E3 Aftermath

by Eddie Turner on July 25, 2008 2:00 AM EST

The Wii Motion Plus is an add-on peripheral for Nintendo's Wii-Mote. Extending the length of the controller by an inch and a half, the new attachment allows for enhanced precision in games. With the Wii Motion Plus, players' slightest movements, including arm orientation, will be tracked identically on-screen for a true 1:1 ratio of response. While many feel that this is what the Wii-Mote should have been from the very beginning, it's definitely better late than never. Along with its release later this year will be the first game to take full advantage of the new attachment, Wii Sports Resort. We now join the good folks at Nintendo as they show off the new game and the Wii Motion Plus in action.

Coming to PC, Xbox 360, and PS3 this Halloween is a game called Dead Space. While the gameplay you're about to see looks to be a straight-up sci-fi action title, the developers at EA Redwood Shores assure us that Dead Space is very much a survival horror game. Take a look as one of the guys from the development team talks you through a section of the game from the E3 showroom floor.

Executive Producer, Glen Schofield says of creating Dead Space, "I'd like people to walk away and say that it was the scariest video game they've ever played, and it was new and it was fresh, but it scared the crap out of them." We'll find out if Glen's wishes come true this Halloween.


Depicted in the image above is the new interface for the Xbox 360. As you can see, not only has Microsoft changed the way gamers interact with the 360, there are some interesting new features as well. First, let me bring your attention to the little guy on the left. This tab will replace Xbox LIVE's traditional gamercard. Instead of using gamerpics to differentiate you from your friends online, the 360 will now allow you to create your own custom avatar. Owners of the console will have the ability to create little people like this using hundreds of templates including pants, shirts, shoes, hats, hair color, and facial features. While this type of creativity is usually fun, implementing it into the 360 is certainly not groundbreaking. After all, we've seen the very same idea at work with the Nintendo Wii, as well as the Playstation 3 whose upcoming Home takes this a huge step forward by creating a virtual environment for its avatars to interact in, much like that of Second Life. Even so, it certainly looks like a fun feature.

The most notable new feature added to the 360's interface is its integration with Netflix. Xbox LIVE subscribers who also subscribe to Netflix will have the ability to add movies into a special Instant Queue at Netflix.com. If you meet these criteria, you'll be able to simply drag and drop your desired movie into the Instant Queue and be able to watch the film immediately through Xbox LIVE, rather like the Video On Demand service found with various cable TV providers. This is a very cool feature indeed.

Index Stalking the killer apps
Comments Locked

25 Comments

View All Comments

  • yyrkoon - Friday, July 25, 2008 - link

    " Rage has been announced as a DX9 game with no plans for DX10 support. Here's to hoping the developers have a change of heart. [Ed: Interesting to note is that Rage for the PC will apparently not use OpenGL as is standard for id Software; however, the Mac version will use OpenGL. Perhaps DirectX has reached the point where Carmack no longer feels it's a handicap, or maybe he's just throwing in the towel as one of the few remaining holdouts.]"

    Or Maybe idsoft wants to port the title to the xbox360 ?
  • JarredWalton - Friday, July 25, 2008 - link

    I've had a few debates/conversations with people online lately about the state of DX10 games. With no DX10 hardware on consoles, and with a huge installed base of DX9 hardware... plus with the Vista requirement for DX10... basically, I don't think we're coming anywhere near to utilizing what DX10 really can do. Everything so far is a DX9 game with DX10 stuff added, because no one is willing to ditch support for all the XP and DX9 user base. It's almost as bad as the state of 64-bit applications. Almost. Still, the fact that id is releasing an OpenGL version on Mac makes the use of DirectX on the PC interesting.
  • yyrkoon - Friday, July 25, 2008 - link

    Actually Jarred, what I meant was that I'm nearly positive that the xbox360 uses Direct3D 9, and there is a development kit for Directx that can be used for PC, or xbox360 titles(sorry, I do not recall the resource kit name). What I was trying to get at here was that IF IDSoft has any hopes of releasing said title for the xbox360, Directx9 *would* be the only way to go, and since this resource kit can be used for xbox360 AND PC titles . . .
  • JarredWalton - Friday, July 25, 2008 - link

    But since they're doing a Mac version, they've already got OpenGL. There's some confusion on the subject of whether or not it's really using DX9, or if it's a DX9-class OpenGL solution. Not that important in the grand scheme of things, of course, as the final game and gameplay is what matters.
  • phideo - Friday, July 25, 2008 - link

    The PC/Windows version still uses OpenGL according to John Carmack. It's a D3D9-class renderer, not a D3D9 renderer.

    "The PC version is still OpenGL, but it is possible that could change before release...I am going to at least consider OpenGL 3.0 as a target, if Nvidia, ATI, and Intel all have decent support."

    'Course, this was way back in September of 2007...

Log in

Don't have an account? Sign up now