IGP: 720p Gaming Tests

Testing our Cezanne sample for integrated graphics is a double-edged sword – AMD fully expects this CPU to be paired with a discrete solution in almost all notebook environments, whereas mini-PC designs might be a mix of integrated and discrete. The integrated graphics on this silicon is more geared towards the U-series processors at 15 W, and so that is where the optimizations lie. We encountered a similar environment when we tested Renoir at 35 W last year as well.

In order to enable the integrated graphics on our ASUS ROG Flex X13 system, we disable the GTX 1650 through the device manager. This forces the system to run on the Vega 8 graphics inside, which for this processor runs at 2100 MHz, a +350 MHz jump from the previous generation based on the improved power management and minor manufacturing improvements. We did the same to the other systems in our test suite.

Integrated graphics over the years has been built up from something barely useable in a 2D desktop environment to hardware that can competitively run the most popular eSports titles at good resolutions, medium settings, at playable framerates. In our recent review of AMD’s Ryzen 4000G Desktop APUs, we noted that these were the best desktop APUs that money could buy, held back at this point mostly by the memory bandwidth, but still enabling some good performance. Ultimately modern day integrated graphics has cannibalized the sub-$100 GPU market, and these sorts of processors work great in budget builds. There’s still a way to go on performance, and at least mobile processors help in that regard as more systems push to LPDDR4X memory systems that afford better memory bandwidth.

For our integrated graphics testing, we’re using our lowest configuration for our game comparisons. This typically means the lowest resolution and graphics fidelity settings we can get away with, which to be honest is still a lot better visually than when I used to play Counter Strike 1.5 with my dual core netbook in the late 2000s. From there the goal is to showcase some good graphics performance tied in with CPU performance to see where the limits are – even at 720p on Low settings, some of these processors are still graphics limited.

Integrated Graphics Benchmark Results
AnandTech Ryzen 9
5980HS
Ryzen 9
4900HS
Ryzen 7
4800U
Core i7
1185G7
Power Mode 35 W 35 W 15 W 28-35 W
Graphics Vega 8 Vega 8 Vega 8 Iris Xe
Memory LP4-4267 D4-3200 LP4-4267 LP4-4267
Frames Per Second Averages
Civilization 6 480p Min 101.7 98.9 68.4 66.2
Deus Ex: MD 600p Min 80.7 76.5 61.2 69.1
Final Fantasy XV 720p Med 31.4 31.3 29.1 36.5
Strange Brigade 720p Low 93.2 85.2 75.7 89.3
Borderlands 3 360p VLow 89.8 93.6 - 64.9
Far Cry 5 360p Low 68.0 69.5 60.0 61.3
GTA 5 720p Low 98.9 80.7 80.0 81.9
Gears Tactics 720p Low 86.8 - 87.8 118.2
95th Frame Time Percentiles (shown as FPS)
Civilization 6 480p Min 69.0 67.4 45.7 43.8
Deus Ex: MD 600p Min 45.6 57.3 38.1 44.1
Final Fantasy XV 720p Med - 26.6 24.6 26.5
Strange Brigade 768p Min 84.2 77.0 68.6 73.0
Borderlands 3 360p VLow 63.6 73.8 - 48.9
Far Cry 5 360p Low 50.3 62.3 43.8 49.8
GTA 5 720p Low 66.8 52.8 56.0 55.7
Gears Tactics 720p Low 67.5 - 78.3 104.5

Despite the Ryzen 9 5980HS having LPDDR4X memory and extra frequency, the performance uplift against the Ryzen 9 4900HS is relatively mediocre – a few FPS at best, or losing a few FPS at worst. This is except for GTA, where the uplift is more ~20%, with the Zen 3 cores helping most here. In most tests it’s an easy win against Intel’s top Xe solution, except in Gears Tactics, which sides very heavily with the Intel solution.

With all that being said, as mentioned, the Ryzen 9 parts here are more likely to be paired with discrete graphics solutions. The ASUS ROG Flow X13 we are using today has a GTX 1650, whereas the ASUS Zephyrus G14 with the 4900HS has an RTX 2060. These scenarios are what really dictate the cooling solution in these systems, as well as how they are both used in workloads that requires CPU and GPU performance.

For any users confused as to why we run at these settings; these are our low 'IGP'-class settings in our CPU Gaming test format. As mentioned in our new CPU Suite article in the middle of last year, our CPU Gaming tests have four sets of settings: 720p Low (or Lower), 1440p Low, 4K Low, and 1080p Maximum. The segment above our lowest this in our suite is 1440p, which for a lot of these integrated GPUs would put numbers into the low double digits, if not lower, which something we've done in the past to massive complaints about why even bothering with such low framerate numbers. The point here is to work from a maximum frame rate, see if the game is even playable to begin with, and then detect where in a game the bottleneck can be; in some of these tests we're still dealing with GPU/DRAM bottlenecks. I've played CSS1.5 and other games at a Lan party on dual core AMD netbooks in the late 2000s, having to use low resolution texture packs to get it even 20 FPS playable. I still had masses amount of fun. From these numbers you can see the best possible frame rates for a given title and engine, and work down from there. It provides a starting point for further directions. These processors more often being paired with discrete solutions anyway, making discussions about IGP performance almost somewhat trivial compared to the rest of the data/

CPU Tests: Synthetic and SPEC Conclusions: Focusing on Premium Experiences
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  • Lemnisc8 - Tuesday, January 26, 2021 - link

    Can someone PLEASE find out if this thing is running in quad channel or dual channel lpddr4x. It’s already at a disadvantage since lpddr4x has half the bus width of standard ddr4. It would be fine if it ran in quad channel because it’s bus width would then be the same size as ddr4 at 128 bits, but no reviews anywhere show what channel configuration it’s running in...
  • neblogai - Tuesday, January 26, 2021 - link

    I don't think there were any 4000-series laptops running LPDDR4x just dual channel- I've only seen it to be quad-channel. So this flagship device (and used by AMD to impress about 5000H performance) should be no different.
  • xza23 - Tuesday, January 26, 2021 - link

    As always , excellent article , thank you!
  • watzupken - Tuesday, January 26, 2021 - link

    I feel with the introduction of Renoir, what blew most away is the fact that AMD managed to squeeze 8 cores into the U series. Not only that, the Zen 2 architecture also resulted a some serious uplift in performance as compared to the previous Zen+. This year round while it is all nice and good to see decent performance bump, the wow factor is not there. I am not expecting a core increase especially on the same N7 node, and to be honest, 8 cores is plenty of performance for a mobile PC.

    On the point of still using Vega, despite the age, Vega is still very competitive. One may argue that Intel's Xe graphics is better, but reviews out there proved otherwise. Xe is certainly fast, but both the iGPUs from AMD and Intel are likely memory bandwidith limited if one is pushing 1080p. Adding more cores will likely have diminishing returns. And honestly if you are a gamer, you cannot avoid getting a system with a dedicated GPU no matter how good the iGPU is.
  • Fulljack - Wednesday, January 27, 2021 - link

    I agree, the R&D cost of moving from Vega to RDNA probably isn't worth it in the grand scheme of business.

    rumor has it that in 2022, Rembrandt will still leverage Zen 3 CPU but will use RDNA2 with DDR5 memory.
  • Ptosio - Wednesday, January 27, 2021 - link

    Shouldn't it be pretty straightforward given that these APU already kind-of exist in the consoles?

    Hopefully Alder Lake would push AMD to offer best CPU/GPU combination they have!

    As I understand, going to RDNA2 would also mean smaller core for the same performance? So there should be some savings in it for AMD as well.
  • Spunjji - Thursday, January 28, 2021 - link

    "Shouldn't it be pretty straightforward given that these APU already kind-of exist in the consoles?"
    Those APUs use a totally different memory subsystem, much larger GPU slices, and they also use Zen 2 cores. AMD were specifically aiming to get Zen 3 out across their range - there's probably a lot of work needed to scale RDNA 2 down to iGPU levels without unbalancing its performance.
  • zamroni - Tuesday, January 26, 2021 - link

    Amd should reduce Cezanne's core count to 6 then use the transistor budget for more gpu cores.
    That way it will beat all Intel laptop processors at all aspects
  • dicobalt - Tuesday, January 26, 2021 - link

    Now they need to sell a version that cuts out the silly integrated graphics and uses a faster dedicated GPU. I don't understand the motivation for having a steroid pumped 8 core CPU paired with anemic integrated graphics. It seems AMD is more interested in selling the idea of APUs than actually providing a balanced system.
  • Zizy - Wednesday, January 27, 2021 - link

    AMD is clear that integrated GPU is for the very same chip at 15W. It is a pretty fine GPU there, TDP and bandwidth limit potential anyway. I wonder what is the die area saving by ditching GPU. If it is sizeable then yeah, it would be great to have a GPU-less variant of the chip, especially with current wafer supply issues.

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