Always Connected and Never Modded?

One of Microsoft's very clever tactics with the Xbox 360 is the inclusion of a multi-tiered Xbox Live service. For those that aren't familiar with it, Xbox Live is Microsoft's online gaming network for Xbox owners. Priced at around $50 per year, Xbox Live will let you play Xbox Live enabled games against gamers all over the world. With the Xbox 360, Microsoft is introducing two tiers of Xbox Live subscription: Gold and Silver.

The Gold tier will apparently be similar to what people are paying for today, with all of the new features brought forth by Xbox 360 (e.g. better matchmaking capabilities, more downloadable content, etc...).

The Silver tier is a free option to all Xbox 360 users that Microsoft says will offer the following:

"Players can express their digital identity through their Gamer Profile; connect with friends anytime, anywhere through Xbox Live voice chat; send and receive text and voice message; and access Xbox Live Marketplace to download demos and trailers along with new game levels, maps, weapons, vehicles, skins, classic arcade and card and board games, community-created content, and more to the detachable Xbox 360 hard drive — all right out of the box at no extra cost. Composed of user-generated information such as Achievements (rewards players have earned in games), Gamerzone (style of play), and a custom-created Gamertile (a visual icon to represent the gamer online), the Gamer Profile makes it easy to connect with the Xbox Live community."

So basically, the Silver tier will let you download some new content, trailers, chat with friends and give you an avatar among other things. But what's interesting is that Xbox Live Silver will most likely also be used to prevent people from hacking/modding the xbox 360. The current Xbox can be modded to run just about anything - from Linux, to working as a media center to running pirated games. There is one major exception - Microsoft checks a number of items about your Xbox when you login to Xbox Live to make sure it isn't modded; if it is, you can't connect. By offering a free Xbox Live service to all users, Microsoft is trying their best to combat the mainstream market from modding their Xbox 360s - however in order for the ploy to truly work Microsoft really needs to make the Silver tier more attractive. But then again, maybe Microsoft isn't concerned about the limited modding community and is more interested in making sure it doesn't spread modding mainstream as it takes the Xbox 360 more mainstream.

The other limitation to the Xbox 360 modding community will be the fact that all Xbox 360 games are supposed to be Live-enabled. If the more compelling features of future titles revolve around Xbox Live, modding interest in this new console may be further diminished but by no means dead.

The new Xbox 360 controllers feature a "360 button" in the center, that will act as sort of a "home" button - taking you to a screen where you can launch games, view messages from your online buddies, get access to downloadable content, etc... Microsoft brought a console to market with the first Xbox, but with Xbox 360 they are really trying to build another flexible machine to have in your home, supported by and working with your PC.

The Xbox 360 will accept images from your digital camera, movies and music either through its USB ports or (presumably) over the network.

Final Words

There's a lot more to this powerful new console, and we will be covering it as well as the hardware behind Sony's Playstation 3 during next week's E3 expo in Los Angeles.

HD Everywhere
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  • segagenesis - Friday, May 13, 2005 - link

    I dont think the Silver/Gold tier service will discourage modding, most people who have the current x-box modded either *dont care* about X-Box Live or just use another unmodded one just for that purpose. However, I doubt it (360) will be modded for at least several years.

    "community-created content, and more to the detachable Xbox 360 hard drive" this is to be seen, how will the community create content for something they cant mess with :P
  • JNo - Friday, May 13, 2005 - link

    Hate to big up the competition and and appear that am disrepecting Anandtech but check out tomshardware for lots of very interesting extra info made possible by the fact that they got to interview Mr Henshaw at MS. Think my current modded xbox is awesome and simply can't wait till this one is modded....
  • Anand Lal Shimpi - Friday, May 13, 2005 - link

    AnandThenMan

    The screenshots were from my own capture of the show - I've got the original file on my MCE machine if you're interested in more proof :)

    Take care,
    Anand
  • CurtOien - Friday, May 13, 2005 - link

    "Can't wait for the XBox cluster to top the supercomputer chart now :)"

    It will be a waste if these aren't used for some type of distributed computing when they are not playing games.
  • Cdeck - Friday, May 13, 2005 - link

    i believe there is an error in your article, a reference to 1 teraflop.

    ms's little web wmv about the xbox 360 stated one trillion instructions per second, not a teraflop. we must assume they counted everything, including ati's video instruction count. a 333 gflop proc only exists in star trek.

    the writer did a good job extracting what little info this mtv thingy had. i never saw it.

    i agree with #19. if i can plug a keyboard into the xbox or ps3, i am throwing my pc in the trash.

  • Bonesdad - Friday, May 13, 2005 - link

    continual PC upgrades sure...you think this is the be all and end all of the XBox? You will be buying another new model in 2 years.
  • Jalf - Friday, May 13, 2005 - link

    Hang on, I'm pretty sure the Dreamcast also internally rendered at higher resolution (which is why you got higher res by using their VGA adapter).
    So not the first console to do it... But still neat. ;)
  • InuYasha - Friday, May 13, 2005 - link

    i think i'll spend my upgrading money for XBox360 and PS3 instead of my PC from now on...
  • BenSkywalker - Friday, May 13, 2005 - link

    "The support for 720p in all games is quite important as it marks the first time that a game console will have games that renders frames internally at resolutions greater than 640x480."

    While it is true that it will be the first time games are always rendered at higher then 480p standard(which isn't 640x480 btw) there are current XBox titles running 1080i-

    http://www.hdtvpub.com/productdb/games/index.cfm

    May not be a huge list, but XB360 certainly won't be the first time games run higher then 480p(this list does NOT include upsacled games).
  • AnandThenMan - Friday, May 13, 2005 - link

    KristopherKubicki I saw some screenshots of the event, they were from some warez group named Loki. The screenshots were exactly the same rez, quality, colour, everything. It's from the same torrent. I have no problem with it but I am surprised that Anandtech would seek out and use such material considering the torrent very likely came for a warez site.

    As for the MTV event, it was horrible. Useless is a better word.The Xbox 360 looks like it could be performance monster!

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