Gaming Performance: DDR5 vs DDR4

All of our game testing results, including other resolutions, can be found in our benchmark database: www.anandtech.com/bench. All gaming tests were with an RTX 2080 Ti.

1080p Max

(b-7) Civilization VI - 1080p Max - Average FPS(b-8) Civilization VI - 1080p Max - 95th Percentile

(d-4) Final Fantasy 14 - 1080p Max - Average FPS

(f-5) World of Tanks - 1080p Max - Average FPS(f-6) World of Tanks - 1080p Max - 95th Percentile

(g-7) Borderlands 3 - 1080p Max - Average FPS(g-8) Borderlands 3 - 1080p Max - 95th Percentile

(i-7) Far Cry 5 - 1080p Ultra - Average FPS(i-8) Far Cry 5 - 1080p Ultra - 95th Percentile

(j-7) Gears Tactics - 1080p Ultra - Average FPS(j-8) Gears Tactics - 1080p Ultra - 95th Percentile

(k-7) Grand Theft Auto V - 1080p Max - Average FPS(k-8) Grand Theft Auto V - 1080p Max - 95th Percentile

(l-7) Red Dead 2 - 1080p Max - Average FPS(l-8) Red Dead 2 - 1080p Max - 95th Percentile

(m-7) Strange Brigade DX12 - 1080p Ultra - Average FPS(m-8) Strange Brigade DX12 - 1080p Ultra - 95th Percentile

(n-7) Strange Brigade Vulkan - 1080p Ultra - Average FPS(n-8) Strange Brigade Vulkan - 1080p Ultra - 95th Percentile

 

4K Low

(b-5) Civilization VI - 4K Min - Average FPS(b-6) Civilization VI - 4K Min - 95th Percentile(d-3) Final Fantasy 14 - 4K Min - Average FPS(e-5) Final Fantasy 15 - 4K Standard - Average FPS(e-6) Final Fantasy 15 - 4K Standard - 95th Percentile(g-5) Borderlands 3 - 4K VLow - Average FPS(g-6) Borderlands 3 - 4K VLow - 95th Percentile(i-5) Far Cry 5 - 4K Low - Average FPS(i-6) Far Cry 5 - 4K Low - 95th Percentile(j-5) Gears Tactics - 4K Low - Average FPS(j-6) Gears Tactics - 4K Low - 95th Percentile(k-5) Grand Theft Auto V - 4K Low - Average FPS(k-6) Grand Theft Auto V - 4K Low - 95th Percentile(l-5) Red Dead 2 - 4K Min - Average FPS(l-6) Red Dead 2 - 4K Min - 95th Percentile(m-5) Strange Brigade DX12 - 4K Low - Average FPS(m-6) Strange Brigade DX12 - 4K Low - 95th Percentile(n-5) Strange Brigade Vulkan - 4K Low - Average FPS(n-6) Strange Brigade Vulkan - 4K Low - 95th Percentile

 

CPU Benchmark Performance: DDR5 vs DDR4 CPU Benchmark Performance: Intel vs AMD
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  • mode_13h - Sunday, November 7, 2021 - link

    I'm not even going to say this is a bad idea. The problem is that it's a big change and Intel normally prepares the software developer community for big new ISA extensions a year+ in advance!

    Again, what you're talking about is an ABI change, which is a big deal. Not only that, but to require code to handle dynamically switching between AVX2 and AVX-512 paths means that it can't use different datastructures for each codepath. It even breaks the task pre-emption model, since there need to be some limitations on where the code needs to have all its 512-bit registers flushed so it can handle switching to the AVX2 codepath (or vice versa).

    This adds a lot of complexity to the software, and places a greater testing burden on software developers. All for (so far) one CPU. It just seems a bit much, and I'm sure a lot of software companies would just decide not to touch AVX-512 until things settle down.
  • GeoffreyA - Sunday, November 7, 2021 - link

    My view on this topic is that Intel made a sound decision disabling AVX512. Some of the comments are framing it as if they made a mistake, because the tech community discovered it was still there, but I don't see any problem. Only, the wording was at fault, this controversial "fused off" statement. And actually, the board makers are at fault, too, enabling a hidden feature and causing more confusion.

    On the question of whether it's desirable, allowing one core with the instructions and another without, would've been a recipe for disaster---and that, too, for heaven knows what gain. The simplest approach was bringing both cores onto the same footing. Indeed, I think this whole P/E paradigm is worthless, adding complexity for minimal gain.
  • Oxford Guy - Monday, November 8, 2021 - link

    ‘Intel made a sound decision disabling AVX512’

    That’s not what happened.
  • O-o-o-O - Sunday, November 7, 2021 - link

    Really? Our tech guys tried out Xeon Phi but couldn't make use of it. Years later, Xeon Phi was abruptly discontinued due to lack of demand. GPGPUs are much easier to handle.

    Yeah, coding cost and risks aside, it's interesting to see complex work of art in the modern CPU. But I'd rather wish for expansion of GPU support (like shared memory and higher band-width).
  • kwohlt - Sunday, November 7, 2021 - link

    My understanding is that Raptor Lake's change is replacing Golden Cover P cores with Raptor Cove P cores, doubling Gracemont E-Cores per SKU, and using the same Intel 7 process. Granted, it's all leaks at this point, but with Gracemont being reused for Raptor Lake, I don't expect AVX-512 next year either.
  • mode_13h - Monday, November 8, 2021 - link

    > Raptor Lake's change is ... doubling Gracemont E-Cores ... using the same Intel 7 process.

    I was merely speculating that this *might* just be a transient problem. If they're using the same process node for Raptor Lake, which seems very plausible, then it's understandable if they don't want to increase the size or complexity of their E-cores.

    However, there's some precedent, in the form of Knights Landing, where Intel bolted on dual AVX-512 pipelines + SMT4 to a Silvermont Atom core. And with a more mature Intel 7 node, perhaps the yield will support the additional area needed for just a single pipe + 512-bit registers. And let's not forget how Intel increased the width of Goldmont, yet simply referred to it as Goldmont+.

    So, maybe Raptor Lake will use Gracemont+ cores that are augmented with AVX-512. We can hope.
  • GURU7OF9 - Saturday, November 6, 2021 - link

    The is by far the best review I have read so far.

    A great comparison I would love to see just out of curiouslty would be to see P core only benchmarks and then e core only benchmarks! We could gain a much better understanding of the capabilities and performance of both .
    This would bring a little bit of familiarity back to benchmarking .
  • nunya112 - Saturday, November 6, 2021 - link

    the only info provided was its on intels new process 7 node. what does that mean? are they using TSMC and at 7nm? or did they finally crack 7nm at Intel?
  • mode_13h - Sunday, November 7, 2021 - link

    "Intel 7" is the process node formerly known as "10 nm ESF" (Enhanced SuperFin), which is the 4th generation 10 nm process, counting by the revisions they've introduced between the different products based on it. They like to pretend that Cannon Lake didn't happen, but that's why Ice Lake was actually 10 nm+ (2nd gen).

    They rebranded 10 nm ESF as "Intel 7" for marketing reasons, as explained here:

    https://www.anandtech.com/show/16823/intel-acceler...
  • Hossein - Sunday, November 7, 2021 - link

    It's funny that most reviewers are conveniently silent about the fact that there are quite a 'few' games which are incompatible AL.

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