Battle in the Canal

Our first benchmark is packed full of just about all of the stressful elements you will encounter throughout Half Life 2.  The demo starts aboard a boat driving in a tunnel before making a splash into a wide open body of water.  The boat is piloted over to the shore where the player dismounts and heads inside for some action.  

While inside the flashlight is used to illuminate dark areas and the player encounters a few firefights before heading upstairs to the outside.  While outside (and while being pursued by a helicopter) the player encounters a few enemies on his way into a warehouse.  The demo concludes inside the warehouse. 

We created this demo because it incorporates just about everything – water, the flashlight, a vehicle, engaging enemies indoors as well as outdoors and sunlight.  Since we’re dealing with all very capable cards here, let’s first look at performance at 1280 x 1024.  Remember that we used the highest detail settings with the exception of anisotropic filtering and antialiasing, which were both disabled for this test (we will look at their impact on image quality/performance later on in this review).

It’s no surprise that we find ATI’s Radeon X800 XT at the top of the charts here, but interestingly enough, NVIDIA’s GeForce 6800 Ultra is not far behind.  In fact, the X800 XT only outperforms the 6800 Ultra by around 5%. 

At the $400 price point, the GeForce 6800GT is able to outperform the Radeon X800 Pro by just under 10%, so while ATI takes the #1 spot, NVIDIA takes numbers two and three here. 

As we drop down in price we see that the Radeon X700 XT, GeForce 6800 and GeForce 6600GT all provide virtually identical performance.  With the GeForce 6800 being the most expensive of the three, the winner for the $200 - $250 range ends up being both the X700 XT and the 6600GT.  If you want an AGP card then your only option will be the 6600GT.

The Radeon 9800 Pro doesn’t actually do too bad at 1280 x 1024, however in actual gameplay the GPU can stutter a bit, interrupting an otherwise smooth performance experience.  Radeon 9800 and 9700 owners will find a much better balance of performance and image quality at 1024 x 768. 

Half Life 2 AT_canals_08 Demo

The biggest thing to take away from our resolution scaling graphs is an idea of what cards are best suited for 1024 x 768 and what it takes to have butter smooth performance at 1280 x 1024. 

The Radeon 9700 Pro and 9800 Pro are both best suited for 1024 x 768, while they will play 1280 x 1024 just fine if you are willing to deal with some choppiness. 

While the 6800 and the 6600GT perform relatively well at 1600 x 1200, their sweet spot is much closer to 1280 x 1024.  Even though all of the cards here seem to scale relatively similarly to one another, only the highest end $400+ cards manage to truly perform well at 1600 x 1200.

Benchmarking Half Life 2 Let’s go for a Drive
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  • araczynski - Thursday, November 18, 2004 - link

    yawn, i'm too busy enjoy the game (6800gt) to read the article and/or care which card is better :) i'm playing at 1600x1200 0AA/4AF (2.4@3.3/1GB) and have absolutely no complaints, other then knowing that the game will eventually end :(
  • Jeff7181 - Thursday, November 18, 2004 - link

    #57... poorly :)
  • blckgrffn - Thursday, November 18, 2004 - link

    I would also like to to see how the 9200/9000 series Radeons perform too, and if you have extra time, the 8500/9100.

    Again, Thanks!
  • Jeff7181 - Thursday, November 18, 2004 - link

    #16... that's correct, although the only REAL observation that needs to be made is that Half Life 2 makes heavy use of pixel shaders which is very GPU dependant, and GPU's are just now growing the required testicles to process those shaders :)
  • blckgrffn - Thursday, November 18, 2004 - link

    Anand -

    I would like to see how the 6600 performs. As an 8 pipe card, it should perform better than the 9600xt and a little under a 9700 Pro, but it would be interesting to see if that is true. It is a great budget PCIe card along with the x700.

    Thanks!
    Nat
  • eva2000 - Thursday, November 18, 2004 - link

    nice review downloaded your demos to run on AMD64 3700+ @ 12x 222 = 2664mhz with 1GB BH-5 @ 222mhz 2-2-2-6 1T and Powercolor X800XT PE @ 520/560 and all demo results were within 3-4fps of the reviews :)
  • Live - Thursday, November 18, 2004 - link

    Good reading as always. Would like to see minimum FPS tough. I find it very important to see how low the cards drop when stressed. You can't see that with only average FPS.
  • housecat - Wednesday, November 17, 2004 - link

    So... wheres the Nvidia SLI versus ATI results??

    Muwahahaha.
  • Avalon - Wednesday, November 17, 2004 - link

    Hey Anand, I have an interesting request. Could you try Rivatuner on your 6800, unlock its pipes, and then bench it again? :P
    Just kidding. Actually, I'm glad you've confirmed what I've been thinking...that AF hasn't been doing much for me. Since I'm running on a lowly 9700, I think I'll just turn it off now, and enjoy a nice speed boost.
  • PrinceGaz - Wednesday, November 17, 2004 - link

    How about throwing a GF 5600 and maybe even a GF 5200 in as well for part 2, as an awful lot of people have them. Ultra versions of either if you prefer.

    I don't have one of them myself as I'm still using a Ti4200, but it would be interesting to see how they stacked up in the DX8 codepath against the Ti4600 you are planning to test. And it should be worth a giggle to see just how "fast" the 5600 or 5200 can manage the DX9 codepath :)

    Thanks to the resolution scaling-graphs this review included and how the fastest cards were generally CPU limited with that A64 4000+ when the resolution was dropped to 1024x768, I'm not sure how much a CPU scaling article for part 3 will show that can't already be quite accurately guesstimated from how different CPUs generally tend to perform in games. But a comparison of the Athlon 64 4000+, against an Athlon XP, a Prescott, a Northwood, and if time permits a fast P3, Duron and Celeron also, would be great.

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