The Wireless Controllers

Microsoft implemented a proprietary 2.4GHz RF protocol for use with wireless controllers and the Xbox 360.  The $399 Xbox 360 comes with a single wireless controller, while the $299 core system features a wired controller; regardless of what it comes with, all Xbox 360 units feature support for up to four wireless controllers. 


Click to Enlarge

Amazingly enough, even loaded with a battery pack, the wireless Xbox 360 controllers are lighter than the smaller Xbox S controllers.  The new controllers are extremely well designed and mark a true evolution from the original gargantuan Xbox controllers that debuted 4 years ago. 


Click to Enlarge

The RF transmitter and receiver antennae are located at the front of the Xbox 360, behind the power button:


Click to Enlarge

The Xbox 360 Chipset Storage Devices
Comments Locked

91 Comments

View All Comments

  • fuzzynavel - Wednesday, November 16, 2005 - link

    Thanks for the article....shame slash-dot has killed your bandwidth!!

    Seems like a good point about overheating...maybe worth waiting till 65nm chips start showing up...won't get one in the UK till way after christmas anyway!!(haven't pre-ordered)
  • Face27 - Wednesday, November 16, 2005 - link

    Is it my connection or is anandtech being really slow, its not loading any of the pictures which is what I wanna look at. I'm guessing this is quite a popular article.
  • zech - Wednesday, November 16, 2005 - link

    The article was slashdotted:
    http://games.slashdot.org/games/05/11/16/1432205.s...">http://games.slashdot.org/games/05/11/1...5.shtml?...

    Anandtech's servers aren't handling this /. very well. But this is one of the first Xbox360 interal reviews (in a PC-hardware sort of fashion), so I'm sure every Xbox360 forum out there is posting links to it.
  • ItsOnlyMonday - Wednesday, November 16, 2005 - link

    Yes, these pictures are on multiple forums, somee even lack proper credits.. :-\
  • gamigin - Wednesday, November 16, 2005 - link

    [quote]
    game developers shouldn't run into capacity limitations on Xbox 360 discs anytime soon
    [/quote]

    Prominent game developers disagree

    From "http://www.eurogamer.net/article.php?article_id=56...">http://www.eurogamer.net/article.php?article_id=56.... Note that this interview was before the next gen console debate in 2004.
    [quote]
    The danger is currently the storage medium (DVD), and one we thing we’re all praying for in the next round of hardware is that they don’t just go, ‘It’s DVD again’. We’ve done some clever stuff with compressing it, but we were virtually full on the disc with Vice City – this time we’re overfilling the disc to the max.”
    [/quote]
  • quanta - Wednesday, November 16, 2005 - link

    If the developers worry about that much on not enough space to store sound samples, they should have invested on text to speech technology a long time ago, instead of relying on prerecorded sample. Unlike the cheesy Macintalk TTS in the 1980s, modern TTS can accurately simulate human speeches, even the emotional tones. Hey, Ananova uses it, does it not? That way the developers don't even have to worry about rehiring dead/retired/on-strike workers doing voices for games based on century-old movies!
  • gamigin - Wednesday, November 16, 2005 - link

    Voice synthesis is great but it's really not at the point of replacing voice actors for dramatic games. Can you imagine watching a movie with the voices of your favorite actor dubbed in by a computer? Not quite the same.

    Also, it's more than just voice overs; a lot of space is used for graphics, models, textures, landscapes, animation data, sound effects, and music.

    Most current games don't need more capacity than standard DVD at the moment but some definitely do and others could at least take advantage of it.
  • quanta - Wednesday, November 16, 2005 - link

    Actually, the emotionalal aspect of TTS is already been done by http://www.computing.dundee.ac.uk/staff/irmurray/s...">various people. In fact, many commercial grade TTS software that supports http://www.w3.org/TR/speech-synthesis/">SSML already able generate emotionally sounding voices. It's not Microsoft's fault that game developers don't try to use/refine the existing TTS engines to make them usable for voice acting applications.
  • Xenoterranos - Thursday, November 17, 2005 - link

    Ywah, sure, but can you get a computer to do a dead-on Ray Liotta? I think not my friends, I think not!
  • quanta - Tuesday, December 6, 2005 - link

    Why don't you try it first before commenting? You can find some demos on http://www.nuance.com/realspeak/rvoice/english.asp">Nuance rVoice's site. Depending on the title, the TTS voices sound better than the real live voices in some games.

Log in

Don't have an account? Sign up now