Subjective Analysis

For this portion of the benchmark, we will pit the Dell UltraSharp 2005FP and Apple Cinema 20" display against monitors that we have looked at recently. This is a subjective test that relies on our overall experience with the monitor after several hours of casual and thorough use. We also use test patterns and guidelines from the VESA FPDM 2.0 to rate each unit as fairly as possible.

Generally, here is how we rate a category:
5 - Outstanding; we have not seen anything to date that could rival our impression of this monitor's performance.
4 - Good, but room for improvement. There are units on the market that perform better.
3 - Average; this monitor performs well enough to maintain the status quo, but does not excel.
2 - Improvement needed; this monitor performs poorly in performance of this category.
1 - Unacceptable; this product does not pass even basic performance requirements.
DisplayMate / CheckScreen / VESA FPDM 2.0
Dell 2005FPW Apple Cinema 20" Samsung 193P ViewSonic Q190MB Dell 2001FP
Intensity Range Check 5 4.5 5 4 5
Black Level Adjustment 4.5 4.5 5 5 4.5
Wide Angle Viewing 5 5 4 3 3
Defocusing, Blooming, Halos 5 5 5 5 5
Screen Uniformity and Color Purity 5 5 5 5 4.5
Dark Screen Glare Test 4.5 4.5 4.5 4 4.5
Primary Colors 4.5 4.5 4 4 4
Color Scales 4 4.5 4 4 4
16 Color Intensity Levels 4 4.5 4.5 4.5 4.5
Screen Regulation 5 5 5 5 5
Streaking, Ghosting* 5 5 5 5 5
*Note: the streaking/ghosting mentioned in this portion of the analysis refers to streaking and ghosting interference, not as a byproduct of poor response time.

Notes From the Lab

It is slightly unfair for us to give either 20" display only a rating of 4 for motion blur, but given some of the interesting technologies that we have seen in development over the last six months, we are fairly confident that single digit response times will start making more of a difference and, in fact, give that elite core of enthusiasts more reason to contemplate LCD over CRT. Both displays scored a 5 on streaking and ghosting, although this is slightly unfair as well, since we are not counting the score of the analog connector. Over analog, we had fair results on the Dell 2005FPW, although we could certainly notice artifacts when playing a game like World of Warcraft on higher resolutions. Apple does not have an analog signal.

Apple deserves a slightly lower rating on the intensity range than Dell for the difference in contrast ratios. The 2005FPW began to wash out at very high intensities, but our Apple Cinema 20" washed out at low intensities as well. Measuring how far these intensities were from the extremes, we found the Dell to be just slightly ahead of the Apple with this respect.

Another Special Note about Gaming

Gaming on the Dell 2005FPW and the Apple 20" Cinema display was really a treat. We are bombarded by "low" response time LCDs constantly, so we feel the need to always put a little bit of a warning in each display review. Attempting to quantify response times subjectively for everybody is a dangerous practice - comments like "16ms response time is fast enough for anyone" are just opinions and therefore, we don't actively preach them. We recently took a look at the Dell 1905FP, which uses a 20ms 8-bit PVA panel, and we were on the threshold of experiencing little to no motion blur. With training, we can spot what to look for between two LCDs when comparing them head to head, and when we compared the Dell 2005FPW to the Dell 1905FP, it became very clear that these displays used different display modes and different response times. It may just be our personal opinion that the Dell 2005FPW (and Apple Cinema 20") display produced a crisper display during fast motion gaming, but we should be able to infer that from some of the other things that we know about LCDs as well. Traditionally, all Super IPS displays perform "faster" than their PVA or MVA counterparts - particularly on gray-to-gray transient times.

Another critical note for gamers interested in these displays is the aspect ratio. 1680x1050 is not a very common aspect ratio (16:10). We can watch unscaled 720p inside a window on either display, or scaled 720p with black bars across the bottom of our screen, but it isn't native. Very few games support 1680x1050 as a resolution (with the exception Half Life 2 and Far Cry), so no matter what you play, you will be playing on a scaled signal. Scaled signals degrade play quality as one pixel becomes stretched or compressed to account for the screen size. Dell has an ace up their sleeve with the ability to unscale the signal and have it display as it truly should in native form in the center of the screen (the Dell 2001FP also did this). Apple's Cinema display does not have the circuitry to do this. Several games support a 1600x900 resolution, which on the Dell 2005FPW, only leaves a few pixels along each side uncropped.

If you don't mind the slight scaling issues, widescreen games become incredibly immersive. Unreal Tournament 2004 and World of Warcraft are two of our favorite games of all time, and both include widescreen display modes (16:9). As a not-so-odd coincidence, we have noticed that most cross platform (PC-Mac) games usually support widescreen formats.

Application Analysis Concerning the 2005FPW Image Quality
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  • jediknight - Wednesday, April 27, 2005 - link

    Only thing I really don't like about Dell is their dead pixel policy. They will only replace a monitor (so I've been told) if it has 6 dead pixels.

    Personally, ONE dead pixel is too many!
  • crimson117 - Wednesday, April 27, 2005 - link

    Dell's brand is called "UltraSharp", not "UltraSync" as the review states. NEC's brand is called MultiSync, maybe that got confused?
  • mlittl3 - Wednesday, April 27, 2005 - link

    Here are the final prices (retail not education of both of these monitors).

    Apple $799
    Dell $486.85

    Apple just today reduced the price of their LCD panels. Also, it should be noted that the Dell LCD is listed as $749 but a 35% discount lowers the price.

    This is a perfect example of how hardware costs the same between PC and Mac but volume shipments allow a distributor to lower the cost considerably.

    Apple is selling a lot less of these than Dell therefore their prices are higher. Both panels still cost about the same before volume shipments are factored in. If the whole world buys Apple, then Apple would sell the LCD for $499 and Dell would increase the price to $749.

    Gotta love capitalism!
  • DCstewieG - Wednesday, April 27, 2005 - link

    #17 How did you get that $799 price? I followed the link and the session was expired but then I went back to the store and sure enough...$799. Even with my educational discount it's $899.

    Though even @ $799, my point stands.
  • JNo - Wednesday, April 27, 2005 - link

    Superb...

    Agree that other connections (s-vid, composite) should be tested via eg xbox... shame no component...

    Am really tempted to get widescreen now that games are beginning to support it or can be made to support it. More elegant than dual monitor and better for movies/games too. Really impressed that the Dell 'out-functioned' the Apple with similar/better performance too.

    On the Dell 2405 (1920x1200), does anyone know what panel it uses? LG Philips too?
    Also anyone know if
    a) it supports 1:1 pixel scaling?
    b) it can be bought in UK (does not appear on dell uk website) - and how much?
    c) it can also rotate to portrait mode?

    Thks
  • smn198 - Wednesday, April 27, 2005 - link

    #21
    12ms typical (Grey to Grey) / 16ms typical (Black to White)
    http://support.dell.com/support/edocs/monitors/200...

    Guess Dell are slightly schizophrenic
  • sandys - Wednesday, April 27, 2005 - link

    Quite a few games that don't support widescreen natively can be modified to do so, check out http://www.widescreengamingforum.com/ for details, I have a 2405 and run all my games in widescreen with the correct aspect ratio.

    Cheers
  • blwest - Wednesday, April 27, 2005 - link

    Nice article. I bought two of these in Feb and absolutely agree with everything in this article. I do think that WOW supports 16:10 though. I'm not 100% certain until I get home but I've been playing it and nothing is deformed. In soviet russia, the monitor watches you.
  • segagenesis - Wednesday, April 27, 2005 - link

    Impressive display but I personally dont like the fact its 16:10... why not 16:9? Did I miss the memo on how LCDs are manufacturered? Having a Trinitron CRT im still hard pressed to want to move to LCD especially for games.
  • toyota - Wednesday, April 27, 2005 - link

    Dell does NOT claim 12ms response time!! I am looking at their catalog that i got a few weeks ago and it lists 16ms for response time for the 2005FPW!!

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