The Instruments: The Drums

This was where GHWT had the most potential to succeed. The low hanging fruit. Adding an extra trigger and raised cymbals was a terrific step beyond the Rock Band 2 template. It is well documented that Rock Band and Rock Band 2 feature incredibly subpar kick pedals and building a better kick would go a long long way to making a better experience. Unfortunately, Neversoft failed to capitalize where Harmonix fell short.

First the good. The GHWT kit has awesome pads. The three "toms" are much bouncier than the Rock Band or RB2 kits, and their sound is deeper and even less of a problem than the quieted down RB2 offering. The angle of the pads is a little less steep, which provides a better experience as well. We love the pads. But that's where it ends.

The cymbals aren't very responsive and are essentially dead feeling. This is similar to the ION Drum Rocker's problem, but slightly worse. Not a huge deal, but still. The placement of the cymbals is, on the surface, fine. I tend to have a splash and a crash at about the same general vicinity. But I much prefer my ride and hi-hat on the outside of the kit (far left for hi-hat far right for ride) which is not what we end up with here. The layout of the kit makes playing the blue tom sort of awkward.

And when playing the game, a roll across the toms doesn't look as natural as in Rock Band 2 because of the way the pads are laid out. This isn't a huge deal, and it just takes some getting used to. It is a little worse when using an RB kit, as the yellow pad is never (in our experience) used as a tom. Meaning rolls across the toms will skip from red to blue to green.

Additionally, as the orange (or blue on an RB kit) cymbal is not far right, there are some times where you've got to make awkward shifts of both hands. I swear there are some songs that just make me feel like I have to play like Stewart Copeland in the video for "Can't Stand Loosing You" for no reason. Actually, that sort of makes sense as he was one of the musicians that helped out with input on the kit before it was released. Seriously though, if you're playing some 16th notes on the orange cymbal (blue on the RB kit) with your right hand and have to hit the green tom without skipping a beat on the cymbal you've got to move both hands REAL fast twice (to get your left hand back to the snare and right hand back to the cymbal). Not a huge problem, but that's just not how I'd play it if the cymbal were really out of the way of the toms and I could just hit the green tom with my left hand.


ORLY?! ION/MIDI 4TW.

So yes, we have raised cymbals, but some of the functionality of that is degraded by how close to the toms the cymbals are, and the layout can be a bit confusing. It's worse on the RB kit with GHWT because they seem to have taken the easy way out and just combined the orange and blue lanes into one so that the yellow trigger is always a cymbal and the green tom is never a cymbal. No, they didn't have to, but it would have been really nice if they had adaptively combined the orange lane with either blue or green depending on context (ride or crash as per the RB conventions). Beyond that, it would have been perfect if they could have sometimes shifted the red/blue/green rolls to be either yellow/blue/green or red/yellow/blue rolls.

So... What next. Right, star power. That sucks.

Here's the problem. You've got to play the song, ideally without missing notes. In order to activate star power you need to hit the yellow and orange cymbals at the same time (or yellow and blue on Rock Band). But this is really tough in some songs, especially songs like Dammit and Everlong. Waiting for a break to throw it in is fine in some songs, but in others it's just stupidly hard. We understand the limitations of the RB/RB2 random fills method, but there should really be some other (better) way to activate star power with the drums.

One thing that does work is accent notes. These notes are visually different and you get a bigger score if you hit them harder. It's kind of cool, and it seems to get used often for open hi-hat hits in the songs we saw it used in. It works. It's neat. Unfortunately it doesn't work with the RB2 or ION kits even though they are also pressure sensitive (it just turns this feature off with the 4 lane version).

The Instruments: The Guitar and Mic Drum Hardware Way Ups and Way Downs
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  • crash resistant - Monday, November 3, 2008 - link

    Reply:

    1: You can hit both cymbals (can't believe I misspelled that 100 times) anytime and you will NOT lose your streak. It will automatically hit whatever notes were there. Try it. You need to try it before assuming you will lose your streak. Perhaps you are trying it at a bad time and not hitting them at the same time? I find this a fun and rewarding gameplay element. The only downside is that it is harder than the solo-session that RB provides. However the downside to RB is the solo-sections are not part of the original songs and, IMO, ruin the drumming in the song.

    2: The kick will not slide if you don't push it away with your foot. You should practice going down with the foot instead of forward. As a novice drummer I found my leg to wear out faster and get knee pain after long sessions when I was carelessly kicking instead of bouncing or tapping.... Seriously- try aiming "further up" on the pedal instead of just applying random pressure on the entire thing.
    In response to this article I had a friend play who I consider, well, an animal. His pedal moved about 6 inches by the end of Soul Doubt. This guy isn't a drummer or coordinated by any means- so it was the very best "worst case" scenario I could find.
    In comparison, the RB2 pedal is crap because it feels like you have to travel twice the distance. I would prefer to hone my skills to use the GH pedal and have a much better experience than use the current RB2.
    With that said, I can't wait for GH5 or RB3's kits- assuming they are even more tweaked.

    3: The cymbals are not responsive in terms of "bounce"... I agree. They aren't brass or sheet metal... they are really thick pieces of crap. However they are 100x better than another drum to emulate a cymbal.

    4: Oh yeah.. you can go progressive with cymbals with drums... true. However it's never going to appear or feel natural. It's relatively much harder and requires practice on different kits as they are all arranged differently.
    E.g. I began drumming on a kit with a snare, two toms, and a floor tom. I got used to the 4. Then I played at a friend's house for several days and he had only 1 tom. It took some serious getting used to. Similar to having a splash cymbal front and center between your toms. It's awesome- but awkward at first.

    5: The interface loads faster time-wise and feels better overall. Changing difficulty in the middle of a song with 4 players takes, at the most, 30 seconds. Try that on RB. (oh wait you can't) hehe

    6: I was in line in front of Best Buy on Sunday morning. There were 24 people in line. After the store manager came out and asked to divide the line based on preorders, he asked for a raise of hands. I followed with this question: "HOW MANY OF US ARE BUYING THIS GAME BECAUSE THERE ARE 3 TOOL SONGS ON IT?"
    I would say... all but 5-10 at the most didn't raise their hand. Proof that GH may just be a huge marketing game. (songs, cymbals, studio, etc)
    I still love it and will buy both games until they merge or I die.
  • aGreenAgent - Saturday, November 1, 2008 - link

    I couldn't disagree more with on the drum section of the review.

    First of all, the kick pedal is substantially better than Rock Band's. I've been playing drums for years, and this is much closer to the feel of a real kick pedal. I can't get the kick to move one bit. Once I set that kick pedal on the ground, it usually takes me a few seconds to peel it back off the ground. Enormous improvement over rock band. Also, double and triple kicks on the RB pedal are almost painfully difficult, but they're easy on the GHWT pedal. This pedal just feels much more like a real pedal.

    Also, I've had no trouble playing anything, the layout of the drum kit in the game matches my real kit's almost exactly (except the ride is a little further to the left than it would be).

  • dblagent - Friday, October 31, 2008 - link

    Look on the GHWT forums and you will see a LOT of upset people with instrument problems. The drums have got some press now, and they say that new production is fixed, but it is not confirmed as of yet that is for sure.

    As for me, I purchased the guitar and game kit, and the down strum broke on the guitar after just three hours use on easy mode! This seems to be a common problem reported widely and as of yet there has been no reply from the company. I exchanged and got a new one, and it now has about 4 hours on it and the strum has started squeaking horribly on the up strums. I strum up, my wife strums down so it is getting equal wear, but now this one needs exchanged as it is too bad to play with that is for sure! This was also reported on the GHWT forums and I can now confirm it too. Moral is, maybe wait for them to sort the issues out before I can recommend purchasing.

    Lastly, the manufacturer is telling people to send in the instruments for exchange or repair, but you have to pay for the shipping! When RB had trouble they helped the customers for free and footed the bill, GH is not going to apparently. Not very cool on their part, and it is angering the early adopters who are the biggest fans. Hope they can sort all this out.

    Now to do my second exchange tomorrow. Do like the game itself though, it just works better with my old guitars! I also looked at the demo guitars on display at Best Buy and the strum is different than what you get in the retail box. It is better feeling, stronger spring and better click feedback and feels GREAT. The ones you get in the box are more mushy and feel different. The ones in the store are wired, but otherwise identical units. I assume they are wired so no batteries and no theft, but I want one of those! They actually work. Myself and two employees compared both the first bad one and the one I exchanged for and there we could all tell the difference in the strum. Strange.

  • djdjohnson - Friday, October 31, 2008 - link

    It's interesting that Rock Band is given the nod in this review. I own all of the RB and GH games, and I definitely prefer GH over RB.

    The main reason is that I find Rock Band not challenging enough. With most songs in RB, I 5-* the songs the first time through on Expert, and pass all of them on the first attempt (with a couple exceptions). In GH I 5-* a few at the beginning of a career, but by 1/3 into the career I'm barely passing the songs the first time through. Any farther and I usually have to play them a time or two before I can get it down.

    I may be off base here, but if people are able to breeze through the hardest difficulty level in a game the first time through, doesn't that take some of the fun out of it?

    My other big gripe with RB is the constant repetition of songs. When you pick the "random set list" option the game might pick a song, then that same song appears again on the next set list you have to play. If all of the songs were awesome, this wouldn't be such an annoyance, but it seems like most of the time it's the songs I don't like playing. It has made me turn off the game a few times because of it. Playing through a bad song once is frustrating enough, but to be asked to play it twice nearly in a row is enough to send me over the edge.

    And contrary to the opinion of the author of this article, I actually like the layout of the GHWT drums. I did have to run their calibration utility to get mine to work properly, but once I did they are WAY better in every way than the RB version. And I actually like the pedal better too, despite its "wobbliness." It's a lot easier on the calf muscles than the Rock Band version. No more burning leg muscles for me.
  • Woodchuck2000 - Monday, November 3, 2008 - link

    I'm with you on that one... The fundamental problem I found with RB is that all of the songs are just too easy. If I can sight-read my way through on Expert getting 5* all the way, then where's the challenge?

    I actually like the fact that I'm stuck on the last couple of songs for GH3 on expert - it's always good to have a challenge!

    Does anyone know how guitar difficulty compares with RB1 and GH3?
  • crimson117 - Friday, October 31, 2008 - link

    Regarding paying for gigs, many bands have a choice:
    1. Get hired directly by the venue/event organizers and get paid a flat rate (like playing a wedding or cruise ship)
    2. Agreeing to play at a venue for no fee and just splitting the ticket revenue with the venue
    3. Pay to rent out the venue and sell your own tickets, provide your own security, etc, taking on the risk and keeping the profits yourself.

    Phish actually got started that 3rd way. "On January 26, 1989, Phish played the Paradise Rock Club in Boston, Massachusetts. The owners of the club had never heard of Phish and refused to book them, so the band rented the club for the night. The show sold out due to the caravan of fans that had traveled to see the band."
  • DerekWilson - Monday, November 3, 2008 - link

    i've done 1) and 2) but never 3) ...

    that's a very interesting point though ...
  • Myrandex - Friday, October 31, 2008 - link

    On the last page..."We prefer the non-cartoonish look over Rock Band, but that's just a preference issue really."

    I really think RB looks a lot less cartoonish than GHWT.

    I think that I will rent this one to just play some of the cooler songs on here. I'm all about LP's "What I've Done" and the Tool songs look pretty sweet. There were some other ones on the list too that looked good, but of course there will always be some bad ones too.
  • Sanctusx2 - Friday, October 31, 2008 - link

    You mentioned that the RB2 instruments don't have XBL headset plugs. That's incorrect.

    I usually play guitar and drums with the headset plugged in and it works fine. Maybe you missed it? They are pretty small holes.
  • jnmfox - Friday, October 31, 2008 - link

    That's what she said...

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