Wrapping Up the Architecture and Efficiency Discussion

Engineering is all about tradeoffs and balance. The choice to increase capability in one area may decrease capability in another. The addition of a feature may not be worth the cost of including it. In the worst case, as Intel found with NetBurst, an architecture may inherently flawed and a starting over down an entirely different path might be the best solution.

We are at a point where there are quite a number of similarities between NVIDIA and AMD hardware. They both require maintaining a huge number of threads in flight to hide memory and instruction latency. They both manage threads in large blocks of threads that share context. Caching, coalescing memory reads and writes, and handling resource allocation need to be carefully managed in order to keep the execution units fed. Both GT200 and RV770 execute branches via dynamic predication of direction a thread does not branch (meaning if a thread in a warp or wavefront branches differently from others, all threads in that group must execute both code paths). Both share instruction and constant caches across hardware that is SIMD in nature servicing multiple threads in one context in order to effect hardware that fits the SPMD (single program multiple data) programming model.

But the hearts of GT200 and RV770, the SPA (Steaming Processor Array) and the DPP (Data Parallel Processing) Array, respectively, are quite different. The explicitly scalar one operation per thread at a time approach that NVIDIA has taken is quite different from the 5 wide VLIW approach AMD has packed into their architecture. Both of them are SIMD in nature, but NVIDIA is more like S(operation)MD and AMD is S(VLIW)MD.


AMD's RV770, all built up and pretty

Filling the execution units of each to capacity is a challenge but looks to be more consistent on NVIDIA hardware, while in the cases where AMD hardware is used effectively (like Bioshock) we see that RV770 surpasses GTX 280 in not only performance but power efficiency as well. Area efficiency is completely owned by AMD, which means that their cost for performance delivered is lower than NVIDIA's (in terms of manufacturing -- R&D is a whole other story) since smaller ICs mean cheaper to produce parts.


NVIDIA's GT200, in all its daunting glory

While shader/kernel length isn't as important on GT200 (except that the ratio of FP and especially multiply-add operations to other code needs to be high to extract high levels of performance), longer programs are easier for AMD's compiler to extract ILP from. Both RV770 and GT200 must balance thread issue with resource usage, but RV770 can leverage higher performance in situations where ILP can be extracted from shader/kernel code which could also help in situations where the GT200 would not be able to hide latency well.

We believe based on information found on the CUDA forums and from some of our readers that G80's SPs have about a 22 stage pipeline and that GT200 is also likely deeply piped, and while AMD has told us that their pipeline is significantly shorter than this they wouldn't tell us how long it actually is. Regardless, a shorter pipeline and the ability to execute one wavefront over multiple scheduling cycles means massive amounts of TLP isn't needed just to cover instruction latency. Yes massive amounts of TLP are needed to cover memory latency, but shader programs with lots of internal compute can also help to do this on RV770.

All of this adds up to the fact that, despite the advent of DX10 and the fact that both of these architectures are very good at executing large numbers of independent threads very quickly, getting the most out of GT200 and RV770 requires vastly different approaches in some cases. Long shaders can benefit RV770 due to increased ILP that can be extracted, while the increased resource use of long shaders may mean less threads can be issued on GT200 causing lowered performance. Of course going the other direction would have the opposite effect. Caches and resource availability/management are different, meaning that tradeoffs and choices must be made in when and how data is fetched and used. Fixed function resources are different and optimization of the usage of things like texture filters and the impact of the different setup engines can have a large (and differing with architecture) impact on performance.

We still haven't gotten to the point where we can write simple shader code that just does what we want it to do and expect it to perform perfectly everywhere. Right now it seems like typical usage models favor GT200, while relative performance can vary wildly on RV770 depending on how well the code fits the hardware. G80 (and thus NVIDIA's architecture) did have a lead in the industry for months before R600 hit the scene, and it wasn't until RV670 that AMD had a real competitor in the market place. This could be part of the reason we are seeing fewer titles benefiting from the massive amount of compute available on AMD hardware. But with this launch, AMD has solidified their place in the market (as we will see the 4800 series offers a lot of value), and it will be very interesting to see what happens going forward.

AMD's RV770 vs. NVIDIA's GT200: Which one is More Efficient? One, er, Hub to Rule them All?
Comments Locked

215 Comments

View All Comments

  • iamap - Friday, June 27, 2008 - link

    I'm looking to buy the 4870 from newegg when they get back in stock next week but I'm not familiar with any of the manufactures, except for Diamond, and I had problems with Diamond years ago.

    Diamond
    HIS
    Powercolor
    Sapphire Technology Limited
    VisionTek

    Any advice, especially ones to avoid?
  • feelingshorter - Friday, June 27, 2008 - link

    Go with the one with the warranty. Which would be visiontech life time warranty. Asus does offer a 3 year warranty also.
  • Nehemoth - Friday, June 27, 2008 - link

    Check this one
    http://www.tgdaily.com/content/view/38145/135/">http://www.tgdaily.com/content/view/38145/135/
  • Gannon - Thursday, June 26, 2008 - link

    No supreme commander? :-O
  • designerfx - Thursday, June 26, 2008 - link

    http://bensbargains.net/deal/69638/">http://bensbargains.net/deal/69638/


    195 -> 20$ rebate newegg -> 20$ rebate bensbargains = $155!

    To think this card will get cheaper yet!

    I'm buying one asap. This is a freakin steal at 150 bucks.
  • QEFX - Thursday, June 26, 2008 - link

    Heck, pick up 2. $310 for CF 4850s! Now there's "bang for the buck" on games that actually work properly with crossfire.
  • Jjunior130 - Thursday, June 26, 2008 - link

    can i haz quantum physix? lol
  • Mustanggt - Thursday, June 26, 2008 - link

    I was watching the 8800GT SLI and it was in the top 2 most of the test, for less than the price of 2 4870s i could pick up a SLI board and another 8800 GT. perhaps also a E8400 to equal the $600 on 2 of these 4870s in CF. I am talking about the resolution i use that the 8800GT was looking very good in SLI 1680x1050
  • BusterGoode - Thursday, June 26, 2008 - link

    I'd like to see the differnce the GDDR5 made and since clocking the 4850 up may not be possible right now it would be nice to see the 4870 slowed down. If this has been asked or done sorry so much info pouring out now it is hard to keep up, thanks!
  • DerekWilson - Sunday, June 29, 2008 - link

    this is an interesting request ... we'll look at the possibility ...

Log in

Don't have an account? Sign up now