Gaming Performance

As usual, gaming performance was tested with a variety of current games. We ran our benchmarks at a 1280x1024 resolution with high quality settings

Battlefield 2

This benchmark is performed using DICE's built-in demo playback functionality with additional capture capabilities designed in house. During the benchmark, the camera switches between players and vehicles in order to capture the most action possible. There is a significant amount of smoke, explosions, and vehicle usage as this a very GPU intensive Battlefield 2 benchmark. We run Battlefield 2 using medium quality graphics settings available in the video settings. The game itself is best experienced with average in-game frame rates of 35 and up.

Gaming Performance - Battlefield 2

Half Life 2: Episode One

We use the built-in timedemo feature to benchmark the game. Our timedemo consists of starting at the bottom of the hill near the lake and ending in the old church. The Source engine timedemo feature is similar to the nettimedemo of Id's Doom 3 engine, in that it plays back more than just the graphics. The visual quality settings were set to high or medium where possible with HDR off. While the Source engine is notorious for giving great frame rates for almost any hardware setup, we find the game isn't as enjoyable if it isn't running at 30fps or above.

Gaming Performance - Half Life 2

Prey

Prey offers some superb action sequences, unique weapons and characters, and is a visually stunning game at times. It still requires a very good GPU to run it with all of the eye candy turned on. We set all graphic settings to their maximum except for AA/AF and utilize a custom timedemo that takes place during one of the more action oriented sequences. We generally find the game to be enjoyable with an average frame rate above 35fps.

Gaming Performance - Prey

Supreme Commander

Supreme Commander is one of the favorite real time strategy games around the office as it continues to provide a great deal of replay value and the graphics are very good once the eye candy is turned on. What we especially like about the game is the fact that it can bring the best system to its knees and that fact makes it a great system benchmark. This particular game requires both a very good CPU and GPU when playing the game at anything above 1024x768 with decent settings. We utilize the game's built-in benchmark and generally find the game to be enjoyable with an average frame rate above 25fps.

Gaming Performance - Supreme Commander

Gaming Summary

Although the X38 board consistently finishes first in all of our benchmarks, the differences only average around 1% to 2% at this time. We fully expect the retail level boards to improve upon these scores by a couple of percent, but the net result is that GPU choice will still be a much bigger consideration than the motherboard chipset. Once we receive the shipping BIOS and retail board, we will revisit these same games and provide CrossFire results against the P35 and 975X equipped boards.

Real-World Application Performance First Thoughts
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  • RamarC - Tuesday, September 4, 2007 - link

    THG is crap now. I'm surprised they haven't started 'reviewing' calculators (TI-35X, worth the extra $5?) or some other nonsense.

    Gamewise, I hope AT replaces HL2 with Bioshock to keep up-to-date. (Practically every video card can break 100fps on HL2.)
  • JarredWalton - Tuesday, September 4, 2007 - link

    Working on Bioshock, although I don't know that I'll drop HL2. Completely different engines, people, even if they're both playable via Steam. Bioshock is Unreal Engine 3, remember, and I think we'll keep using Lost Coast until Episode 2 comes out. Bioshock unfortunately requires the use of FRAPS - or fortunately depending on your perspective? Anyway, it runs surprisingly well at max details and high resolutions... it's not a game that needs 100+ FPS by any stretch. I've played through some of it on an X1900 XT at 2560x1600 and found it to be acceptable, for example.

    I will be using Bioshock in future laptop articles for sure, as well as any system reviews. I would assume Gary and others will use it as well.
  • Dismalis - Tuesday, September 4, 2007 - link

    I just REALLY hope that Gigabyte will release an X38 combo model with support both DDR2 and DDR3 memory... Just like GA-P35C-DS3R.
    Do you think that's going to happen?
  • mostlyprudent - Tuesday, September 4, 2007 - link

    Gary,

    When you said "we found the stability, performance, and compatibility of this early engineering sample to be better than several retails boards we are currently testing" were you refering to other X38 boards, or P35 boards, or what?
  • JarredWalton - Tuesday, September 4, 2007 - link

    Retail non-X38 boards. Probably some of the uATX stuff he's testing, as well as P35, judging by what else he's working on.
  • Vidmar - Tuesday, September 4, 2007 - link

    From the pictures we saw from Computex this board had an eSata connector on the back, but now I don't see one. Instead it looks like two firefire ports are there.

    I do love that they have six USB connectors on the back. It's the one feature that I appreciate on my LanParty nF4 Ultra-D.

    I would also love to see a direct comparison between the DDR2 and the DDR3 (GA-X38T-DQ6) version of this board. I wonder if the x38 would make a difference in that area.

    Thanks for the preview.
  • Jodiuh - Tuesday, September 4, 2007 - link

    Actually, I think there's 8 USB ports! It's good to see my recent purchase of Abit IP35 Pro will serve my needs well into 2008 too. :D How much longer will we wait for the P35 roundup?
  • strikeback03 - Tuesday, September 4, 2007 - link

    Looks to me like there are 4 USB, 4 eSata, 2 RJ-45 and 2 Firewire.
  • Vidmar - Tuesday, September 4, 2007 - link

    Hmmm could be now that you mention it. I'm not sure that I could ever find a need for 4 eSata connections.

    Here is what the board looked like back at Computex:
    http://www.anandtech.com/tradeshows/showdoc.aspx?i...">http://www.anandtech.com/tradeshows/showdoc.aspx?i...

    Quite a few changes it seems. Gary/Jarred care to enlighten us as to which layout we can expect to see in retail?
  • Missing Ghost - Tuesday, September 4, 2007 - link

    I think you're right.

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