That Darn Compute:Texture Ratio

With its GT200 GPU, NVIDIA increased compute resources by nearly 90% but only increased texture processing by 25%, highlighting a continued trend in making GPUs even more powerful computationally. Here's another glance at the GT200's texture address and filter units:

Each TPC, of which there are 10, has eight address and eight filter units. Now let's look at RV770:

Four address and four filter units, while AMD maintains the same 1:1 address-to-filter ratio that NVIDIA does, the ratio of compute-to-texture in RV770 is significantly higher.

AMD RV770 AMD RV670 NVIDIA GT200 NVIDIA G92
# of SPs 160 64 240 128
Texture Address/Filter Units 40 / 40 16 / 16 80 / 80 64 / 64
Compute to Texture Ratio 4:1 4:1 3:1 2:1

The table above illustrates NVIDIA's trend of increasing the compute to texture ratio from 2:1 in G92 to 3:1 in GT200. AMD arguably overshot with RV670 and its 4:1 ratio and thus didn't need to adjust it with RV770. Even while staying still at 4:1 with RV770, AMD's ratio is still more aggressively geared towards compute than NVIDIA's is. That does mean that more texture bound games will do better on NVIDIA hardware (at least proportionally), while more compute intensive games may do better on RV770.

AMD did also make some enhancements to their texture units as well. By doing some "stuff" that they won't tell us about, they improved the performance per mm^2 by 70%. Texture cache bandwidth has also been doubled to 480 GB/s while bandwidth between each L1 cache and L2 memory is 384 GB/s. L2 caches are aligned with memory channels of which there are four interleaved channels (resulting in 8 L2 caches).

Now that texture units are linked to both specific SIMD cores and individual L1 texture caches, we have an increase in total texturing ability due to the increase in SIMD cores with RV770. This gives us a 2.5x increase in the number of 8-bit per component textures we can fetch and bilinearly filter per clock, but only a 1.25x increase in the number of fp16 textures (as fp16 runs at half rate and fp32 runs at one quarter rate). It was our understanding that fp16 textures could run at full speed on R600, so the 1.25x increase in performance for half rate texturing of fp16 data makes sense.

Even though fp32 runs at quarter rate, with the types of texture fetches we would need to do, AMD says that we could end up being external memory bandwidth bound before we are texture filtering hardware bound. If this is the case, then the design decision to decrease rates for higher bit-depth textures makes sense.

  AMD RV770 AMD RV670
L1 Texture Cache 10 x 16KB (160KB total) 32KB
L2 Texture Cache I can has cache size? 256KB
Vertex Cache ? 32KB
Local Data Share 16KB None
Global Data Share 16KB ?

 

Even though AMD wouldn't tell us L1 cache sizes, we had enough info left over from the R600 time frame to combine with some hints and extract the data. We have determined that RV770 has 10 distinct 16k caches. This is as opposed to the single shared 32k L1 cache on R600 and gives us a total of 160k of L1 cache. We know R600's L2 cache was 256k, and AMD told us RV770 has a larger L2 cache, but they wouldn't give us any hints to help out.

Building a RV770 Derek Gets Technical Again: Of Warps, Wavefronts and SPMD
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  • iamap - Friday, June 27, 2008 - link

    I'm looking to buy the 4870 from newegg when they get back in stock next week but I'm not familiar with any of the manufactures, except for Diamond, and I had problems with Diamond years ago.

    Diamond
    HIS
    Powercolor
    Sapphire Technology Limited
    VisionTek

    Any advice, especially ones to avoid?
  • feelingshorter - Friday, June 27, 2008 - link

    Go with the one with the warranty. Which would be visiontech life time warranty. Asus does offer a 3 year warranty also.
  • Nehemoth - Friday, June 27, 2008 - link

    Check this one
    http://www.tgdaily.com/content/view/38145/135/">http://www.tgdaily.com/content/view/38145/135/
  • Gannon - Thursday, June 26, 2008 - link

    No supreme commander? :-O
  • designerfx - Thursday, June 26, 2008 - link

    http://bensbargains.net/deal/69638/">http://bensbargains.net/deal/69638/


    195 -> 20$ rebate newegg -> 20$ rebate bensbargains = $155!

    To think this card will get cheaper yet!

    I'm buying one asap. This is a freakin steal at 150 bucks.
  • QEFX - Thursday, June 26, 2008 - link

    Heck, pick up 2. $310 for CF 4850s! Now there's "bang for the buck" on games that actually work properly with crossfire.
  • Jjunior130 - Thursday, June 26, 2008 - link

    can i haz quantum physix? lol
  • Mustanggt - Thursday, June 26, 2008 - link

    I was watching the 8800GT SLI and it was in the top 2 most of the test, for less than the price of 2 4870s i could pick up a SLI board and another 8800 GT. perhaps also a E8400 to equal the $600 on 2 of these 4870s in CF. I am talking about the resolution i use that the 8800GT was looking very good in SLI 1680x1050
  • BusterGoode - Thursday, June 26, 2008 - link

    I'd like to see the differnce the GDDR5 made and since clocking the 4850 up may not be possible right now it would be nice to see the 4870 slowed down. If this has been asked or done sorry so much info pouring out now it is hard to keep up, thanks!
  • DerekWilson - Sunday, June 29, 2008 - link

    this is an interesting request ... we'll look at the possibility ...

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