Feature Overview

There are quite a few exciting new features being introduced with ATI's new X1000 series. Of course, we have a new line of hardware based on a more refined architecture. But at the end of the day, it's not the way that a company implements a dot product or manages memory latency that sells product; it's what consumers can do with the hardware that counts. ATI will not disappoint with the number of new features thtat they have included in their new top to bottom family of graphics hardware.

To provide a quick overview of the new lineup from ATI, here are the key featuers of the X1000 series.
  • Fabbed on TSMC's 90nm process
  • Shader Model 3.0 support
  • Fulltime/fullspeed fp32 processing for floating point pixel formats
  • New "Ring Bus" memory architecture with support for GDDR4
  • Antialiasing supported on MRT and fp16 output
  • High quality angle independent Anisotropic Filtering
  • AVIVO and advanced decode/encode support
Shader Model 3.0 has been covered quite a bit over the past year and a half. To quickly summarize the differences, Shader Model 3.0 requires hardware to support dynamic flow control in both the vertex and fragment pipeline. This means that if/else statements and looping are possible. Rather than unrolling loops in programs, SM3.0 can keep instruction counts lower for complex operations. Also, conditional rendering allows unified shaders to run on large areas and do different things on different pixels. Other features such as two-sided lighting and vertex textures are also possible. The real advantages of SM3.0 come in the form of number of registers, branching, relaxed instruction limits, efficiency and accuracy (fp32 support is required). And all these features are now supported top to bottom on both NVIDIA and ATI hardware.

Running on a 90nm TSMC process has given ATI the ability to push clock speeds quite high. With die sizes small and transistor counts high, ATI is able to pack a lot of performance in their new architecture. As the feature list indicates, ATI hasn't just waited idly by. But the real measure of what will be enough to put ATI back on top will be how much performance customers get for their money. To start answering that question, we first need to look at the parts launching and their prices.

ATI X1000 Series Features
Radeon X1300 Pro
Radeon X1600
Radeon X1800 XL
Radeon X1800 XT
Vertex Pipelines
2
5
8
8
Pixel Pipelines
4
12
16
16
Core Clock
600
590
500
625
Memory Size
256MB
256MB
256MB
512MB
Memory Data Rate
800MHz
1.38GHz
1GHz
1.5GHz
Texture Units
4
4
16
16
Render Backends
4
4
16
16
Z Compare Units
4
8
16
16
Maximum Threads
128
128
512
512
Avaialbility
This Week
11/30/2005
This Week
11/5/2005
MSRP
$149
$249
$449
$549

Along with all these features, CrossFire cards for the new X1000 series will be following in a few months. While we don't have anything to test, we can expect quite a few improvements from the next generation of ATI's multi-GPU solution. First and foremost, master cards will include a dual-link TMDS receiver to allow resolutions greater than 1600x1200 to run. This alone will make CrossFire on the X1000 series infinitely more useful than the current incarnation. We can also expect a better compositing engine built on a faster/larger FPGA. We look forward to checking out ATI's first viable multi-GPU solution as soon as it becomes available to us.

Rather than include AVIVO coverage in this article, we have published a separate article on ATI's X1000 series display hardware. The high points are a 10-bit gamma engine, H.264 accelerated decoding and hardware assisted transcoding. While we won't see transcoding support until the end of the year, we have H.264 decode support today. For more details, please check out our Avivo image quality comparison and technology overview.

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  • GoatMonkey - Wednesday, October 5, 2005 - link

    What?!?! But it's **EXTREME**
  • kilkennycat - Wednesday, October 5, 2005 - link

    ...there is an old saying. "Wait to see the whites of their eyes before shooting". Pre-orders mean nothing and delivery dates can change. Never ever order from a vendor that has a pre-order queue, unless you really don't care when you get the item. Who knows where you are in this queue? Few, if any of such vendors ever give you this information - for the obvious reason that thery don't want to risk losing the order. The first shipment might be 5 pieces and you are 20th on the list. Order product from vendors like Newegg or ZipZoomFly that sell only from available stock, but also have immediate auto e-mail notification when a sold-out item is back in stock... first come, first serve then of course, but at least the customer is never ever 'left hung out to dry'.

    I personally view vendors with pre-order queues as somewhat sleazy, but maybe my view is extreme. A pre-order queue is entirely to the benefit of the vendor and not the customer.
  • southpawuni - Wednesday, October 5, 2005 - link

    Bad results from ATI.

    Look at the midrange.. I'm guessing most people around here buy that hardware (6800GT/7800GT)..

    disappointing day for ATI.
    Since the NV cards have been out, and are priced right.. I dont see much hope for ATI now.
  • bob661 - Wednesday, October 5, 2005 - link

    I was expecting the new ATI cards to be a bit more competitive especially given that they'll be more expensive. Wow, what a shocker! The X1600 isn't even worth buying at less than or equal to 6600GT performance at 6800GT prices. What a bargain!!!
  • segagenesis - Wednesday, October 5, 2005 - link

    They are simply arriving late to the game. I curious see how anyone will really want the X1800 XL over the 7800 GT, consideing the price.

    And why no show all the cards on each graph? Why is the 7800 GT missing on the Day of Defeat graph? Are we not trying to compare cards?
  • Questar - Wednesday, October 5, 2005 - link

    Simple - Image quality.

    It's been reported just about everywhere else that Nvidia lowered the image quality on the 7800 to gain speed. The image quality comparison in this review proves it.
  • Questar - Wednesday, October 5, 2005 - link

    Heh, modded down by the Nvidia fanboys already!

    How about this guys, enable HDR and AA in any game you would like on a 7800. Oops, can't do it!

    Open your eyes and look at the AF charts in this review. ATI has better AF, period.
  • segagenesis - Wednesday, October 5, 2005 - link

    They looked like crap to me honestly. And where are you getting this crap about no AA/HDR on nVidia cards? Are you trying to troll? No wonder you got modded down.
  • Questar - Wednesday, October 5, 2005 - link

    It's not crap. A 7800 can't do HDR and AA at the same time. Read the HOCP review where they explain this.
  • JarredWalton - Wednesday, October 5, 2005 - link

    It was mentioned in this article as well. However, HDR already kills performance, and HDR + AA is going to be unplayable on anything short of Crossfired X1800 XT cards. Then again, HDR at 1600x1200 really isn't dying for 4xAA support, and I think many people looking at HDR are running very high-end displays and GPUs.

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