CPU Tests: Office and Science

Our previous set of ‘office’ benchmarks have often been a mix of science and synthetics, so this time we wanted to keep our office section purely on real world performance.

Agisoft Photoscan 1.3.3: link

The concept of Photoscan is about translating many 2D images into a 3D model - so the more detailed the images, and the more you have, the better the final 3D model in both spatial accuracy and texturing accuracy. The algorithm has four stages, with some parts of the stages being single-threaded and others multi-threaded, along with some cache/memory dependency in there as well. For some of the more variable threaded workload, features such as Speed Shift and XFR will be able to take advantage of CPU stalls or downtime, giving sizeable speedups on newer microarchitectures.

For the update to version 1.3.3, the Agisoft software now supports command line operation. Agisoft provided us with a set of new images for this version of the test, and a python script to run it. We’ve modified the script slightly by changing some quality settings for the sake of the benchmark suite length, as well as adjusting how the final timing data is recorded. The python script dumps the results file in the format of our choosing. For our test we obtain the time for each stage of the benchmark, as well as the overall time.

(1-1) Agisoft Photoscan 1.3, Complex Test

 

Application Opening: GIMP 2.10.18

First up is a test using a monstrous multi-layered xcf file to load GIMP. While the file is only a single ‘image’, it has so many high-quality layers embedded it was taking north of 15 seconds to open and to gain control on the mid-range notebook I was using at the time.

What we test here is the first run - normally on the first time a user loads the GIMP package from a fresh install, the system has to configure a few dozen files that remain optimized on subsequent opening. For our test we delete those configured optimized files in order to force a ‘fresh load’ each time the software in run. As it turns out, GIMP does optimizations for every CPU thread in the system, which requires that higher thread-count processors take a lot longer to run.

We measure the time taken from calling the software to be opened, and until the software hands itself back over to the OS for user control. The test is repeated for a minimum of ten minutes or at least 15 loops, whichever comes first, with the first three results discarded.

(1-2) AppTimer: GIMP 2.10.18

 

Science

In this version of our test suite, all the science focused tests that aren’t ‘simulation’ work are now in our science section. This includes Brownian Motion, calculating digits of Pi, molecular dynamics, and for the first time, we’re trialing an artificial intelligence benchmark, both inference and training, that works under Windows using python and TensorFlow.  Where possible these benchmarks have been optimized with the latest in vector instructions, except for the AI test – we were told that while it uses Intel’s Math Kernel Libraries, they’re optimized more for Linux than for Windows, and so it gives an interesting result when unoptimized software is used.

3D Particle Movement v2.1: Non-AVX and AVX2/AVX512

This is the latest version of this benchmark designed to simulate semi-optimized scientific algorithms taken directly from my doctorate thesis. This involves randomly moving particles in a 3D space using a set of algorithms that define random movement. Version 2.1 improves over 2.0 by passing the main particle structs by reference rather than by value, and decreasing the amount of double->float->double recasts the compiler was adding in.

The initial version of v2.1 is a custom C++ binary of my own code, and flags are in place to allow for multiple loops of the code with a custom benchmark length. By default this version runs six times and outputs the average score to the console, which we capture with a redirection operator that writes to file.

For v2.1, we also have a fully optimized AVX2/AVX512 version, which uses intrinsics to get the best performance out of the software. This was done by a former Intel AVX-512 engineer who now works elsewhere. According to Jim Keller, there are only a couple dozen or so people who understand how to extract the best performance out of a CPU, and this guy is one of them. To keep things honest, AMD also has a copy of the code, but has not proposed any changes.

The 3DPM test is set to output millions of movements per second, rather than time to complete a fixed number of movements.

(2-1) 3D Particle Movement v2.1 (non-AVX)(2-2) 3D Particle Movement v2.1 (Peak AVX)

 

y-Cruncher 0.78.9506: www.numberworld.org/y-cruncher

If you ask anyone what sort of computer holds the world record for calculating the most digits of pi, I can guarantee that a good portion of those answers might point to some colossus super computer built into a mountain by a super-villain. Fortunately nothing could be further from the truth – the computer with the record is a quad socket Ivy Bridge server with 300 TB of storage. The software that was run to get that was y-cruncher.

Built by Alex Yee over the last part of a decade and some more, y-Cruncher is the software of choice for calculating billions and trillions of digits of the most popular mathematical constants. The software has held the world record for Pi since August 2010, and has broken the record a total of 7 times since. It also holds records for e, the Golden Ratio, and others. According to Alex, the program runs around 500,000 lines of code, and he has multiple binaries each optimized for different families of processors, such as Zen, Ice Lake, Sky Lake, all the way back to Nehalem, using the latest SSE/AVX2/AVX512 instructions where they fit in, and then further optimized for how each core is built.

For our purposes, we’re calculating Pi, as it is more compute bound than memory bound. In multithreaded mode we go for 2.5 billion digits. That 2.5 billion digit value requires ~12 GB of DRAM, and so is limited to systems with at least 16 GB.

(2-4) yCruncher 0.78.9506 MT (2.5b Pi)

 

NAMD 2.13 (ApoA1): Molecular Dynamics

One of the popular science fields is modeling the dynamics of proteins. By looking at how the energy of active sites within a large protein structure over time, scientists behind the research can calculate required activation energies for potential interactions. This becomes very important in drug discovery. Molecular dynamics also plays a large role in protein folding, and in understanding what happens when proteins misfold, and what can be done to prevent it. Two of the most popular molecular dynamics packages in use today are NAMD and GROMACS.

NAMD, or Nanoscale Molecular Dynamics, has already been used in extensive Coronavirus research on the Frontier supercomputer. Typical simulations using the package are measured in how many nanoseconds per day can be calculated with the given hardware, and the ApoA1 protein (92,224 atoms) has been the standard model for molecular dynamics simulation.

Luckily the compute can home in on a typical ‘nanoseconds-per-day’ rate after only 60 seconds of simulation, however we stretch that out to 10 minutes to take a more sustained value, as by that time most turbo limits should be surpassed. The simulation itself works with 2 femtosecond timesteps. We use version 2.13 as this was the recommended version at the time of integrating this benchmark into our suite. The latest nightly builds we’re aware have started to enable support for AVX-512, however due to consistency in our benchmark suite, we are retaining with 2.13. Other software that we test with has AVX-512 acceleration.

(2-5) NAMD ApoA1 Simulation

AI Benchmark 0.1.2 using TensorFlow: Link

Finding an appropriate artificial intelligence benchmark for Windows has been a holy grail of mine for quite a while. The problem is that AI is such a fast moving, fast paced word that whatever I compute this quarter will no longer be relevant in the next, and one of the key metrics in this benchmarking suite is being able to keep data over a long period of time. We’ve had AI benchmarks on smartphones for a while, given that smartphones are a better target for AI workloads, but it also makes some sense that everything on PC is geared towards Linux as well.

Thankfully however, the good folks over at ETH Zurich in Switzerland have converted their smartphone AI benchmark into something that’s useable in Windows. It uses TensorFlow, and for our benchmark purposes we’ve locked our testing down to TensorFlow 2.10, AI Benchmark 0.1.2, while using Python 3.7.6.

The benchmark runs through 19 different networks including MobileNet-V2, ResNet-V2, VGG-19 Super-Res, NVIDIA-SPADE, PSPNet, DeepLab, Pixel-RNN, and GNMT-Translation. All the tests probe both the inference and the training at various input sizes and batch sizes, except the translation that only does inference. It measures the time taken to do a given amount of work, and spits out a value at the end.

There is one big caveat for all of this, however. Speaking with the folks over at ETH, they use Intel’s Math Kernel Libraries (MKL) for Windows, and they’re seeing some incredible drawbacks. I was told that MKL for Windows doesn’t play well with multiple threads, and as a result any Windows results are going to perform a lot worse than Linux results. On top of that, after a given number of threads (~16), MKL kind of gives up and performance drops of quite substantially.

So why test it at all? Firstly, because we need an AI benchmark, and a bad one is still better than not having one at all. Secondly, if MKL on Windows is the problem, then by publicizing the test, it might just put a boot somewhere for MKL to get fixed. To that end, we’ll stay with the benchmark as long as it remains feasible.

(2-6) AI Benchmark 0.1.2 Total

 

Test Setup and #CPUOverload Benchmarks CPU Tests: Simulation
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  • LithiumFirefly - Friday, November 6, 2020 - link

    I thought the whole point to a civilization game benchmark was a time to complete turn not FPS who cares about FPS and a turn-based game.
  • dagobah123 - Friday, November 6, 2020 - link

    The more benchmarks the better. These are general purpose CPUs. Wouldn't it be a shame if you bought a 120hz+ 4k monitor with an expensive graphics card, only to find out your CPU was limiting your frames? Sure the game is playable @ 5 FPS as the author mentioned. However, it's getting harder to make the CPU the bottleneck in a lot of these games at higher resolutions and quality settings, so they have to resort to this. Would anyone play a game @ 360p? No, but if you want to see which CPU is better I say lets include every benchmark we can find.
  • CookieBin - Friday, November 6, 2020 - link

    I find it funny that these huge gains mean literally nothing at 4K. So all these different review sites highlight sky high fps at 1080p because at 4K that huge advantage becomes less than a 0.3% improvement.. keep pounding sand linus tech tips. I've never seen such a big nothing burger. No idiot out there buys a $800 5950X to play video games at 1080p.
  • chuyayala - Friday, November 6, 2020 - link

    The reason they test 1080p is because game processing is CPU-bound at that resolution (they are testing the CPU after-all). The higher the resolution, the more the GPU is working (not the CPU). The reason why there aren't much gains in 4k is because processing is limited by the GPU power. If we assume we get ultra powerful GPUs that can run 4k games at 120+ frames per second, then the CPU becomes more important.
  • dagobah123 - Friday, November 6, 2020 - link

    This is simply not true. It only appears to 'mean nothing' if you don't realize the bottleneck in the testing system on most of the benchmarks are the GPU. Meaning the GPU is maxed out at 100%. In this case you're right, the difference between many CPUs will not matter, but what about next year when you decide to buy the next high-end GPU, only to find out the CPU you choose couldn't handle much more. This is why 360p, 720p, even 1080p benchmarks are included to show you just how much more ahead one CPU is over another. Check out the test setup--they are using a 2080 Ti. Come check out the updated reviews after they test all this on 3090s and 6900 XTs.
    Pit a Ferarri and a Ford Model T against one another. Sure they both keep up with one another in the grocery parking lot @ 15mph. Take em out on the freeway with a 70mph speed limit and you'll have a clear winner. Let alone let em loose on the race track.
    Future proof yourself a bit, buy a 5600k or 5800k for your 4k gaming. If you don't update your CPU often you'll be glad you did a couple years out if you drop in that next GPU.
  • nandnandnand - Saturday, November 7, 2020 - link

    5950X will make your web browsing snappier... so you can load more AnandTech ads. ;)
  • zodiacfml - Sunday, November 8, 2020 - link

    duh? Steam survey shows 1080p the most popular resolution for gaming. Aside from that, it is difficult to maintain frame rates for 240Hz/360Hz monitors.
    You might have a point with 720p res though
  • realbabilu - Friday, November 6, 2020 - link

    First: I think you should compare with F or KF Intel version, for price comparison. Since they don't have internal Gpu. Somehow AMD not included the FAN also, beware good cooling isn't cheap.
    SECOND: it's nice to had coding bench with optimization here windows, with AVX2 and some flags compiling, Amd only provide optimization compiling on Linux only, I think they should be on windows too with optimized math kernel and compiler.
    ThIrd: the price performance is justified now. In zen2 release the price was lower than Intel that time, made Intel justified the price for 10th Gen. Now from price sensitive, Intel still fine per price / performance ratio,even though it's need more power consumption.
  • duploxxx - Saturday, November 7, 2020 - link

    the ryzens have a base TDP of 105W and peaking towards 140-150W
    not like the intels that peak at +200ish W, there you need good cooling.

    A Dark rock slim or shadow rock can easily handle this and it will cost you 50-60$..

    go find a cooler for the +200W so that it wont throttle all the time for the Intel
  • realbabilu - Saturday, November 7, 2020 - link

    Great. I think Anand tech should do cooling shootout for 5900x/5950x bench.
    To find the minimum air cooler for this,
    AMD only list noctua and bequiet as air cooler, others as liquid cooler at https://www.amd.com/en/processors/ryzen-thermal-so...

    The slim rock and nh14s maybe the cheapest on the list. It is interesting could more budget double fan tower should enough for 5900x/5950x that has 145 watt max like deepcool gammax 400 pro (double fan), coolermaster ma410p, and shadow rock 2/3, and maybe cheapest aio coolermaster liquid master 120 lite that not listed on amd list.

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