Carrell Loses His Baby: Say Goodbye to Sideport

Sitting at dinner with Eric Demers and Carrell Killebrew is honestly one of the best experiences I’ve ever had working with ATI. Before he got huge and subsequently left, I used to have annual dinners with Pat Gelsinger at Intel. They were amazing. To get to sit at the same table as someone as talented and passionate as a Gelsinger, Demers or Killebrew is one of the most fortunate and cherished parts of my job.

Eric was telling me about how they trimmed down 870 from over 400mm2 down to 334mm2 and how wonderful the end product was. I stopped him and asked for more detail here. I wanted an example of a feature that they had to throw out but they really wanted to keep in. Manufacturers rarely tell you what they threw out, marketing likes to focus on what’s in the chip and make everything sound like a well calculated move. Thankfully, marketing wasn’t allowed to speak at my dinner.

Eric turned to Carrell and said: “i know one feature we could talk about.”

“Sideport”.

Carrell responded, “OH MY GOD, that’s totally not fair.” (note that Carrell does not sound like a teenage girl, imagine that phrase just spoken more engineer-y).

When ATI first talked about the Radeon HD 4870 X2 they told us about a feature called Sideport. It was a port off each RV770 GPU that could be used for GPU-to-GPU communication.


Sideport as it was intended to be used

The whole point of doing CrossFire in alternate frame rendering mode (AFR) is that the chips never have to talk. The minute you have to start synchronizing them, you kill performance. Sideport was supposed to alleviate that.

Unfortunately, due to power reasons, Sideport was never used on the 4870 X2. ATI’s reference design had it disabled and all vendors followed suit.

Sideport was Carrell Killebrew’s favorite feature, and he had to give it up.

In early 2008 ATI realized they had to cut this chip down from 20 - 22mm on a side to 18mm, everyone had to give up something. Carrell was the big advocate for making 870 smaller, he couldn’t be a hypocrite and not give anything up.

A bunch of my conversation with Carrell at this point had to go off the record. Sideport would have been useful in RV870, but it’s unfortunately not there. Although he did tell me not to be surprised if I saw Sideport again at some point. Carrell doesn’t give up easily.

Adjusting Trajectory & Slipping Schedule What Made it All Ok: 4 GPUs in < 6 Months
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  • ImmortalZ - Monday, February 15, 2010 - link

    Long time reader and lurker here.

    This article is one of the best I've read here - hell, it's one of the best I've ever read on any tech site. Reading about and getting perspective on what makes companies like ATI tick is great. Thank you and please, more!
  • tygrus - Sunday, February 14, 2010 - link

    Sequences of numbers in a logical way are easier to remember than names. The RV500, RV600 .. makes order obvious. Using multiple names within a generation of chips are confusing and not memorable. They do not convey sequence or relative complexity.

    Can you ask if AMD are analysing current games/GPGPU and future games/GPGPU to identify possible areas for improvement or skip less useful proposed design changes. Like the Intel >2% gain for <1% cost.
  • Yakk - Sunday, February 14, 2010 - link

    Excellent article! As I've read in a few other comments, this article (and one similar I'd read prior) made me register for the first time, even if I've been reading this site for many years.

    I could see why "Behind the scenes" articles can make certain companies nervous and others not, mostly based on their own "corporate culture" I'd think.

    It was a very good read, and I'm sure every engineer who worked on any given generation on GPU's could have many stories to tell about tech challenges and baffling (at the time) corporate decisions. And also a manager's side of the work in navigating corporate red tape, working with people, while delivering something worthwhile as an end product is also a huge. Having a good manager (people) with a good subject knowledge (tech) is rare, then for Corp. Execs. to know they have one is MUCH rarer still...

    If anyone at AMD/ATI read these comments, PLEASE look at the hardware division and try to implement changes to the software division to match their successes...

    (btw been using nv cards almost exclusively since the TNT days, and just got a 5870 for the first time this month. ATI Hardware I'd give an "A+", Software... hmm, I'd give it a "C". Funny thing is nv is almost the exact opposite right now)
  • Perisphetic - Sunday, February 14, 2010 - link

    Someone nominate this man for the Pulitzer Prize!

    As many have stated before, this is a fantastic article. It goes beyond extraordinary, exceptional and excellent. This has become my new benchmark for high quality computer industry related writing.
    Thank you sir.
  • ritsu - Monday, February 15, 2010 - link

    It's not exactly The Soul of a New Machine. But, fine article. It's nice to have a site willing to do this sort of work.
  • shaggart5446 - Sunday, February 14, 2010 - link

    very appreciative for this article im from ja but reading this make me file like ill go back to school thanks anand ur the best big up yeah man
  • 529th - Sunday, February 14, 2010 - link

    The little knowledge I have about the business of making a graphics card, that it was Eyefinity that stunted the stability-growth of the 5xxx drivers by the allocation of resources of the software engineers to make Eyefinity work.
  • chizow - Sunday, February 14, 2010 - link

    I usually don't care much for these fluff/PR pieces but this one was pretty entertaining, probably because there was less coverage of what the PR/Marketing guys had to say and more emphasis on the designers and engineers. Carrell sounds like a very interesting guy and a real asset to AMD, they need more innovators like him leading their company and less media exposure from PR talking heads like Chris Hook. Almost tuned out when I saw that intro pic, thankfully the article shifted focus quickly.

    As for the article itself, among the many interesting points made in there, a few that caught my eye:

    1) It sounds like some of the sacrifices made with RV870's die size help explain why it fell short of doubling RV770/790 in terms of performance scaling. Seems as if memory controllers might've also been cut as edge real estate was lost, and happen to be the most glaring case where RV870 specs weren't doubled with regard to RV770.

    2) The whole cloak and dagger bit with EyeFinity was very amusing and certainly helps give these soulless tech giants some humanity and color.

    3) Also with EyeFinity, I'd probably say Nvidia's solution will ultimately be better, as long as AMD continues to struggle with CrossFire EyeFinity support. It actually seems as if Nvidia is applying the same framebuffer splitting technology via PCIe/SLI link with their recently announced Optimus technology to Nvidia Surround, both of course lending technology from their Quadro line of cards.

    4) The discussion about fabs/yields was also very interesting and helps shed some light on some of the differences between the strategies used by both companies in the past to present. AMD has always leveraged new process technologies in the past as soon as possible, Nvidia in the past has more closely followed Intel's Tick/Tock cadence of building high-end on mature processes and teething smaller chips on new processes. That clearly changed this time around on 40nm so it'll be interesting to see what AMD does going forward. I was surprised there wasn't any discussion about why AMD hasn't looked into GlobalFoundries as their GPU foundry.

  • SuperGee - Sunday, February 14, 2010 - link

    nV eyeFinity counter solution is a fast software reaction wich is barly the same thing. You need SLI because one GPU can do only 2 active ports. That the main diference. So you depend on a more high-end platform. A SLI mobo PSU capable of feeding two Gcards. While ATI give yo 3 or 6 ou t of one GPU.
    nV can deliver something native in there next design. Equal and the possibility to be better at it. But we are still waiting for there DX11 parts. I wonder if they could slap a solution in the refresh or can do only wenn they introduce the new archtecture "GF200".

  • chizow - Monday, February 15, 2010 - link

    Actually EyeFinity's current CF problems are most likely a software problem which is why Nvidia's solution is already superior from a flexibility and scalability standpoint. They've clearly worked out the kinks of running multiple GPUs to a single frame buffer and then redistributing portions of that framebuffer to different GPU outputs.

    AMD's solution seems to have problems because output on each individual GPU is only downstream atm, so while one GPU can send frame data to a primary GPU for CF, it seems secondary GPUs have problems receiving frame data to output portions of the frame.

    Why I say Nvidia's solution is better overall is simply because the necessity of SLI will automatically decrease the chance of a poor gaming experience when gaming at triple resolutions, which is clearly a problem with some newer games and single-GPU EyeFinity. Also, if AMD was able to use multiple card display outputs, it would solve the problem of requiring a $100 active DP dongle for the 3rd output if a user doesn't have a DP capable monitor.

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