Final Words

On a final note, we’ll end with a quick look at Supersonic Sled, NVIDIA’s big “kitchen sink” demo for GF100. Supersonic Sled is a comically-themed simulation of a sled with a rocket attached (or perhaps the other way around) based on some real 1950’s US Air Force tests. It uses tessellation, DirectCompute, PhysX – every new thing NVIDIA could throw in to a demo and still have it run. We had a chance to see this in action on a 3D Vision Surround setup at CES, and we have to give NVIDIA’s demo team credit here, they rarely disappoint.

NVIDIA did give us a small (7MB) recording of it in action that we’ve posted here, in case you haven’t had a chance to see any of the recordings from the CES showfloor.

With that out of the way, there’s only so much we can say about NVIDIA’s new architecture without having the hardware on-hand for testing. NVIDIA certainly built a GPU compute monster in GF100, and based on what we now know about its graphics abilities, it looks like it’s an equally capable GPU gaming monster.

But the big question is just how much of a monster will it be, and what kind of monster price tag will it come with? Let’s make no mistake, at 3 billion transistors GF100 is going to be big, and from NVIDIA’s hints it’s probably going to be the single hottest single-GPU card we’ve seen yet. Barring any glaring flaws NVIDIA has what looks to be a solid design, but at the end of the day it almost always boils down to “how fast?” and “how much?”

NVIDIA has taken a big risk on GF100, first with its compute abilities for GPGPU use, then on its geometry abilities for gaming, and now the risk is time. Being 6 months late has hurt NVIDIA, and being 6 months late has hurt consumers through uncompetitive pricing from AMD. By no means is the situation dire, but we can quickly come up with some scenarios where it is if NVIDIA can’t convincingly beat AMD in gaming performance.

NVIDIA has shown their cards, and they’re all in. Now in the next couple of months we’ll see if they’re bluffing or if they really have what it takes to win. Stay tuned.

3D Vision Surround: NVIDIA’s Eyefinity
Comments Locked

115 Comments

View All Comments

  • marc1000 - Tuesday, January 19, 2010 - link

    hey, Banshee was fine! I had one because by that time the 3dfx api was better than DirectX. But suddenly everything became DX compatible and that was one thing 3dfx GPUs could not do... then I replaced that Banshee with a Radeon 9200, later a Radeon X300 (or something), then Radeon 3850, and now Radeon 5770. I'm always in for the mainstream, not the top of the line, and Nvidia is not paying enough atention to mainstream since Geforce FX series...
  • Zool - Monday, January 18, 2010 - link

    The question is when they will come with mid range variants. The GF100 seems to be 448SP variant and the 512SP card will be only after A4 revision or who knows.
    http://www.semiconductor.net/article/438968-Nvidia...">http://www.semiconductor.net/article/43...en_Calls...
    The interesting part on the article is the graph which shows the exponecial increase in leakage power after 40nm and less. (which of course hurts more if u have a big chip and diferent clocks to maintain)
    They will have even more problems now that dx11 cards will be only gt300 architecture so no rebrand choices for mid range and lower.
    For consumer gf100 will be great if they can buy it somewhere in the future, but nvidia will bleed more on it than the GT200.
  • QChronoD - Monday, January 18, 2010 - link

    Maybe I'm missing something, but it seems like PC gaming has lost most of its value in the last few years. I know that you can run games at higher resolutions and probably faster framerates than you can on consoles, but it will end up costing more than all 3 consoles combined to do so. It just seems to have gotten too expensive for the marginal performance advantage.

    That being said, I bet that one of these would really crank through Collatz or GPUGRID.
  • GourdFreeMan - Monday, January 18, 2010 - link

    I certainly share that sentiment. The last major graphical showcase we had was Crysis in 2007. There have been nice looking PC exclusive titles (Crysis Warhead, Arma 2, the Stalker franchise) since then, but no significant new IP with new rendering engines to take advantage of new technology.

    If software publishers want our money, they are going to have to do better. Without significant GPGPU applications for the mainstream consumer, GPU manufacturers will eventually suffer as well.
  • dukeariochofchaos - Monday, January 18, 2010 - link

    no, i think you're totally correct, from a certain point of view.

    i had the thought that the DX9 support is probably more than enough for console games, and why would developers pump money into DX11 support for a product that generates most of it's profits on consoles?

    obviously, there is some money to be made in the pc game sphere, but is it really enough to drive game developers to sink money into extra quality just for us?

    At least NV has made a product that can be marketed now, and into the future, for design/enterprise solutions. That should help them extract more of the value out of their r&d if there are very few DX11 games for the lifespan of fermi.



  • Calin - Monday, January 18, 2010 - link

    If Fermi is working good, NVidia is in a great place for the development of their next GPU - they'll only need to update some things here and there, based mostly on where the card's performance lack (improve this, improve that, reduce this, reduce that). Also, they are in a very good place for making lower-end cards based on Fermi (cut everything in two or four, no need to redesign the previously fixed function blocks).

    As for AMD... their current design is in the works and probably too advanced for big changes, so their real Fermi-killer won't come faster than a year or so (that is, if Fermi proves to be so great a success as NVidia wants it to be).
  • toyota - Monday, January 18, 2010 - link

    what I have saved on games this year has more than paid for the difference between the price of a console and my pc.
  • Stas - Tuesday, January 19, 2010 - link

    that ^^^^^^^
    besides, with Steam/D2D/Impulse there is new breath in PC gaming. constant sales on great games, automatic updates, active support, forums full of people, all integrated with virtual community (profiles, chats, etc.). a place to release demos, trailers, etc. I was worried about PC gaming 2-3 years ago, but I'm absolutely confident that it's coming back better than ever.
  • deeceefar2 - Monday, January 18, 2010 - link

    Are the screen shots from left 4 dead 2 missing at the end of page 5?

    [quote]
    As a consequence of this change, TMAA’s tendency to have fake geometry on billboards pop in and out of existence is also solved. Here we have a set of screenshots from Left 4 Dead 2 showcasing this in action. The GF100 with TMAA generates softer edges on the vertical bars in this picture, which is what stops the popping from the GT200.
    [/quote]
  • Ryan Smith - Monday, January 18, 2010 - link

    Whoops. Fixed.

Log in

Don't have an account? Sign up now