STALKER: Call of Pripyat

The 3rd game in the STALKER series continues to build on GSC Game World’s X-Ray Engine by adding DX11 support, tessellation, and more. This also makes it another one of the highly demanding games in our benchmark suite.

S.T.A.L.K.E.R.: Call of Pripyat

S.T.A.L.K.E.R.: Call of Pripyat

S.T.A.L.K.E.R.: Call of Pripyat

After losing in Left 4 Dead and Bad Company 2, the GTX 400 series is back in the winner’s circle here, and once again by double-digit percentages. In fact the situation is quite unusual – the higher the resolution, the wider the gap gets. At any rate, no single GPU is powerful enough to hit a playable framerate under STALKER at 2560 – here you have to go multi-GPU if you wish to break 30fps at the highest settings at the highest resolutions.

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