*We are currently in the middle of revisiting our CPU gaming benchmarks, but the new suite was not ready in time for this review. We plan to add in some new games (Borderland 3, Gears Tactics) and also upgrade our gaming GPU to a RTX 2080 Ti.

Gaming: Ashes Classic (DX12)

Seen as the holy child of DirectX12, Ashes of the Singularity (AoTS, or just Ashes) has been the first title to actively go explore as many of the DirectX12 features as it possibly can. Stardock, the developer behind the Nitrous engine which powers the game, has ensured that the real-time strategy title takes advantage of multiple cores and multiple graphics cards, in as many configurations as possible.

As a real-time strategy title, Ashes is all about responsiveness during both wide open shots but also concentrated battles. With DirectX12 at the helm, the ability to implement more draw calls per second allows the engine to work with substantial unit depth and effects that other RTS titles had to rely on combined draw calls to achieve, making some combined unit structures ultimately very rigid.

Stardock clearly understand the importance of an in-game benchmark, ensuring that such a tool was available and capable from day one, especially with all the additional DX12 features used and being able to characterize how they affected the title for the developer was important. The in-game benchmark performs a four minute fixed seed battle environment with a variety of shots, and outputs a vast amount of data to analyze.

For our benchmark, we run Ashes Classic: an older version of the game before the Escalation update. The reason for this is that this is easier to automate, without a splash screen, but still has a strong visual fidelity to test.

Ashes has dropdown options for MSAA, Light Quality, Object Quality, Shading Samples, Shadow Quality, Textures, and separate options for the terrain. There are several presents, from Very Low to Extreme: we run our benchmarks at the above settings, and take the frame-time output for our average and percentile numbers.

All of our benchmark results can also be found in our benchmark engine, Bench.

AnandTech IGP Low Medium High
Average FPS
95th Percentile

 

Gaming: Final Fantasy XV Gaming: Strange Brigade (DX12, Vulkan)
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  • LMonty - Tuesday, May 12, 2020 - link

    Anandtech, can we please have an upvote/downvote system in the comments section? Seems to work very well at Arstechnica in drowning out the trolls. Thanks.
  • Spunjji - Wednesday, May 13, 2020 - link

    Seconded.
  • silverblue - Tuesday, May 12, 2020 - link

    I imagine this has been mentioned elsewhere before, but why does Zen fare so badly, specifically, in 3DPM v1? Additionally, Geekbench 4's MT test is shown twice, once in place of 3DPM v1's MT test.
  • Scubasausage - Thursday, May 14, 2020 - link

    Good to see my old 4790k featured. I can see what I would get for my money if I upgraded. And judging by these results it isn’t really worth the money to upgrade it. Thank god really because I’ve been burned by AMD so many times that if I can I will avoid them. But right now you really can’t avoid them! Good thing I don’t need a CPU!

    A nice 30xx series Nvidia card will be a good replacement for my RX580 when they release. Hey, might even be able to use my 4K monitor in 4K!
  • Duto - Friday, May 15, 2020 - link

    I love the free market!
  • ReallyBigMistake - Sunday, May 17, 2020 - link

    How much did Cyrix/Centaur/VIA pay you for this article? (I forgot to mention Rise lol)
  • DominionSeraph - Sunday, May 17, 2020 - link

    I can get i7 4770/4790 systems for $120. AMD's going to have to do better than +10% performance to get me to pay triple the price over Intel's old stock.
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  • pcgpus - Friday, July 10, 2020 - link

    Nice review. 3300X looks very nice, but 3100 is not that cool.

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