.

    I say this as someone who has sworn to never own an Apple product.
  • Henry 3 Dogg - Thursday, July 1, 2010 - link

    Re your final comment

    "Changing the bars visualization may indeed help mask it [the signal drop], and to be fair the phone works fine all the way down to -113 dBm, but it will persist - software updates can change physics as much as they can change hardware design."

    From my own tests, I think that you are missing something here.

    When you bridge the left corner line and see the signal strength drop, it does so over the course of several seconds. One would tend to assume that this is time averaging in software BUT...

    if you make a call in a very weak signal area and then bridge the gap, the call degrades and possibly drops in the same way i.e. over the course of several seconds.

    If the whole effect is physics, then the call should degrade instantly - but it doesn't.

    Clearly there is a physics effect, but it also appears that the phone software is responding to this physics effect in a manner that makes it more of an issue.

    It may/should be possible, by software changes, to make the final signal degradation when the gap is bridged, no more that it is immediately the gap is bridged, and in all honesty that would pretty much close the issue.

    Personally I just don't bridge the gap, and then I find, like you did, that I can simply use this phone in places that I've never been able to use a mobile before.

    This really is the best phone yet.
  • John Sawyer - Thursday, July 1, 2010 - link

    "It may/should be possible, by software changes, to make the final signal degradation when the gap is bridged, no more that it is immediately the gap is bridged, and in all honesty that would pretty much close the issue."

    Hopefully this is what Jobs meant when he said, "Stay tuned."
  • mmike70 - Friday, July 2, 2010 - link

    Maybe calls are more forgiving because I haven't had one drop yet. What does happen is when I hold the iphone4 normally in my left hand (I'm right handed, tap with the right hand fingers, hold with the left), the data connection drops immediately. I'm not talking even over the course of five seconds. The currently loading web page will stall the instant I pick the phone up. This is in an area with a very close tower, constant 5 bars on an iphone 4 and 3gs. I can't cradle, grip, pinch, cover, etc the 3gs to make any detectable difference in data performance.
  • chinkgai - Thursday, July 1, 2010 - link

    Hey Brian or Anand,

    Just wanted to point out that on my wireless N/G with the same speedtest.net app tests, my download speed usually always tops out around 10700-11000 kbps, so I'm not sure why you're getting such a low speed on average. It also maxes out my upload speed which is far lower than yours. I'm on a 16/2 line here in Los Angeles.

    Great article though!!
  • bparun - Thursday, July 1, 2010 - link

    Obviously a good thorough review. Why is there not a good amount of detail about the newly added Gyroscope in iPhone 4? I have read that its the electronic version of a vibrational one. More on that would be a nice read, as the future of games and apps using this gyroscope for augmented reality would be in abundance. I am sure all the other phone manufacturers are ready to follow, as usual.
  • Mumrik - Friday, July 2, 2010 - link

    Such a minor feature in the larger perspective...
  • John Sawyer - Thursday, July 1, 2010 - link


    It seems to me, that if the iPhone 4's signal is attenuated when one's hand bridges the gap between the two antennas on the lower left side, but not if one bridges the two antennas by holding the iPhone 4 at its sides, above the gap, that one possible fix for the future, might be to move the gaps so that they're at the topside left and underside left, so one's hand (left or right) doesn't touch the gaps (I doubt many people cover the bottom or top edges of their phones while in use). This would allow the lengths of the two antennas to remain nearly the same, and so it might not compromise the original antenna design's signal strength, unless the original design relies on the upper and lower left corners/ends of the two antennas to be untouched by a user's hand, which would be stupidly unnatural (as nearly everyone notes). If full antenna strength does require these two corners/ends to be uncovered, does this mean the iPhone 4's main radiating signal power, for both antennas, emits from the upper and lower left corners/curved ends of the two antennas, rather than from the entire length of the antennas? If the entire length of both antennas send/receive, moving the gaps to topside left and underside left wouldn't seem to greatly affect the right-side UMTS/GSM antenna's exposure to the world (more critical than the left Bluetooth/wifi/GPS antenna's exposure, since a cell tower is usually further away than a local wireless router, etc.), no matter which hand it's held in (can't say the same for the left-hand antenna, but that may not be important due to closer proximity of wireless routers, etc.); but if the signals for both antennas send/receive mainly from one end of each antenna (currently the curved ends), requiring them to have some uncovered access to the world, then what about moving the gaps closer to the center-top and center-bottom locations? I have a hunch that these potential end-radiating points don't have to be curved, as they currently are at the corners, but maybe I'm wrong. However, this would make both antennas nearly the same length, which might affect signal strength too, if the different frequencies sent/received by the two antennas require their lengths to be as they currently are.

    If Apple doesn't want do anything like that (or if the antenna design doesn't allow for it), or even to coat the exposed metal antenna with some kind of clear coat (if that even helps enough), it might be best to move the antennas back inside, wrapped around the inside of the case--I don't think too many users will moan about not being able to touch metal around the sides of the iPhone. Another approach (which would work for either internal or external antennas) might further improve the antenna: two antennas for the phone signal, one at each lower corner (since FCC phone-to-head maximum radio signal level requirements now force manufacturers to put the phone antenna in the bottom of new cellphones), with whichever one that's not covered by the user's hand being used (circuitry in the phone could detect this).
  • iwod - Thursday, July 1, 2010 - link

    1. I dont know why no one mentioned it in their reviews. And only Anand manages to point out my same thoughts, Why no insulation coating on the Stainless steel? It add less then 1mm of thickness and is cheap and easy enough to do so.
    The only reason would be Apple Engineer were using 3GS casing while they were testing..

    2. No one mentioned the new Skyworks Baseband chip. I have never head of them, and dont know how good they are. Wiki shows they have been in the business for nearly a decade now, so that should be good. The Less Drop calls on iPhone 4 were more to do with this Chips instead of AT&T network upgrade. The previous Infineon Chipset were simply poor. It was Infineon first chip into communication and mobile network. And it didn't work well although the problem were easily pointed to AT&T network. It wasn't only AT&T were having drop calls, Every iPhone 3G user in the world were having drop calls with different Network. And the Drop Calls rate for iPhone 3G/3GS on AT&T were much higher then any other phones on AT&T network. That simply points to a problem the lies within iPhone.

    3. The iPhone A4 is a package on package SOC. The Memory was Dual Channel Low Power DDR. Why didn't they use Low Power DDR3? It is lower power and faster then ancients DDR.

    4. Why didn't Apple upgrade their GPU? The iPhone 4 is 4x as much resolution. Playing Games on it requires much more computational power.

    5. 110ppi may not be enough for desktop. But how many ppi would a Retina Display for Desktop and Notebook need? I just measure we are typlically at least 24 inch away from the monitor, double the distance as you would hold on a iPhone. If a iPhone 4 requires 330 ppi, then Double the distance would half the ppi, which means 165ppi, That means 2560 x 1200 Resolution for 18" Display. For a Large Desktop Display 27", you will need 4K ( 4096×1716 ) resolution, which is actually perfect for Digital Film making and Broadcasting. I think it is time we distinguish a Computer Display to Normal TV. They can keep with their 1080P for as long as they want. We want Retina Display on our Mac.
    ( Notes: However even the lastest DisplayPort 1.2 does not offer enough bandwidth for 4K resolution )

    6. Software Side - Some Reports indicate iOS 4.0 uses more memory then older iOS 3.0 which more useless process standby ( Such us Internet tethering and Bluetooth.exe even when both features are OFF ). While they may only consumer 2 - 3MB of memory. It is still a lot on a mobile devices. I hope anand can verify if they have time.

    7. Saferi on iOS 4.0 seems to be using a older version of WebKit as well. I am sure SunSpider will run faster and on par with Andriod once Apple update iOS.
  • brownreese - Thursday, July 1, 2010 - link

    I am blown away by the thoughtfulness of this review. Too many sites read like regurgitated press releases. I have just become a lifelong reader. Thanks.

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