NVIDIA’s GeForce GTX 480 and GTX 470: 6 Months Late, Was It Worth the Wait?
by Ryan Smith on March 26, 2010 7:00 PM EST- Posted in
- GPUs
Mass Effect 2
Electronic Arts’ recently released space-faring RPG is our new Unreal Engine 3 game. While it doesn’t have a built in benchmark, it does let us force anti-aliasing through driver control panels, giving us a better idea of UE3’s performance at higher quality settings. Since we can’t use a recording/benchmark in ME2, we use FRAPS to record a short run.
ME2 is another victory for NVIDIA, albeit the smallest one we’ve yet to see. Here the GTX 480 is 4-11% ahead, while the 5850 and GTX 470 are tangled among each other the entire way. Meanwhile we once again see what little performance gap exists between the GTX 480 and 5870 dissipate as we increase the resolution.
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IcarusLSC - Wednesday, September 22, 2010 - link
How'd you set the 4x + TrSS 4x mode in Battlefield BC2? I can't find anythign that resembles it in the nVidia panel at all to force it etc...Thanks!
jmkayu - Thursday, October 14, 2010 - link
Please do yourselves a favour, do not believe every paid review you see, and listen to actual users. In an unprecedented move of arrogance, nVidia has intentionally crippled the entire 400 series performance for anything but mainstream games. When 8000 series handily outperform the new 400, we have a problem. Check the following user discussions, and especially the last one from a developer.http://forums.nvidia.com/index.php?showtopic=18157...
http://forums.nvidia.com/index.php?showtopic=16675...
http://www.opengl.org/discussion_boards/ubbthreads...
http://news2.mcneel.com/scripts/dnewsweb.exe?cmd=a...