We're going to dispense with a lot of the introductory commentary for all of our gaming benchmarks, as we already have a ton of material to present. At this point, most of you are already familiar with what benchmarks we use and how they are run. If not, you should easily be able to find the information in a previous article. So, rather than adding hundreds of words of repeat text, we're just going to cut straight to the chase and talk about performance.

Company of Heroes Performance

Company of Heroes

Company of Heroes - Power Consumption

Company of Heroes - Performance per Watt

Starting with Company of Heroes, we have a game that really stresses the graphics card at higher settings, though in the past we've also shown that it tends to be CPU limited with different detail settings. Running maximum details, all of the cards still managed to deliver acceptable gameplay at 1600x1200 or lower resolutions. 1920x1440 is still playable as well, but if you have a 30 inch LCD running 2560x1600 and you want to run with antialiasing, you're really going to need a GeForce 8800 series card. The GeForce 8800 is clearly more powerful than anything ATI currently offers, which is to be expected as it's a next-generation card competing with current generation hardware. What's impressive is that the 8800 GTX is basically as fast running 2560x1600 as the GeForce 7900 GTX or Radeon X1950 XTX running at 1600x1200. Put another way, a single 8800 GTX is over twice as fast as a single X1950 XTX in all of the tested resolutions, and it's also about twice as fast as a 7900 GTX.

As far as multiple graphics card configurations go, Company of Heroes currently did not show any performance improvements. Most likely that means that NVIDIA and ATI drivers have not been properly optimized for this game at present. This is a problem that occurs periodically with new titles, and it's always frustrating to get a new game only to find out that it isn't properly using your hardware -- especially if you've shelled out the money for dual graphics cards. This is why we have repeatedly recommended in the past that you purchase a faster single graphics card rather than moving to dual GPUs, up to the point where you basically have the fastest single graphics card available. GeForce 8800 GTX now holds the title of fastest single GPU, so if you were previously looking to spend $800 on a couple of GPUs, you should seriously consider a single 8800 GTX instead. The DirectX 10 support is merely icing on the cake.

The Test F.E.A.R. Performance
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  • DerekWilson - Thursday, November 09, 2006 - link

    i'm sure there was a lot burried in there ... sorry if it wasn't easy to find.

    8800 gtx and gtx are both no louder than 7900 gtx. 1950 xtx still takes the cake for loudest graphics card around by a long shot -- especially after it heats up in a game.
    Reply
  • crystal clear - Thursday, November 09, 2006 - link

    My comments in Daily Tech on this subject-

    More "G80" Derivatives in February R
    E: More info would be nice
    By crystal clear on 11/8/06, Rating: 2
    By crystal clear on 11/8/2006 8:03:43 AM , Rating: 2

    If you link VISTA -SANTA ROSA platform-Core2DUO(merom)CPU line up(T7300,7500,7700 models)then a matching Graphics card
    to complete the link.

    So a G80 for laptops/notebooks?

    The pairing of Intels Santa Rosa platform with Vista in the 2Q 07 is next big thing for the first tier notebook manufacturers & all they need is a matching G80 for this setup.

    Unquote-
    Nvidia currently caters to Desktop requirement/needs with the new G80 releases,wonder how the notebook/server versions will be-with Vista ofcourse.



    Reply
  • yyrkoon - Thursday, November 09, 2006 - link

    Vitual memory is probably a good thing for most cases, but in the graphics arena, this *could* potentially make for sloppy/ bad coding practises. Knowing a lot of game devers (some of which actually work for well known companies), I've heard them from time to time complain about maxing a 16x PCI-E pipe. What I'm trying to say here, is that while it would be a good thing for never having to run out of texture memory, but that system memory, and definately the swap disk can not hold a candle to the memory bandwidth that most Video cards are capable of. End result, is that you definately *will* get a performance hit. All this, and we already know the memory bandwidth capabilities of modern PCs, suffice it to say, the most we'll see from current systems is what ? 12-13K GB/s ? Even a 7800GS can do roughly 35 GB/s on card. A 7600GT ? 22GB/s ?

    Still I think Directx10 is a very good thing, and as I didnt read the whole article, perhaps a missed a little ? Reason being, I've been reading about Directx10 since April, and a friend of mine was privy to some of this information after an interview with ATI.

    http://www.gamedev.net/reference/programming/featu...">http://www.gamedev.net/reference/programming/featu...
    Reply
  • saratoga - Thursday, November 09, 2006 - link

    I don't know how they threading really works, but its quite possible VM support is required in order to allow multiple threads to run without stepping all over each other,. Reply
  • saratoga - Thursday, November 09, 2006 - link

    Sorry, should read "I don't know how THEIR threading works" Reply
  • falc0ne - Thursday, November 09, 2006 - link

    I don't know what is the problem but I'm really unable to see the images within the latest articles from Anand...Can anyone give me a suggestion? What might be the cause of that?
    The thing is I'm really, really interested in these articles and I need to see those images. Thanks
    Reply
  • yyrkoon - Thursday, November 09, 2006 - link

    Oh, er, then in the options tab of Firefox, (tools->options->content) check the "load images" check box ;) Reply
  • falc0ne - Thursday, November 09, 2006 - link

    well...it would've been simple but I'm afraid is not that...It might be the addblock extension from firefox, other than that I have nooo ideeea...Well I will use the IE tab option instead and load the pages using IE 7. Thanks anyway:) Reply
  • yyrkoon - Thursday, November 09, 2006 - link

    Checked the exceptions list ? I know that firefox makes it really simple to block images from a site (to a point of being too easy). Reply
  • JarredWalton - Thursday, November 09, 2006 - link

    If you've got AdBlock on Firefox, press Ctrl+Shift+A and you can see what it's blocking. If it blocks the images.anandtech.com stuff, you can then see which RegEx isn't working right and edit that. Reply

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