IGP: 720p Gaming Tests

Testing our Cezanne sample for integrated graphics is a double-edged sword – AMD fully expects this CPU to be paired with a discrete solution in almost all notebook environments, whereas mini-PC designs might be a mix of integrated and discrete. The integrated graphics on this silicon is more geared towards the U-series processors at 15 W, and so that is where the optimizations lie. We encountered a similar environment when we tested Renoir at 35 W last year as well.

In order to enable the integrated graphics on our ASUS ROG Flex X13 system, we disable the GTX 1650 through the device manager. This forces the system to run on the Vega 8 graphics inside, which for this processor runs at 2100 MHz, a +350 MHz jump from the previous generation based on the improved power management and minor manufacturing improvements. We did the same to the other systems in our test suite.

Integrated graphics over the years has been built up from something barely useable in a 2D desktop environment to hardware that can competitively run the most popular eSports titles at good resolutions, medium settings, at playable framerates. In our recent review of AMD’s Ryzen 4000G Desktop APUs, we noted that these were the best desktop APUs that money could buy, held back at this point mostly by the memory bandwidth, but still enabling some good performance. Ultimately modern day integrated graphics has cannibalized the sub-$100 GPU market, and these sorts of processors work great in budget builds. There’s still a way to go on performance, and at least mobile processors help in that regard as more systems push to LPDDR4X memory systems that afford better memory bandwidth.

For our integrated graphics testing, we’re using our lowest configuration for our game comparisons. This typically means the lowest resolution and graphics fidelity settings we can get away with, which to be honest is still a lot better visually than when I used to play Counter Strike 1.5 with my dual core netbook in the late 2000s. From there the goal is to showcase some good graphics performance tied in with CPU performance to see where the limits are – even at 720p on Low settings, some of these processors are still graphics limited.

Integrated Graphics Benchmark Results
AnandTech Ryzen 9
5980HS
Ryzen 9
4900HS
Ryzen 7
4800U
Core i7
1185G7
Power Mode 35 W 35 W 15 W 28-35 W
Graphics Vega 8 Vega 8 Vega 8 Iris Xe
Memory LP4-4267 D4-3200 LP4-4267 LP4-4267
Frames Per Second Averages
Civilization 6 480p Min 101.7 98.9 68.4 66.2
Deus Ex: MD 600p Min 80.7 76.5 61.2 69.1
Final Fantasy XV 720p Med 31.4 31.3 29.1 36.5
Strange Brigade 720p Low 93.2 85.2 75.7 89.3
Borderlands 3 360p VLow 89.8 93.6 - 64.9
Far Cry 5 360p Low 68.0 69.5 60.0 61.3
GTA 5 720p Low 98.9 80.7 80.0 81.9
Gears Tactics 720p Low 86.8 - 87.8 118.2
95th Frame Time Percentiles (shown as FPS)
Civilization 6 480p Min 69.0 67.4 45.7 43.8
Deus Ex: MD 600p Min 45.6 57.3 38.1 44.1
Final Fantasy XV 720p Med - 26.6 24.6 26.5
Strange Brigade 768p Min 84.2 77.0 68.6 73.0
Borderlands 3 360p VLow 63.6 73.8 - 48.9
Far Cry 5 360p Low 50.3 62.3 43.8 49.8
GTA 5 720p Low 66.8 52.8 56.0 55.7
Gears Tactics 720p Low 67.5 - 78.3 104.5

Despite the Ryzen 9 5980HS having LPDDR4X memory and extra frequency, the performance uplift against the Ryzen 9 4900HS is relatively mediocre – a few FPS at best, or losing a few FPS at worst. This is except for GTA, where the uplift is more ~20%, with the Zen 3 cores helping most here. In most tests it’s an easy win against Intel’s top Xe solution, except in Gears Tactics, which sides very heavily with the Intel solution.

With all that being said, as mentioned, the Ryzen 9 parts here are more likely to be paired with discrete graphics solutions. The ASUS ROG Flow X13 we are using today has a GTX 1650, whereas the ASUS Zephyrus G14 with the 4900HS has an RTX 2060. These scenarios are what really dictate the cooling solution in these systems, as well as how they are both used in workloads that requires CPU and GPU performance.

For any users confused as to why we run at these settings; these are our low 'IGP'-class settings in our CPU Gaming test format. As mentioned in our new CPU Suite article in the middle of last year, our CPU Gaming tests have four sets of settings: 720p Low (or Lower), 1440p Low, 4K Low, and 1080p Maximum. The segment above our lowest this in our suite is 1440p, which for a lot of these integrated GPUs would put numbers into the low double digits, if not lower, which something we've done in the past to massive complaints about why even bothering with such low framerate numbers. The point here is to work from a maximum frame rate, see if the game is even playable to begin with, and then detect where in a game the bottleneck can be; in some of these tests we're still dealing with GPU/DRAM bottlenecks. I've played CSS1.5 and other games at a Lan party on dual core AMD netbooks in the late 2000s, having to use low resolution texture packs to get it even 20 FPS playable. I still had masses amount of fun. From these numbers you can see the best possible frame rates for a given title and engine, and work down from there. It provides a starting point for further directions. These processors more often being paired with discrete solutions anyway, making discussions about IGP performance almost somewhat trivial compared to the rest of the data/

CPU Tests: Synthetic and SPEC Conclusions: Focusing on Premium Experiences
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  • Spunjji - Monday, February 1, 2021 - link

    I'm aware of all of the above, but it still doesn't justify the original claims being made - and "Potentially also on the menu would be a faster peak clock rate" is nothing but speculation. Based on what we know about the design and the relatively poor clock scaling in respect of TDP shown between the A14 and M1, I'd say it's extremely unlikely that Apple will be able to push clocks up by more than a couple of hundred megahertz without a significant redesign.

    What Apple will most likely have in that TDP range is something that's performance-competitive with Cezanne on the CPU side in native applications, significantly outclasses it on the GPU side, and maintains a perf/watt advantage commensurate with the node advantage that largely disappears when running translated code.

    It's still far better than what Intel have, but it's not going to redefine the industry. If that order of advantage were enough to do so, then AMD wouldn't have existed after 2007.
  • GeoffreyA - Sunday, January 31, 2021 - link

    "Apple will outclass everything x86 once they introduce their second gen silicon"

    I've noticed the idea circulating is that the M1 is Apple's first-generation CPU. Sure, it may be the first one going into a computer, but as far as I'm aware, the M1 descends from the A14, which goes back to the A6 of 2012. How many iterations is that? Nine? Granted, some might be "ticks," but this certainly isn't a brand-new design. Zen 3, despite borrowing from Athlon, Bulldozer, and Core, is on its 3rd iteration, or 4th if one counts Zen+.
  • Lucky Stripes 99 - Tuesday, January 26, 2021 - link

    Not only have iGPUs cannibalized the sub-$100 discrete GPU market, but they have also chewed into the cool and quiet GPU market. If you have a HTPC or compact mITX system, your options aren't that great. I'd really like a GTX 3060L on a low profile PCIe card, but I won't hold my breath.

    Also, I love the return of the 16:10 screen format. I'd kill for a 27" desktop version of the X13's screen with the same resolution and color coverage.
  • DigitalFreak - Tuesday, January 26, 2021 - link

    What's the problem with integrated graphics in a HTPC?
  • Lucky Stripes 99 - Tuesday, January 26, 2021 - link

    New features tend to come slower to iGPU parts than to discrete GPU parts. As example, it used to be very difficult to build a 4K60p system with a Raven Ridge APU because so few boards supported HDMI 2.0. Likewise, you're often stuck with an older video decoder/encoder than what is available on the discrete GPU market. Luckily the only feature missing from the latest generation of AMD parts is hardware AV1 decoding which will come with the RDNA2 APUs next round.
  • dudedud - Tuesday, January 26, 2021 - link

    I thought you will be including the M1 in more benchmarks besides GB and SPEC.

    :/
  • danwat1234 - Tuesday, January 26, 2021 - link

    "But what is perhaps worrying is the temperature, being reported as a sustained 92-94ºC on average. That’s quite high. " --> 94C is fine, the silicon is rated to handle it 24/7. What is strange to me is that it most of the tests, the CPU temperature stays in the 80s, when there is more thermal headroom to go. It could clock higher.
  • Fulljack - Wednesday, January 27, 2021 - link

    80°C means either you have a glaring jet sound on your laptop fans or downclock it enough to keep it quite.
  • Deicidium369 - Wednesday, January 27, 2021 - link

    quite what?

    and pretty sure glaring refers to vision, while blaring refers to SPL
  • abufrejoval - Tuesday, January 26, 2021 - link

    I wonder why you peg the mobile 8-core against a desktop 6-core instead of the 5800X...?

    Having the various 8-cores side-by-side allows a much better understanding of how architecture and power settings compare generally.

    BTW tried do the manual comparison via Bench, but it seems the Chezanne results aren't in there yet.

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