NVIDIA's GeForce 8800 (G80): GPUs Re-architected for DirectX 10by Anand Lal Shimpi & Derek Wilson on November 8, 2006 6:01 PM EST
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In our game tests, in every game we enabled the highest level of quality possible as far as features and effects are concerned. Where it was an option we enabled 16xAF in game. In games with "texture filtering" settings (like Battlefield 2) we endabled the highest level of filtering in game. In Oblivion we forced 16xAF in the control panel.
With the exception of Oblivion, we enabled AA in all our general performance tests. Where we were given the option, we chose 4xAA. In Black & White 2 and Company of Heroes we enabled AA in game (High for BW2 and Enabled for CoH).
|CPU:||Intel Core 2 Extreme X6800 (2.93GHz/4MB)|
EVGA nForce 680i SLI
|Chipset:|| NVIDIA nForce 680i SLI
Intel 126.96.36.1997 (Intel)
NVIDIA nForce 9.35
|Hard Disk:||Seagate 7200.7 160GB SATA|
|Memory:||Corsair XMS2 DDR2-800 4-4-4-12 (1GB x 2)|
ATI Catalyst 6.10
NVIDIA ForceWare 96.97
NVIDIA ForceWare 91.47 (G70 SLI)
|Desktop Resolution:||2560 x 1600 - 32-bit @ 60Hz|
|OS:||Windows XP Professional SP2|
A Few Words about Performance Per Watt
In the coming performance pages we will be looking at the performance of the 8800 series of graphics cards as well as power consumption and performance per watt of our test systems. Note that the power consumption and performance per watt we are reporting is for the entire system, and not just the GPU, so while you don't get an idea of the performance per watt of the GPU alone, you do get an idea of the performance per watt of the entire system configured as we have. This is an important distinction to keep in mind as performance per watt of the GPU alone could be very different than what we're reporting here. What these numbers will tell you however is the most power efficient setup we have configured here today.