CPU Performance, Short Form

For our motherboard reviews, we use our short form testing method. These tests usually focus on if a motherboard is using MultiCore Turbo (the feature used to have maximum turbo on at all times, giving a frequency advantage), or if there are slight gains to be had from tweaking the firmware. We put the memory settings at the CPU manufacturers suggested frequency, making it very easy to see which motherboards have MCT enabled by default.

For Z590 we are running using Windows 10 64-bit with the 20H2 update.

Rendering - Blender 2.7b: 3D Creation Suite

A high profile rendering tool, Blender is open-source allowing for massive amounts of configurability, and is used by a number of high-profile animation studios worldwide. The organization recently released a Blender benchmark package, a couple of weeks after we had narrowed our Blender test for our new suite, however their test can take over an hour. For our results, we run one of the sub-tests in that suite through the command line - a standard ‘bmw27’ scene in CPU only mode, and measure the time to complete the render.

Blender 2.79b bmw27_cpu Benchmark

Rendering – POV-Ray 3.7.1: Ray Tracing

The Persistence of Vision Ray Tracer, or POV-Ray, is a freeware package for as the name suggests, ray tracing. It is a pure renderer, rather than modeling software, but the latest beta version contains a handy benchmark for stressing all processing threads on a platform. We have been using this test in motherboard reviews to test memory stability at various CPU speeds to good effect – if it passes the test, the IMC in the CPU is stable for a given CPU speed. As a CPU test, it runs for approximately 1-2 minutes on high-end platforms.

POV-Ray 3.7.1 Benchmark

Rendering - Crysis CPU Render

One of the most oft used memes in computer gaming is ‘Can It Run Crysis?’. The original 2007 game, built in the Crytek engine by Crytek, was heralded as a computationally complex title for the hardware at the time and several years after, suggesting that a user needed graphics hardware from the future in order to run it. Fast forward over a decade, and the game runs fairly easily on modern GPUs, but we can also apply the same concept to pure CPU rendering – can the CPU render Crysis? Since 64 core processors entered the market, one can dream. We built a benchmark to see whether the hardware can.

For this test, we’re running Crysis’ own GPU benchmark, but in CPU render mode. This is a 2000 frame test, which we run over a series of resolutions from 800x600 up to 1920x1080. For simplicity, we provide the 1080p test here.​

Crysis CPU Render: 1920x1080

Rendering - Cinebench R23: link

Maxon's real-world and cross-platform Cinebench test suite has been a staple in benchmarking and rendering performance for many years. Its latest installment is the R23 version, which is based on its latest 23 code which uses updated compilers. It acts as a real-world system benchmark that incorporates common tasks and rendering workloads as opposed to less diverse benchmarks which only take measurements based on certain CPU functions. Cinebench R23 can also measure both single-threaded and multi-threaded performance.

Cinebench R23 CPU: Single ThreadCinebench R23 CPU: Multi Thread

Compression – WinRAR 5.60b3: link

Our WinRAR test from 2013 is updated to the latest version of WinRAR at the start of 2014. We compress a set of 2867 files across 320 folders totaling 1.52 GB in size – 95% of these files are small typical website files, and the rest (90% of the size) are small 30-second 720p videos.

WinRAR 5.60b3

3DPMv2.1 – 3D Movement Algorithm Test: link

3DPM is a self-penned benchmark, taking basic 3D movement algorithms used in Brownian Motion simulations and testing them for speed. High floating point performance, MHz, and IPC win in the single thread version, whereas the multithread version has to handle the threads and loves more cores. For a brief explanation of the platform agnostic coding behind this benchmark, see my forum post here.

3D Particle Movement v2.1

NAMD 2.13 (ApoA1): Molecular Dynamics

One frequent request over the years has been for some form of molecular dynamics simulation. Molecular dynamics forms the basis of a lot of computational biology and chemistry when modeling specific molecules, enabling researchers to find low energy configurations or potential active binding sites, especially when looking at larger proteins. We’re using the NAMD software here, or Nanoscale Molecular Dynamics, often cited for its parallel efficiency. Unfortunately the version we’re using is limited to 64 threads on Windows, but we can still use it to analyze our processors. We’re simulating the ApoA1 protein for 10 minutes, and reporting back the ‘nanoseconds per day’ that our processor can simulate. Molecular dynamics is so complex that yes, you can spend a day simply calculating a nanosecond of molecular movement.

NAMD 2.31 Molecular Dynamics (ApoA1)

System Performance Gaming Performance
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  • Operandi - Thursday, April 1, 2021 - link

    What?

    I was replying to the comment comparing a mechanical visual embellishment to fan that serves a function. If you bring up one thing in relation to another that typically means drawing a comparison or in this case a likeness between them. However in the case one of them is functional and does something while the other is pointless and stupid, thus making it an unfair comparison.
  • idimitro - Thursday, April 1, 2021 - link

    Taichi - from "we give you only the necessary and meaningful features..." to "have a turning cog just because".
  • tizio - Thursday, April 1, 2021 - link

    This is the beginning of the end for sensible looking hardware. By 2023 motherboards will be 50% greebles by weight.
  • Oxford Guy - Thursday, April 1, 2021 - link

    ‘Although PCIe 4.0 has been seen on AMD platforms for over a year, it's a solid statement from Intel as they look to regain its position as the king in the processor market.’

    The king of 14nm.
  • abufrejoval - Thursday, April 1, 2021 - link

    I find 2.5Gbit Ethernet at these price levels more than a bit disappointing. I think the RealTek 2.5Gbit would sell at rather similar cost to their Gbit offerings as BOM, so "premium" isn't what comes to mind at this speed.

    Currently you have to either sacrifice an entire PCIe 4x (or greater) slot or a Thunderbolt port to get 10Gbit via Aquantia/Marvell, 8x for Intel 10Gbit (which might not be NBase-T but 1/10GBaseT, only), when a single PCIe 4.0 lane should suffice.

    Surely 3 Watts for a 10GBase-T PHY aren't too much to ask when the CPU gobles 400 and the GPU not much less!
  • rolfaalto - Friday, April 2, 2021 - link

    As of 30th March they've posted a new BIOS/Firmware that fixes a bunch of CPU issues. What version were you testing?
  • sonny73n - Friday, April 2, 2021 - link

    If I pay more than $400 for a motherboard, I will definitely get one with 12 or more REAL power phase, not ones that using doublers.
  • Oxford Guy - Saturday, April 3, 2021 - link

    I don’t think doublers are necessarily bad. It’s in the implementation.

    In the bigger picture, just get Zen 3 and don’t worry about overclocking and VRMs.
  • TheinsanegamerN - Sunday, April 4, 2021 - link

    So you'll pay more for something that functions identically? Arguably doublers have the benefit of being easier to sync since they only use 6-8 controllers instead of 12-16, which allows for better voltage control.
  • Oxford Guy - Tuesday, April 6, 2021 - link

    Not all doubler implementations are as good as implementations without them. Some are particularly poor. It comes down to the implementation but, in the simplest example a doubler is not as good as having separate phases. There are a lot of variables involved, though. Separate low-quality phases are going to be worse than high-quality phases using a doubler.

    Buildzoid explained all of the details in his videos. I don't remember all of the specifics but some VRM implementations are full of fakery, like adding lots of chokes or something to fool people into thinking they're getting something more powerful.

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