Lower Idle Power & Better Overcurrent Protection

One aspect AMD was specifically looking to improve in Cypress over RV770 was idle power usage. The load power usage for RV770 was fine at 160W for the HD4870, but that power usage wasn’t dropping by a great deal when idle – it fell by less than half to 90W. Later BIOS revisions managed to knock a few more watts off of this, but it wasn’t a significant change, and even later designs like RV790 still had limits to their idling abilities by only being able to go down to 60W at idle.

As a consequence, AMD went about designing the Cypress with a much, much lower target in mind. Their goal was to get idle power down to 30W, 1/3rd that of RV770. What they got was even better: they came in past that target by 10%, hitting a final idle power of 27W. As a result the Cypress can idle at 30% of the power as RV770, or as compared to Cypress’s load power of 188W, some 14% of its load power.

Accomplishing this kind of dramatic reduction in idle power usage required several changes. Key among them has been the installation of additional power regulating circuitry on the board, and additional die space on Cypress assigned to power regulation. Notably, all of these changes were accomplished without the use of power-gating to shut down unused portions of the chip, something that’s common on CPUs. Instead all of these changes have been achieved through more exhaustive clock-gating (that is, reducing power consumption by reducing clock speeds), something GPUs have been doing for some time now.

The use of clock-gating is quickly evident when we discuss the idle/2D clock speeds of the 5870, which is 150mhz for the core, and 300mhz for the memory . The idle clock speeds here are significantly lower than the 4870 (550/900), which in the case of the core is the source of its power savings as compared to the 4870. As tweakers who have attempted to manually reduce the idle clocks on RV770 based cards for further power savings have noticed, RV770 actually loses stability in most situations if its core clock drops too low. With the Cypress this has been rectified, enabling it to hit these lower core speeds.

Even bigger however are the enhancements to Cypress’s memory controller, which allow it to utilize a number of power-saving tricks with GDDR5 RAM, along with other features that we’ll get to in a bit. With RV770’s memory controller, it was not capable of taking advantage of very many of GDDR5’s advanced features besides the higher bandwidth abilities. Lacking this full bag of tricks, RV770 and its derivatives were unable to reduce the memory clock speed, which is why the 4870 and other products had such high memory clock speeds even at idle. In turn this limited the reduction in power consumption attained by idling GDDR5 modules.

With Cypress AMD has implemented nearly the entire suite of GDDR5’s power saving features, allowing them to reduce the power usage of the memory controller and the GDDR5 modules themselves. As with the improvements to the core clock, key among the improvement in memory power usage is the ability to go to much lower memory clock speeds, using fast GDDR5 link re-training to quickly switch the memory clock speed and voltage without inducing glitches. AMD is also now using GDDR5’s low power strobe mode, which in turn allows the memory controller to save power by turning off the clock data recovery mechanism. When discussing the matter with AMD, they compared these changes to putting the memory modules and memory controller into a GDDR3-like mode, which is a fair description of how GDDR5 behaves when its high-speed features are not enabled.

Finally, AMD was able to find yet more power savings for Crossfire configurations, and as a result the slave card(s) in a Crossfire configuration can use even less power. The value given to us for an idling slave card is 20W, which is a product of the fact that the slave cards go completely unused when the system is idling. In this state slave cards are still capable of instantaneously ramping up for full-load use, although conceivably AMD could go even lower still by powering down the slave cards entirely at a cost of this ability.

On the opposite side of the ability to achieve such low idle power usage is the need to manage load power usage, which was also overhauled for the Cypress. As a reminder, TDP is not an absolute maximum, rather it’s a maximum based on what’s believed to be the highest reasonable load the card will ever experience. As a result it’s possible in extreme circumstances for the card to need power beyond what its TDP is rated for, which is a problem.

That problem reared its head a lot for the RV770 in particular, with the rise in popularity of stress testing programs like FurMark and OCCT. Although stress testers on the CPU side are nothing new, FurMark and OCCT heralded a new generation of GPU stress testers that were extremely effective in generating a maximum load. Unfortunately for RV770, the maximum possible load and the TDP are pretty far apart, which becomes a problem since the VRMs used in a card only need to be spec’d to meet the TDP of a card plus some safety room. They don’t need to be able to meet whatever the true maximum load of a card can be, as it should never happen.

Why is this? AMD believes that the instruction streams generated by OCCT and FurMark are entirely unrealistic. They try to hit everything at once, and this is something that they don’t believe a game or even a GPGPU application would ever do. For this reason these programs are held in low regard by AMD, and in our discussions with them they referred to them as “power viruses”, a term that’s normally associated with malware. We don’t agree with the terminology, but in our testing we can’t disagree with AMD about the realism of their load – we can’t find anything that generates the same kind of loads as OCCT and FurMark.

Regardless of what AMD wants to call these stress testers, there was a real problem when they were run on RV770. The overcurrent situation they created was too much for the VRMs on many cards, and as a failsafe these cards would shut down to protect the VRMs. At a user level shutting down like this isn’t a very helpful failsafe mode. At a hardware level shutting down like this isn’t enough to protect the VRMs in all situations. Ultimately these programs were capable of permanently damaging RV770 cards, and AMD needed to do something about it. For RV770 they could use the drivers to throttle these programs; until Catalyst 9.8 they detected the program by name, and since 9.8 they detect the ratio of texture to ALU instructions (Ed: We’re told NVIDIA throttles similarly, but we don’t have a good control for testing this statement). This keeps RV770 safe, but it wasn’t good enough. It’s a hardware problem, the solution needs to be in hardware, particularly if anyone really did write a power virus in the future that the drivers couldn’t stop, in an attempt to break cards on a wide scale.

This brings us to Cypress. For Cypress, AMD has implemented a hardware solution to the VRM problem, by dedicating a very small portion of Cypress’s die to a monitoring chip. In this case the job of the monitor is to continually monitor the VRMs for dangerous conditions. Should the VRMs end up in a critical state, the monitor will immediately throttle back the card by one PowerPlay level. The card will continue operating at this level until the VRMs are back to safe levels, at which point the monitor will allow the card to go back to the requested performance level. In the case of a stressful program, this can continue to go back and forth as the VRMs permit.

By implementing this at the hardware level, Cypress cards are fully protected against all possible overcurrent situations, so that it’s not possible for any program (OCCT, FurMark, or otherwise) to damage the hardware by generating too high of a load. This also means that the protections at the driver level are not needed, and we’ve confirmed with AMD that the 5870 is allowed to run to the point where it maxes out or where overcurrent protection kicks in.

On that note, because card manufacturers can use different VRMs, it’s very likely that we’re going to see some separation in performance on FurMark and OCCT based on the quality of the VRMs. The cheapest cards with the cheapest VRMs will need to throttle the most, while luxury cards with better VRMs would need to throttle little, if at all. This should make little difference in stock performance on real games and applications (since as we covered earlier, we can’t find anything that pushes a card to excess) but it will likely make itself apparent in overclocking. Overclocked cards - particularly those with voltage modifications – may hit throttle situations in normal applications, which means the VRMs will make a difference here. It also means that overclockers need to keep an eye on clock speeds, as the card shutting down is no longer a tell-tale sign that you’re pushing it too hard.

Finally, while we’re discussing the monitoring chip, we may as well talk about the rest of its features. Along with monitoring the GPU, it also is a PWM controller. This means that the PWM controller is no longer a separate part that card builders add themselves, and as such we won’t be seeing any cards using a 2pin fixed speed fan to save money on the PWM controller. All Cypress cards (and presumably, all derivatives) will have the ability to use a 4pin fan built-in.

The Race is Over: 8-channel LPCM, TrueHD & DTS-HD MA Bitstreaming More GDDR5 Technologies: Memory Error Detection & Temperature Compensation
Comments Locked

327 Comments

View All Comments

  • poohbear - Wednesday, September 23, 2009 - link

    is it just me or is anyone else disappointed? next gen cards used to double the performance of previous gen cards, this card beats em by a measly 30-40%. *sigh* times change i guess.
  • AznBoi36 - Wednesday, September 23, 2009 - link

    It's just you.

    The next generations never doubled in performance. Rather they offered a bump in framerates (15-40%) along with better texture filtering, AA, AF etc...

    I'd rather my games look AMAZING at 60fps rather than crappy graphics at 100fps.
  • SiliconDoc - Monday, September 28, 2009 - link

    Golly, another red rooster lie, they just NEVER stop.
    Let's take it right from this site, so your whining about it being nv zone or fudzilla or whatever shows ati is a failure in the very terms claimed is not your next, dishonest move.
    ---
    NVIDIA w/ GT200 spanks their prior generation by 60.96% !

    That's nearly 61% average increase at HIGHEST RESOLUTION and HIGHEST AA AF settings, and it right here @ AT - LOL -

    - and they matched the clock settings JUST TO BE OVERTLY UNFAIR ! ROFLMAO AND NVIDIA'S NEXT GEN LEAP STILL BEAT THE CRAP OUT OF THIS LOUSY ati 5870 EPIC FAIL !
    http://www.anandtech.com/video/showdoc.aspx?i=3334...">http://www.anandtech.com/video/showdoc.aspx?i=3334...
    --
    roflmao - that 426.70/7 = 60.96 % INCREASE FROM THE LAST GEN AT THE SAME SPEEDS, MATCHED FOR MAKING CERTAIN IT WOULD BE AS LOW AS POSSIBLE ! ROFLMAO NICE TRY BUT NVIDIA KICKED BUTT !
    ---
    Sorry, the "usual" is not 15-30% - lol
    ---
    NVIDIA's last usual was !!!!!!!!!!!! 60.69% INCREASE AT HIGHEST SETTINGS !
    -
    Now, once again, please, no lying.
  • piroroadkill - Wednesday, September 23, 2009 - link

    No, it's definitely just you
  • Griswold - Wednesday, September 23, 2009 - link

    Its just you. Go buy a clue.
  • ET - Wednesday, September 23, 2009 - link

    Should probably be removed...

    Nice article. The 5870 doesn't really impress. It's the price of two 4890 cards, so for rendering power that's probably the way to go. I'll be looking forward to the 5850 reviews.
  • Zingam - Wednesday, September 23, 2009 - link

    Good but as seen it doesn't play Crysis once again... :D

    We shall wait for 8Gb RAM DDR 7, 16 nm Graphics card to play this damned game!

  • BoFox - Wednesday, September 23, 2009 - link

    Great article!

    Re: Shader Aliasing nowhere to be found in DX9 games--
    Shader aliasing is present all over the Unreal3 engine games (UT3, Bioshock, Batman, R6:Vegas, Mass Effect, etc..). I can imagine where SSAA would be extremely useful in those games.

    Also, I cannot help but wonder if SSAA would work in games that use deferred shading instead of allowing MSAA to work (examples: Dead Space, STALKER, Wanted, Bionic Commando, etc..), if ATI would implement brute-force SSAA support in the drivers for those games in particular.

    I am amazed at the perfectly circular AF method, but would have liked to see 32x AF in addition. With 32x AF, we'd probably be seeing more of a difference. If we're awed by seeing 16x AA or 24x CFAA, then why not 32x AF also (given that the increase from 8 to 16x AF only costs like 1% performance hit)?

    Why did ATI make the card so long? It's even longer than a GTX 295 or a 4870X2. I am completely baffled at this. It only has 8 memory chips, uses a 256-bit bus, unlike a more complex 512-bit bus and 16 chips found on a much, much shorter HD2900XT. There seems to be so much space wasted on the end of the PCB. Perhaps some of the vendors will develop non-reference PCB's that are a couple inches shorter real soon. It could be that ATI rushed out the design (hence the extremely long PCB draft design), or that ATI deliberately did this to allow 3rd-party vendors to make far more attractive designs that will keep us interested in the 5870 right around the time of GT300 release.

    Regarding the memory bandwidth bottleneck, I completely agree with you that it certainly seems to be a severe bottleneck (although not too severe that it only performs 33% better than a HD4890). A 5870 has exactly 2x the specifications of a 4890, yet it generally performs slower than a 4870X2, let alone dual-4890 in Xfire. A 4870 is slower than a 4890 to begin with, and is dependent on Crossfire.

    Overall, ATI is correct in saying that a 5870 is generally 60% faster than a 4870 in current games, but theoretically, a 5870 should be exactly 100% faster than a 4890. Only if ATI could have used 512-bit memory bandwidth with GDDR5 chips (even if it requires the use of a 1024-bit ringbus) would the total memory bandwidth be doubled. The performance would have been at least as good as two 4890's in crossfire, and also at least as good as a GTX295.

    I am guessing that ATI wants to roll out the 5870X2 as soon as possible and realized that doing it with a 512-bit bus would take up too much time/resources/cost, etc.. and that it's better to just beat NV to the punch a few months in advance. Perhaps ATI will do a 5970 card with 512-bit memory a few months after a 5870X2 is released, to give GT300 cards a run for its money? Perhaps it is to "pacify" Nvidia's strategy with its upcoming next-gen that carry great promises with a completely revamped architecture and 512 shaders, so that NV does not see the need to make its GT300 exceed the 5870 by far too much? Then ATI would be able to counter right afterwards without having to resort to making a much bigger chip?

    Speculation.. speculation...
  • Lakku - Wednesday, September 23, 2009 - link

    Read some of the other 5780 articles that cover SSAA image quality. It actually makes most modern games look worse, but that is through no fault of ATi, just the nature of the SS method that literally AA's everything, and in the process, can/does blur textures.
  • strikeback03 - Wednesday, September 23, 2009 - link

    I don't know much about video games, but in photography it is known that reducing the size of an image reduces the appearance of sharpness as well, so final sharpening should be done at the output size.

Log in

Don't have an account? Sign up now