The AMD Ryzen 3 3300X and 3100 CPU Review: A Budget Gaming Bonanza
by Dr. Ian Cutress on May 7, 2020 9:00 AM ESTCPU Performance: Rendering Tests
Rendering is often a key target for processor workloads, lending itself to a professional environment. It comes in different formats as well, from 3D rendering through rasterization, such as games, or by ray tracing, and invokes the ability of the software to manage meshes, textures, collisions, aliasing, physics (in animations), and discarding unnecessary work. Most renderers offer CPU code paths, while a few use GPUs and select environments use FPGAs or dedicated ASICs. For big studios however, CPUs are still the hardware of choice.
All of our benchmark results can also be found in our benchmark engine, Bench.
Corona 1.3: Performance Render
An advanced performance based renderer for software such as 3ds Max and Cinema 4D, the Corona benchmark renders a generated scene as a standard under its 1.3 software version. Normally the GUI implementation of the benchmark shows the scene being built, and allows the user to upload the result as a ‘time to complete’.
We got in contact with the developer who gave us a command line version of the benchmark that does a direct output of results. Rather than reporting time, we report the average number of rays per second across six runs, as the performance scaling of a result per unit time is typically visually easier to understand.
The Corona benchmark website can be found at https://corona-renderer.com/benchmark
LuxMark v3.1: LuxRender via Different Code Paths
As stated at the top, there are many different ways to process rendering data: CPU, GPU, Accelerator, and others. On top of that, there are many frameworks and APIs in which to program, depending on how the software will be used. LuxMark, a benchmark developed using the LuxRender engine, offers several different scenes and APIs.
In our test, we run the simple ‘Ball’ scene on both the C++ and OpenCL code paths, but in CPU mode. This scene starts with a rough render and slowly improves the quality over two minutes, giving a final result in what is essentially an average ‘kilorays per second’.
POV-Ray 3.7.1: Ray Tracing
The Persistence of Vision ray tracing engine is another well-known benchmarking tool, which was in a state of relative hibernation until AMD released its Zen processors, to which suddenly both Intel and AMD were submitting code to the main branch of the open source project. For our test, we use the built-in benchmark for all-cores, called from the command line.
POV-Ray can be downloaded from http://www.povray.org/
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PeterCollier - Saturday, May 9, 2020 - link
I'm curious what happened to HSA.PeterCollier - Friday, May 8, 2020 - link
It beats a 3 year old processor, congratulations. Let me cut the cake.Korguz - Friday, May 8, 2020 - link
looks like some one didnt read the articleDeicidium369 - Friday, May 8, 2020 - link
Try adding something to the conversation rather than sniping and stalkingKorguz - Friday, May 8, 2020 - link
you 1st there Deicidium369Spunjji - Monday, May 11, 2020 - link
Hmmm.. looks like most of your posts in this thread are responding to Korguz, they're primarily focused on being critical of him, and they add nothing to the discussion.If you were projecting any harder you'd burn a hole through the screen.
phinnvr6@gmail.com - Thursday, May 7, 2020 - link
Not sure if you're just trolling but which part of this review is biased to you? It seems factual and well written to me.boozed - Thursday, May 7, 2020 - link
The problem with the internet is that it's difficult for people to tell when you're jokingThreska - Friday, May 8, 2020 - link
Netscape should have introduced the <joke></joke> tag.MDD1963 - Saturday, May 9, 2020 - link
Yes, I'm sure Intel was very quite pleased and eager to have both their famous 7700K and 8086K equaled or surpassed in most games by a $120 CPU....; they insisted and 'bribed' the powers that be that their former flagships be included! :)