The Card

The GeForce 8800 GT, whose heart is a G92 GPU, is quite a sleek card. The heatsink shroud covers the entire length of the card so that no capacitors are exposed. The card's thermal envelop is low enough, thanks to the 65nm G92, to require only a single slot cooling solution. Here's a look at the card itself:



The card makes use of two dual-link DVI outputs and a third output for analog HD and other applications. We see a single SLI connector on top of the card, and a single 6-pin PCIe power connector on the back of the card. NVIDIA reports the maximum dissipated power as 105W, which falls within the 150W power envelope provided by the combination of one PCIe power connector and the PCIe x16 slot itself.

The fact that this thing is 65nm has given rise to at least one vendor attempting to build an 8800 GT with a passive cooler. While the 8800 GT does use less power than other cards in its class, we will have to wait and see if passive cooling will remain stable even through the most rigorous tests we can put it through.

Earlier this summer we reviewed NVIDIA's VP2 hardware in the form of the 8600 GTS. The 8800 GTX and GTS both lacked the faster video decode hardware of the lower end 8 Series hardware, but the 8800 GT changes all that. We now have a very fast GPU that includes full H.246 offload capability. Most of the VC-1 pipeline is also offloaded by the GPU, but the entropy encoding used in VC-1 is not hardware accelerated by NVIDIA hardware. This is less important in VC-1, as the decode process is much less strenuous. To recap the pipeline, here is a comparison of different video decode hardware:



NVIDIA's VP2 hardware matches the bottom line for H.264, and the line above for VC-1 and MPEG-2. This includes the 8800 GT.

We aren't including any new tests here, as we can expect performance on the same level as the 8600 GTS. This means a score of 100 under HD HQV, and very low CPU utilization even on lower end dual core processors.

Let's take a look at how this card stacks up against the rest of the lineup:

Form Factor 8800 GTX 8800 GTS 8800 GT 8600 GTS
Stream Processors 128 96 112 32
Texture Address / Filtering 32 / 64 24 / 48 56 / 56 16 / 16
ROPs 24 20 16 8
Core Clock 575MHz 500MHz 600MHz 675MHz
Shader Clock 1.35GHz 1.2GHz 1.5GHz 1.45GHz
Memory Clock 1.8GHz 1.6GHz 1.8GHz

2.0GHz

Memory Bus Width 384-bit 320-bit 256-bit 128-bit
Frame Buffer 768MB 640MB / 320MB 512MB / 256MB 256MB
Transistor Count 681M 681M 754M 289M
Manufacturing Process TSMC 90nm TSMC 90nm TSMC 65nm TSMC 80nm
Price Point $500 - $600 $270 - $450 $199 - $249 $140 - $199


On paper, the 8800 GT completely gets rid of the point of the 8800 GTS. The 8800 GT has more shader processing power, can address and filter more textures per clock, and only falls short in the number of pixels it can write out to memory per clock and overall memory bandwidth. Even then, the memory bandwidth advantage of the 8800 GTS isn't that great (64GB/s vs. 57.6GB/s), amounting to only 11% thanks to the 8800 GT's slightly higher memory clock. If the 8800 GT does end up performing the same, if not better, than the 8800 GTS then NVIDIA will have truly thrown down an amazing hand.

You see, the GeForce 8800 GTS 640MB was an incredible performer upon its release, but it was still priced too high for the mainstream. NVIDIA turned up the heat with a 320MB version, which you'll remember performed virtually identically to the 640MB while bringing the price down to $300. With the 320MB GTS, NVIDIA gave us the performance of its $400 card for $300, and now with the 8800 GT, NVIDIA looks like it's going to give us that same performance for $200. And all this without a significant threat from AMD.

Before we get too far ahead of ourselves, we'll need to see how the 8800 GT and 8800 GTS 320MB really do stack up. On paper the decision is clear, but we need some numbers to be sure. And we can't get to the numbers until we cover a couple more bases The only other physical point of interest about the 8800 GT is the fact that it takes advantage of the PCIe 2.0 specification. Let's take a look at what that really means right now.

G92: Funky Naming for a G80 Derivative The First PCIe 2.0 Graphics Card
Comments Locked

90 Comments

View All Comments

  • defter - Monday, October 29, 2007 - link

    Yes it has VP2 processor for video decoding. But why would you need a fast gaming card for HTPC? Wouldn't 8400/8600 be a cheaper/cooler solution?
  • Hulk - Monday, October 29, 2007 - link

    Thanks for the reply.
    This card looks to be pretty cool running and when not running 3D intensive apps I'm sure power consumption and noise is really low.
    So it might be nice to be able to play a little on a 52"LCD!
  • DerekWilson - Monday, October 29, 2007 - link

    also, if you go with a less powerful card for HD HTPC you'll want at minimum the 8600 GTS -- which is not a good card. The 8800 GT does offer a lot more bang for the buck, and Sparkle is offering a silent version.
  • spittledip - Monday, October 29, 2007 - link

    Nothing like cherry picking the games... I don't understand why games like Stalker and Prey weren't tested as the 2900XT has superior performance on those titles, as well as other titles. Seems like a biased test.
  • AssBall - Monday, October 29, 2007 - link

    They didn't test The Sims2 or DeerHunter either...
  • DerekWilson - Monday, October 29, 2007 - link

    lol ... stalker and prey?

    we tested quake wars, which is effectively updated prey (id's engine).

    and stalker runs better on nvidia hardware -- when tested properly (many people use demo flybys that point up at the sky way too much rather than fraps run throughs).
  • abe88 - Monday, October 29, 2007 - link

    Hmmm I thought ATI's RV630 and RV610 chips both support PCI-E 2.0?
  • Wirmish - Monday, October 29, 2007 - link

    Yeah but it's not worth mentioning because theses GPU are not from nVidia.
  • defter - Monday, October 29, 2007 - link

    quote:

    The G92 is fabbed on a 65nm process, and even though it has fewer SPs, less texturing power


    G92 has the same amount of SPs and MORE texturing power (twice as many addressing units) than G80. However, 8800GT card has some SPs and texture units disabled.

  • DerekWilson - Monday, October 29, 2007 - link

    well, first, if G92 has those units disabled, then it can't claim them.

    second, NVIDIA would not confirm that the G92 as incarnate on 8800 GT has units disabled, but it is fair to speculate that this configuration was chosen to work out yields on their first 65nm part.

Log in

Don't have an account? Sign up now