Gaming Tests: Final Fantasy XV

Upon arriving to PC, Final Fantasy XV: Windows Edition was given a graphical overhaul as it was ported over from console. As a fantasy RPG with a long history, the fruits of Square-Enix’s successful partnership with NVIDIA are on display. The game uses the internal Luminous Engine, and as with other Final Fantasy games, pushes the imagination of what we can do with the hardware underneath us. To that end, FFXV was one of the first games to promote the use of ‘video game landscape photography’, due in part to the extensive detail even at long range but also with the integration of NVIDIA’s Ansel software, that allowed for super-resolution imagery and post-processing effects to be applied.

In preparation for the launch of the game, Square Enix opted to release a standalone benchmark. Using the Final Fantasy XV standalone benchmark gives us a lengthy standardized sequence to record, although it should be noted that its heavy use of NVIDIA technology means that the Maximum setting has problems - it renders items off screen. To get around this, we use the standard preset which does not have these issues. We use the following settings:

  • 720p Standard, 1080p Standard, 4K Standard, 8K Standard

For automation, the title accepts command line inputs for both resolution and settings, and then auto-quits when finished. As with the other benchmarks, we do as many runs until 10 minutes per resolution/setting combination has passed, and then take averages. Realistically, because of the length of this test, this equates to two runs per setting.

AnandTech Low Resolution
Low Quality
Medium Resolution
Low Quality
High Resolution
Low Quality
Medium Resolution
Max Quality
Average FPS
95th Percentile

In more CPU limited scenarios, the 11700K shows generational improvements over other Intel processors, but as the resolution or quality increases, we end up being GPU limited and all the CPUs even out.

All of our benchmark results can also be found in our benchmark engine, Bench.

Gaming Tests: Final Fantasy XIV Gaming Tests: World of Tanks
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  • inighthawki - Monday, March 8, 2021 - link

    It's not about the cost of electricity. High power draw typically translates to a lot of heat. My PC is on the upper floor and heat accumulates in my room and it gets extremely hot while gaming in the summer, even with AC on.

    As you stick to the same process node and continue to crank up the frequency, it gets hotter and hotter and hotter. Skylake didn't run even close to the temps that these new CPUs run at.

    And yes, even Zen3 produces a lot of heat when under load.
  • YB1064 - Saturday, March 6, 2021 - link

    How did you conclude that there exist thermal hotspots? Is it an educated guess or did you actually measure a temperature profile? If it was a measurement, was it a thermal image of the socket area of the rear PCB, multiple thermal probes? BTW, your argument does sound logical.
  • ThereSheGoes - Wednesday, March 10, 2021 - link

    Aaannddd. these results are obviously flawed. https://www.hardwareluxx.de/index.php/artikel/hard...
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  • blppt - Friday, March 5, 2021 - link

    Wow, couldn't even match the 5800X. AMD really knocked it out of the park with the 5xxx series.
  • FreckledTrout - Friday, March 5, 2021 - link

    Fell short while using considerably more power.
  • Azix - Friday, March 5, 2021 - link

    I wouldn't call it knocking it out of the part if a 14nm chip is right behind them.
  • DV8_MKD - Friday, March 5, 2021 - link

    Yeah, "right behind them" with 20% more power, smh
  • inighthawki - Friday, March 5, 2021 - link

    TDP is not a measurement of power draw. The 11700k peak power usage is over 2x the 5800x
  • lmcd - Friday, March 5, 2021 - link

    Yea if it was only 20% behind in power draw, that'd be a win at this point.

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