GPU Performance - Great GPU, So-So Thermals Designs

The GPUs on the A15 iPhones are interesting, this is the first time that Apple has functionally segmented the GPU configurations on their SoCs within the iPhone device range, with the iPhone 13 mini and iPhone 13 receiving a 4-core GPU, similar to the A14 devices last year, while the 13 Pro and 13 Pro Max receive a 5-core variant of the SoC. It’s still the same SoC and silicon chip in both cases, just that Apple is disabling one GPU core on the non-Pro models, possibly for yield reasons?

Apple’s performance figures for the GPU were also a bit intriguing in that there weren’t any generational comparisons, just a “+30%” and “+50%” figure against the competition. I initially theorized to mean +10% and +28% against the A14, so let’s see if that pans out:

3DMark Wild Life Unlimited

In the 3DMark Wild Life test, we see the 5-core A15 leap the A15 by +30%, while the 4-core showcases a +14% improvement, so quite close to what we predicted. The peak performance here is essentially double that of the nearest competitor, so Apple is likely low-balling things again.

In terms of sustained performance, the new chips continue to showcase a large difference in what they achieve with a cold phone versus a heated phone, interestingly, the 4-core iPhone 13 lands a bit ahead of the 13 Pro here, more on this later.

Basemark GPU 1.2 - Medium 1440p - Off-Screen / Blit

In Basemark GPU, the 13 Pro lands in at +28% over the 12 Pro, with the 4-core iPhone 13 only being slightly slower. Again, the phones throttle hard, however still manage to land with sustained performances well above the peak performances of the competition.

GFXBench Aztec Ruins - High - Vulkan/Metal - Off-screen

In GFXBench Aztec High, the 13 Pro lands in at a massive +46% performance advantage over the 12 Pro, while the 13 showcases a +19% boost. These are numbers that are above the expectations – in terms of microarchitectural changes the new A15 GPU appears to adopt the same double FP32 throughput as on the M1 GPU, seemingly adding extra units alongside the existing FP32/double-rate FP16 ALUs. The increased 32MB SLC will also likely help a lot with GPU bandwidth and hit-rates, so these two changes seem to be the most obvious explanations for the massive increases.

In terms of power and efficiency, I’m also migrating away from tables to bubble charts to better represent the spatial positioning of the various SoCs.

I’d also like to note here that I had went ahead and re-measured the A13 and A14 phones in their peak performance states, showcasing larger power figures than the ones we’ve published in the past. Reason for this is the methodology where we’re only able to measure via input power of the phone, as we cannot dismantle our samples and are lacking PMIC fuelgauge access otherwise. The iPhone 13 figures here are generally hopefully correct as I measured other scenarios up to 9W, however there is still a bit of doubt on whether the phone is drawing from battery or not. The sustained power figures have a higher reliability.

As noted, the A15’s peak performance is massively better, but also appearing that the phone is improving the power draw slightly compared to the A14, meaning we see large efficiency improvements.

Both the 13 and 13 Pro throttle quite quickly after a few minutes of load, but generally at different power points. The 13 Pro with its 5-core GPU throttles down to around 3W, while the 13 goes to around 3.6W.

GFXBench Aztec Ruins - Normal - Vulkan/Metal - Off-screen

In Aztec Normal, we’re seeing similar relative positioning both in performance and efficiency. The iPhones 13 and 13 Pro are quite closer in performance than expected, due to different throttling levels.

GFXBench Manhattan 3.1 Off-screen

Finally, in Manhattan 3.1, the A15’s 5-core goes up +32%, while the 4-core goes up +18%. The sustained performance isn’t notably different between the two, and also represent smaller improvements over the iPhone 11 and 12 series.

Impressive GPU Performance, but quite limited thermals

Our results here showcase two sides of a coin: In terms of peak performance, the new A15 GPU is absolutely astonishing, and showcasing again improvements that are well above Apple’s marketing claims. The new GPU architecture, and possibly the new SLC allow for fantastic gains in performance, as well as efficiency.

What’s not so great, is the phone’s throttling. Particularly, we seem to be seeing quite reduced power levels on the iPhone 13 Pro, compared to the iPhone 13 as well as previous generation iPhones.


Source: 微机分WekiHome

The 13 Pro models this year come with a new PCB design, that’s even denser than what we’ve had on the previous generations, in order to facilitate the larger battery and new camera modules. What’s been extremely perplexing with Apple’s motherboard designs has been the fact that since they employed dual-layer “sandwich” PCBs, is that they’re packaging the SoC on the inside of the two soldered boards. This comes in contrast to other vendors such as Samsung, who also have adopted the “sandwich” PCB, but the SoC is located on the outer side of the assembly, making direct contact with the heat spreader and display mid-frame.

There are reports of the new iPhones throttling more under gaming and cellular connectivity – well, I’m sure that having the modem directly opposite the SoC inside the sandwich is a contributor to this situation. The iPhone 13 Pro showcasing lower sustained power levels may be tied to the new PCB design, and Apple’s overall iPhone thermal design is definitely amongst the worst out there, as it doesn’t do a good job of spreading the heat throughout the body of the phone, achieving a SoC thermal envelope that’s far smaller than the actual device thermal envelope.

No Apples to Apples in Gaming

In terms of general gaming performance, I’ll also want to make note of a few things – the new iPhones, even with their somewhat limited thermal capacity, are still vastly faster than give out a better gaming experience than competitive phones. Lately benchmarking actual games has been something that has risen in popularity, and generally, I’m all for that, however there are just some fundamental inconsistencies that make direct game comparisons not empirically viable to come to SoC conclusions.

Take Genshin Impact for example, unarguably the #1 AAA mobile game out there, and also one of the most performance demanding titles in the market right now, comparing the visual fidelity on a Galaxy S21 Ultra (Snapdragon 888), Mi 11 Ultra, and the iPhone 13 Pro Max:


Galaxy S21 Ultra - Snapdragon 888


Mi 11 Ultra - Snapdragon 888

Even though the S21 Ultra and the Mi 11 Ultra both feature the same SoC, they have very different characteristics in terms of thermals. The S21 Ultra generally sustains about 3.5W total device power under the same conditions, while the Mi 11 Ultra will hover between 5-6W, and a much hotter phone. The difference between the two not only exhibits itself in the performance of the game, but also in the visual fidelity, as the S21 Ultra is running much lower resolution due to the game having a dynamic resolution scaling (both phones had the exact same game settings).


iPhone 13 Pro Max - A15

The comparison between Android phones and iPhones gets even more complicated in that even with the same game setting, the iPhones still have slightly higher resolution, and visual effects that are just outright missing from the Android variant of the game. The visual fidelity of the game is just much higher on Apple’s devices due to the superior shading and features.

In general, this is one reason while I’m apprehensive of publishing real game benchmarks as it’s just a false comparison and can lead to misleading conclusions. We use specifically designed benchmarks to achieve a “ground truth” in terms of performance, especially in the context of SoCs, GPUs, and architectures.

The A15 continues to cement Apple’s dominance in mobile gaming. We’re looking forward to the next-gen competition, especially RDNA-powered Exynos phones next year, but so far it looks like Apple has an extremely comfortable lead to not have to worry much.

CPU ST Performance: Faster & More Efficient Conclusion & End Remarks
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  • Transistor Fist - Monday, October 4, 2021 - link

    The urge to implement better cooling solutions is only matched by their impressive y-o-y improvements. If they continue like this, their systems will melt like butter in Cupertino summer.
  • michael2k - Monday, October 4, 2021 - link

    What are you talking about? Did you read the same article I read? The power/performance of the chips are superb and should allow the Macs, with their larger heat absorbing and dissipating systems, to stay amazingly cool. It’s unlikely Apple will release a 5GHz MBP with this chip.
  • cha0z_ - Tuesday, October 5, 2021 - link

    With that PCB design it will be hard to implement any cooling solution that will provide any real difference, especially with the limited space in their phones to even fit the said cooling. I don't really feel they are not doing more because of laziness or to milk people, I really do feel they test a lot and the current solution provides the best balance between power/speed/thermals.
  • name99 - Monday, October 4, 2021 - link

    I know you, reader, are not so shallow! But for everyone else out there who just wants a straight-out cage match result, the SPEC2017 numbers for Rocket Lake (same methodology) are here:

    https://www.anandtech.com/show/16535/intel-core-i7...

    It's unfortunate that those results don't show us how much extra AVX-512 (compiler created) gives, but presumably not enough that anyone thinks doing things that way is an outrage. But, quite possibly, most the action in compiler-generated AVX512 would be in the Fortran benchmarks anyway so...

    The other caveat in a comparison (apart from Andre's point re Fortran) is that this is the iPhone chip being benchmarked; one suspects the mac chip will, if nothing else, have a larger (shared) L2, perhaps also a larger SLC, perhaps (???) LP-DDR5, and probably another 10% or so higher GHz.
  • name99 - Monday, October 4, 2021 - link

    Someone shared with me some rough AVX512 results compared with AVX2, and there's nothing there. A few small improvements, mostly regressions (presumably frequency limiting).

    I was trying to be fair in the comment above, that possibly with AVX512 Intel would look a little better -- but it honestly doesn't seem that way; with compiler-generated AVX512 in fact Intel looks essentially the same to very slightly worse.
  • Spunjji - Friday, October 8, 2021 - link

    Apple are making the right choice moving to their own architectures.
  • TristanSDX - Monday, October 4, 2021 - link

    PLS, Alder Lake pre-release review
  • name99 - Monday, October 4, 2021 - link

    "we theorised that the company might possibly invested into energy efficiency rather than performance increases this year"

    Another way to phrase this which puts the emphasis slightly in a different place, is to assume that the A14 was in fact a rush job, and that in particular physical optimization for N5 was barely performed (hence both sub-optimal transistor usage, and sub-optimal density), and this year more such physical optimization could be performed.
    The Tech Insights high-res A15 die shots are now out, so people who like to do this sort of thing can get to pixel measuring and calculating relative sizes. My quick and dirty estimates (based on early numbers, not the current die shot) are that density increased about 7%. That hardly gets us to the maximum possible density TSMC suggests for N5, but does suggest that some fraction of the surprisingly low A14 density was simply lack of time to optimize.
  • mukiex - Monday, October 4, 2021 - link

    This is awesome! I was worried we wouldn't get an iPhone SoC review, but a review of JUST the SoC? I'm 100% on board with this being Anandtech's approach moving forward.
  • eastcoast_pete - Monday, October 4, 2021 - link

    Thanks Andrei! As a long-time Android user, one of the most frustrating aspects of current and future stock-ARM SoCs (currently, pretty much all Android phones) was the decision by ARM to keep the efficiency cores as in-order designs. Your tests of the current Apple SoC alongside the 888 and Exynos show just how much energy efficiency was left on the table with the A55. I know that ARM claims that their new efficiency core design is improved over the A55, but, as it remains in-order, I don't see how they can get even close to the efficiency cores in Apple's SoC.
    The simple truth is that being able to run mostly on the efficiency cores has great upsides for battery life. In this regard, I applaud Apple: have the high performance on the large cores when needed, keep the rest on the efficiency cores if possible without ruining the user experience.

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