Conclusion

The easiest kind of product for us to write about is the kind that’s clearly superior to its competition. The hardest kind to write about is the kind that’s stuck in the middle. For the 5870, we have the latter case.

Let’s be clear here: the 5870 is the single fastest single-GPU card we have tested, by a wide margin. Looking at its performance in today’s games, as a $379 card it makes the GTX 285 at its current prices ($300+) completely irrelevant. The price difference isn’t enough to make up for the performance difference, and NVIDIA also has to contend with the 5850, which should perform near the GTX 285 but at a price of $259. As is often the case with a new generation of cards, we’re going to see a shakeup here in the market as NVIDIA in particular needs to adjust to these new cards.

The catch however is that what we don’t have is a level of clear domination when it comes to single-card solutions. AMD was shooting to beat the GTX 295 with the 5870, but in our benchmarks that’s not happening. The 295 and the 5870 are close, perhaps close enough that NVIDIA will need to reconsider their position, but it’s not enough to outright dethrone the GTX 295. NVIDIA still has the faster single-card solution, although the $100 price premium is well in excess of the <10% performance premium.

Meanwhile AMD is retiring the 4870X2, which ended up beating the 5870 enough that we would consider it a competitor to the 5870. However, you can’t consider it if you can’t buy it.

Then we have the multi-GPU space, where things are rather clear. Having the fastest single-GPU card makes the 5870 in Crossfire the fastest dual-GPU solution by far. Unfortunately we didn’t have a chance to benchmark a GTX 295 Quad SLI setup, but given the notoriously finicky nature of Quad SLI and Quad Crossfire, we’re comfortable calling the 5870 CF the better multi-GPU solution.

And that brings us to our next conundrum: if dual-GPU setups can overshoot the 5870, does that make them better? At equal performance levels, we would take a single-GPU setup any day of the week; there are no profiles to deal with or the sometimes inconsistent scaling in performance (see: Dawn of War II). Even with a slight lead in performance, we would pick the 5870 over the 4870X2 or GTX 295 so long as the latter were not significantly cheaper. As it stands the 5870 is the greater value, even if it's not the fastest card.

Moving away from performance, we have feature differentiation. AMD has a clear advantage here with DirectX11, as the 5870 is going to be a very future-proof card. The 8800GTX is a good parallel here – it took 3 years for it to really be outclassed in terms of features, and the performance is still respectable today. DX11 is going to give the 5870 the same level of longevity when it comes to being up-to-date on features, although we’ll see if its performance lasts for quite as long. When games using DX11 arrive, it’s going to bring about a nice change in quality (particularly with tessellation). However it’s going to be a bit of a wait to get there.

On that tangent, we have Eyefinity. Unlike DX11 Eyefinity is something we can take advantage of today, but also unlike DX11 it’s not necessarily an improvement. As Anand discussed when attempting to use it, when it works it’s absolutely great, but at the moment it has some real teething issues. And it’s expensive – even 3 cheap TV-quality monitors is an investment for most people of hundreds of dollars on top of everything else. It’s very much like a certain NVIDIA feature in terms of cost, goals, and its hit-or-miss nature. Eyefinity is something we’re going to want to keep an eye on to see what AMD does with it in the future, because they’re on the right track. It’s just not something that’s going to tickle the fancy of very many people today.

Wrapping things up, for those of you who were expecting the 5870 to shake things up, the 5870 is certainly going to do that. For those of you looking for the above and a repeat of the RV770/GT200 launch where prices will go into a free fall, you’re going to come away disappointed. That task will fall upon the 5850, and we’re looking forward to reviewing it as soon as we can.

At the end of the day, with its impressive performance and next-generation feature set, the Radeon HD 5870 kicks off the DirectX 11 generation with a bang and manages to take home the single-GPU performance crown in the process. It’s without a doubt the high-end card to get.

Power, Temperature, & Noise
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  • mapesdhs - Saturday, September 26, 2009 - link


    MODel3 writes:
    > 1.Geometry/vertex performance issues ...
    > 2.Geometry/vertex shading performance issues ...

    Would perhaps some of the subtests in 3DMark06 be able to test this?
    (not sure about Vantage, never used that yet) Though given what Jarred
    said about the bandwidth and other differences, I suppose it's possible
    to observe large differences in synthetic tests which are not the real
    cause of a performance disparity.

    The trouble with heavy GE tests is, they often end up loading the fill
    rates anyway. I've run into this problem with the SGI tests I've done
    over the years:

    http://www.sgidepot.co.uk/sgi.html">http://www.sgidepot.co.uk/sgi.html

    The larger landscape models used in the Inventor tests are a good
    example. The points models worked better in this regard for testing
    GE speed (stars3/star4), but I don't know to what extent modern PC
    gfx is designed to handle points modelling - probably works better
    on pro cards. Actually, Inventor wasn't a good choice anyway as it's
    badly CPU-bound and API-heavy (I should have used Performer, gives
    results 5 to 10X faster).

    Anyway, point is, synthetic tests might allow one to infer that one
    aspect of the gfx pipeline is a bottleneck when infact it isn't.

    Ages ago I emailed NVIDIA (Ujesh, who I used to know many moons ago,
    but alas he didn't reply) asking when, if ever, they would add
    performance counters and other feedback monitors to their gfx
    products so that applications could tell what was going on in the
    gfx pipeline. SGI did this ages years ago, which allowed systems like
    IR to support impressive functions such as Dynamic Video Resizing by
    being able to monitor frame by frame what was going on within the gfx
    engine at each stage. Try loading any 3D model into perfly, press F1
    and click on 'Gfx' in the panel (Linux systems can run Performer), eg.:

    http://www.sgidepot.co.uk/misc/perfly.gif">http://www.sgidepot.co.uk/misc/perfly.gif

    Given how complex modern PC gfx has become, it's always been a
    mystery to me why such functions haven't been included long ago.
    Indeed, for all that Crysis looks amazing, I was never that keen on
    it being used as a benchmark since there was no way of knowing
    whether the performance hammering it created was due to a genuinely
    complex environment or just an inefficient gfx engine. There's still
    no way to be sure.

    If we knew what was happening inside the gfx system, we could easily
    work out why performance differences for different apps/games crop
    up the way they do. And I would have thought that feedback monitors
    within the gfx pipe would be even more useful to those using
    professional applications, just as it was for coders working on SGI
    hardware in years past.

    Come to think of it, how do NVIDIA/ATI even design these things
    without being able to monitor what's going on? Jarred, have you ever
    asked either company about this?

    Ian.

  • JarredWalton - Saturday, September 26, 2009 - link

    I haven't personally, since I'm not really the GPU reviewer here. I'd assume most of their design comes from modeling what's happening, and with knowledge of their architecture they probably have utilities that help them debug stuff and figure out where stalls and bottlenecks are occurring. Or maybe they don't? I figure we don't really have this sort of detail for CPUs either, because we have tools that know the pipeline and architecture and they can model how the software performs without any hardware feedback.
  • MODEL3 - Thursday, October 1, 2009 - link

    I checked the web for synthetic geometry tests.
    Sadly i only found 3dMark Vantage tests.
    You can't tell much from them, but they are indicative.

    Check:

    http://www.pcper.com/article.php?aid=783&type=...">http://www.pcper.com/article.php?aid=783&type=...

    GPU Cloth: 5870 is only 1,2X faster than 4890. (vertex/geometry shading test)
    GPU Particles: 5870 is only 1,2X faster than 4890. (vertex/geometry shading test)

    Perlin Noise: 5870 is 2,5X faster than 4890. (Math-heavy Pixel Shader test)
    Parallax Occlusion Mapping: 5870 is 2,1X faster than 4890. (Complex Pixel Shader test)

    All the above 4 tests are not bandwidth limited at all.
    Just for example, if you check:

    http://www.pcper.com/article.php?aid=674&type=...">http://www.pcper.com/article.php?aid=674&type=...

    You will see that a 750MHz 4870 512MB is 20-23% faster than a 625MHz 4850 in all the above 4 tests, so the extra bandwidth (115,2GB/s vs 64GB/s) it doesn't help at all.
    But 4850 is extremely bandwidth limited in the color fillrate test (4870 is 60% faster than 4850)

    Also it shouldn't be a problem of the dual rasterizer/dual SIMDs engine efficiency since synthetic Pixel Shader tests is fine (more than 2X) while the synthetic geometry shading tests is only 1,2X.

    My guess is ATI didn't improve the classic geometry set-up engine and the GS because they want to promote vertex/geometry techniques based on the DX11 tesselator from now on.
  • Zool - Friday, September 25, 2009 - link

    In Dx11 the fixed tesselation units will do much finer geometry details for much less memmory space and on chip so i think there isnt a single problem with that. Also the compute shader need minimal memory bandwith and can utilize plenty of idle shaders. The card is designed with dx11 in mind and it isnt using the wholle pipeline after all. I wouldnt make too early conclusions.(I think the perfomance will be much better after few drivers)

  • MODEL3 - Saturday, September 26, 2009 - link

    The DX11 tesselator in order to be utilized must the game engine to take advantage of it.
    I am not talking about the tesselator.
    I am talking about the classic Geometry unit (DX9/DX10 engines) and the Geometry Shader [GS] (DX10 engines only).

    I'll check to see if i can find a tech site that has synthetic bench for Geometry related perf. and i will post again tomorrow, if i can find anything.

  • JarredWalton - Friday, September 25, 2009 - link

    It's worth noting that when you factor in clock speeds, compared to the 5870 the 4870X2 offers 88% of the core performance and 50% more bandwidth. Some algorithms/games require more bandwidth and others need more core performance, but it's usually a combination of the two. The X2 also has CrossFire inefficiencies to deal with.

    More interesting perhaps is that the GTX 295 offers (by my estimates, which admittedly are off in some areas) roughly 10% more GPU shader performance, about 18.5% more fill rate, and 46% more bandwidth than the HD 5870. The fact that the HD 4870 is still competitive is a good sign that ATI is getting good use of their 5 SPs per Stream Processor design, and that they are not memory bandwidth limited -- at least not entirely.
  • SiliconDoc - Wednesday, September 30, 2009 - link

    The 4870x2 has somewhere around "double the data paths" in and out of it's 2 cpu's. So what you have with the 5870 putting as some have characterized " 2x 770 cores melded into one " is DOUBLE THE BOTTLENECK in and out of the core.
    They tried to compensate with ddr5 1200/4800 - but the fact remains, they only get so much with that "NOT ENOUGH DATA PATHS/PINS in and out of that gpu core."
  • cactusdog - Friday, September 25, 2009 - link

    Omg these cards look great. Lol Silicon Doc is so gutted and furious he is making hmself look like a dam fool again only this time he should be on suicide watch...Nvidia cards are now obsolete..LOL.
  • mapesdhs - Friday, September 25, 2009 - link


    Hehe, indeed. Have you ever seen a scifi series called, "They Came
    From Somewhere Else?" S.D.'s getting so worked up, reminds me of
    the scene where the guy's head explodes. :D

    Hmm, that's an alternative approach I suppose in place of post
    moderation. Just get someone so worked up about something they'll
    have an aneurism and pop their clogs... in which case, I'll hand
    it back to Jarred. *grin*

    Ian.

  • SiliconDoc - Friday, September 25, 2009 - link

    That is quite all right, you fellas make sure to read it all, I am more than happy that the truth is sinking into your gourds, you won't be able to shake it.
    I am very happy about it.

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