Gaming Benchmarks - Direct3D

There are an incredible number of tests we wanted to run in order to explore all the different aspects of gaming on Vista versus gaming on XP both in 32- and 64-bit modes. For this first look, however, we will be sticking with single card setups on Vista x86, Vista x64, and Windows XP x86. In the future, we plan on looking at multi-GPU performance as well as the performance of games on Windows XP x64. With Vista, Microsoft has improved the gaming on 64-bit landscape significantly, and we would like to see just how far we have come.

For now, we will be looking at a selection of cards from AMD and NVIDIA: five cards from the Radeon X1K series and five cards from the GeForce 7 series, as well as both current 8800 parts. These tests will look at GPU and CPU limited situations, and we will be comparing Vista x86 with Windows XP as well as Vista x64 to see where there are any differences. We will also look at resolution scaling on each of our three test operating systems, but only with two cards representing AMD and NVIDIA: the X1950 XTX and 8800 GTX.

In terms of APIs, one DirectX and one OpenGL game will be tested. Oblivion will represent the MS API, while Quake 4 will be showing off OpenGL performance on Vista. We have also taken a look at a native 64-bit game. Valve's Half-Life 2: Lost Coast will be run on all three operating systems in native mode. We would like to have compared HL2:LC running in WoW at 32-bit under x64, but we have not been able to figure out how to test it without running in 64-bit mode yet.

First up is Oblivion performance. DirectX performance should be as close as possible to Windows XP performance as this is Microsoft's baby. First, let's take a look at Vista x86 numbers divided by Windows XP scores for CPU limited and GPU limited cases. This will give us the speed up (numbers above one) or slow down (numbers less than one) as compared to Windows XP. Just remember that there is some normal fluctuation in performance on both sides, so we could see a wider margin of error here than in our standard comparisons.

Vista Gaming Performance Normalized to XP

Vista Gaming Performance Normalized to XP

For CPU bound tests, almost every card performs better under Windows Vista than under Windows XP; the lone exception is the X1900 XT 256MB. This indicates that Vista is better able to provide system resources to DirectX games, which is actually quite surprising considering the overhead that Vista adds to the system.

When we take a look at the GPU bound case, we see almost the opposite with only the 8800 GTS performing better than it does on Windows XP. This does line up with what we would expect. There is more involvement from the OS in the rendering pipeline and less direct access to the hardware by games. Vista is now able to manage graphics memory and graphics drivers must support sharing of hardware resources between multiple programs. Luckily, the differences aren't that huge. While the hardcore gamers won't be happy with any performance loss, Microsoft is betting that in the long term the advantages will outweigh the loss in framerate.

Now let's take a look at how Vista stacks up against XP in an x86 vs. x64 comparison

Vista x64 Gaming Performance Normalized to XP

Vista x64 Gaming Performance Normalized to XP

On the CPU limited results, most of the cards again run faster on Vista x64. This is frankly amazing, as even Microsoft expects performance to be slightly slower on Vista. In the GPU limited results, we see basically a random scattering of cards that are slightly slower or faster under Vista x64. Given that Oblivion is a 32-bit application running in WoW, we would be pretty happy with only small performance losses, and any performance improvements are unexpected but welcome. All in all, x64 performance looks good, and we haven't seen the types of compatibility and stability issues between the two that we did with XP x64.

Last up for Oblivion is resolution scaling.



Both the 8800 GTX and X1950 XTX scale very similarly across platforms. There does seem to be more difference in CPU limited settings, while performance seems to converge as resolution increases.

Graphical Gotchas Gaming Benchmarks - OpenGL and x64
Comments Locked

105 Comments

View All Comments

  • haplo602 - Monday, February 5, 2007 - link

    Yes I am biased. I am fed up with MS. All the delay was for what purpose ?
    Yes please, point me to the documentation, I'd be glad to learn something.
  • vailr - Thursday, February 1, 2007 - link

    A quick look on Newegg shows the least expensive DX 10 cards (all NVIDIA 8800 based) are priced around $400. When can we expect to see DX 10 cards costing: <$200?
  • Brazos - Friday, February 2, 2007 - link

    I believe that Nvidia is releasing a broader range of directx 10 gpu's in March. They're supposed to be for the low - mid range video cards.
  • PrinceGaz - Thursday, February 1, 2007 - link

    quote:

    BitLocker is the only feature that the Ultimate edition has that no other edition has, but given it requires a Trusted Platform Module to be used...

    Vista Enterprise/VLK also includes BitLocker, it is not a feature unique to Ultimate Edition, but like you say it requires a TPM to be used and if I had a TPM on my mobo, I certainly wouldn't have the hateful chip enabled.

    quote:

    So far however this does not appear to be the case for Vista, as Microsoft has done away with VLK in favor of requiring activation on all copies, with the Enterprise version of Business using a keyserver. The lack of an immediately piratable version of Vista will undoubtedly slow its adoption compared to XP, and the Business versions' popularity will not be as lopsided.

    Before you say that Vista Enterprise is not a copy that any of us are likely to personally choose, because unlike XP it still requires activation, bear in mind that Enterprise edition activation is rather different from other versions and likely to be the first that is cracked indefinitely. Given that you also recommended Vista Business as the preferred version of Vista for experienced users unwilling to pay the extra for Ultimate, that makes Enterprise even more viable as it includes a superset of Vista Business features and the only things it is missing from Ultimate are a few entertainment oriented apps that no one will miss. That's not to say I condone unlicensed use of Vista Enterprise, I'd never say anything like that here, but I think the use of it may be a lot more prelavent than the article suggests.
  • stash - Friday, February 2, 2007 - link

    quote:

    Vista Enterprise/VLK also includes BitLocker, it is not a feature unique to Ultimate Edition, but like you say it requires a TPM to be used and if I had a TPM on my mobo, I certainly wouldn't have the hateful chip enabled.

    BitLocker does NOT require a TPM chip. It can also use a usb flash drive to store the key material.
  • Ryan Smith - Saturday, February 3, 2007 - link

    BitLocker requires a TPM chip. This confused us at first too when we were working on the article, but the documentation in Vista for BitLocker clearly states a TPM chip is required. If it's a 1.2 chip or higher the key is stored on the chip, otherwise it's stored on the flash drive.

    If it was possible to use BitLocker without a TPM chip, we would have more than likely thrown in some BitLocker benchmarks.
  • mlambert890 - Saturday, February 3, 2007 - link

    You're wrong Ryan. BitLocker does NOT require TPM chip. You can store the decrypt AND recovery keys on a USB FOB. Just go here and read scenario 3:

    http://technet2.microsoft.com/WindowsVista/en/libr...">http://technet2.microsoft.com/WindowsVi...57-b031-...
  • Ryan Smith - Saturday, February 3, 2007 - link

    Interesting; we looked for something like this when we were doing the prep for this article and came up empty-handed. It's nice to see it's there, though I'm not sure for the reason on why MS would go out of their way to disable this option and not leave any instructions in the Vista help on how to enable it. Thanks for the link.
  • stash - Saturday, February 3, 2007 - link

    Couple of reasons:

    First, it is a hell of a lot more secure to use a TPM to store key material than a USB flash drive. A TPM is essentially a smartcard soldered directly to your motherboard. It is physically and logically tamper-resistant.

    Secondly, BitLocker will only do repudiation checks of the system files with a TPM. When using a TPM. the hashes of certain system files are stored in the TPM. On boot, they are compared and if they have been changed, the user will be notified.

    So, are you going to answer my question about which common 3rd party apps require admin rights to work properly? Cause right now, my impression of that comment is that it is pure FUD.
  • LoneWolf15 - Friday, February 2, 2007 - link

    I was concerned about this too, but my new issue of MaximumPC shows how to use Vista's BitLocker without a TPM.

    Instead of the TPM holding the security key, you need a thumbdrive to do it instead. Doesn't require a high-capacity one, so any cheapie should do (though I'd choose one with a somewhat bulletproof casing to ensure you never break it and end up screwed).

Log in

Don't have an account? Sign up now