Grand Theft Auto V

Now a truly venerable title, GTA V is a veteran of past game suites that is still graphically demanding as they come. As an older DX11 title, it provides a glimpse into the graphically intensive games of yesteryear that don't incorporate the latest features. Originally released for consoles in 2013, the PC port came with a slew of graphical enhancements and options. Just as importantly, GTA V includes a rather intensive and informative built-in benchmark, somewhat uncommon in open-world games.

The settings are identical to its previous appearances, which are custom as GTA V does not have presets. To recap, a "Very High" quality is used, where all primary graphics settings turned up to their highest setting, except grass, which is at its own very high setting. Meanwhile 4x MSAA is enabled for direct views and reflections. This setting also involves turning on some of the advanced rendering features - the game's long shadows, high resolution shadows, and high definition flight streaming - but not increasing the view distance any further.

Grand Theft Auto V - 1920x1080 - Very High Quality

Grand Theft Auto V - 2560x1440 - Very High Quality

Grand Theft Auto V - 99th PCTL - 1920x1080 - Very High Quality

Grand Theft Auto V - 99th PCTL - 2560x1440 - Very High Quality

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  • maroon1 - Tuesday, January 21, 2020 - link

    It does not beat RTX 2060 (after price drop) in performance per dollar while having less features. 5600XT does not sound like great value. 5500XT 8GB is even worse
  • Qasar - Tuesday, January 21, 2020 - link

    but if one puts no value in those features, then what?? i dont consider RT value feature, as i wont use it, i dont play any games that use it, so why waste the money on it ( for now ) as was said in another reply, unless you get a higher end 2070 or better, the performance hit for it, makes it almost unusable
  • sing_electric - Tuesday, January 21, 2020 - link

    Especially since the 2060 is BARELY capable of RTX stuff with current-gen titles. By the time the 1st titles developed with accelerated ray tracing in mind - rather than an "add on" after a lot of the art was made and the engine was written - come out (next year?), there's a good chance the 2060 will be too slow to enable rays anyways.
  • neblogai - Tuesday, January 21, 2020 - link

    As per Hardware Unboxed review- 5600XT offers the same speed as 2060, but costs less and uses less power.
  • maroon1 - Tuesday, January 21, 2020 - link

    RTX 2060 matches 5600XT in performance per dollar without any of these features. SO even if these "extra" features are useless, 5600XT does not have any advantage anyway.

    I rather have RT for safety as some games in future might become RT only since next gen consoles are going RT.

    DLSS runs very on wolfenstein youngblood (check digital foundary about it)

    ALso, it support variable rate shading which is also supported by next gen console (at least xbox series x confirmed to use it)
  • Cooe - Tuesday, January 21, 2020 - link

    "as some games in future might become RT only". And that's what where I realized that you have absolutely no freaking clue what in the hell you are talking about.
  • Xyler94 - Tuesday, January 21, 2020 - link

    Do you understand how computationally demanding drawing an entire scene in Ray Tracing would be?

    Every game today that has Ray Tracing uses it only for shadows or reflections, because anything else it would hurt performance too much. RT is amazing, and I love it... but when some of the best computer hardware takes a few days to render an image completely in RT, I don't think an RTX2060 would stand any chance at rendering an image in full RT in a second, let alone render 60 images in a second...

    Remember, games needed to cut down on the amount of Rays and bounces just to get acceptable RT performance. Rendering everything in RT would require a ton of bounces to get a better image than traditional rasterization... and it's the bouncing that makes RT so computational taxing. I refer to it as bouncing, because the rays bounce off objects to create realistic shadows, lighting, and textures on objects. The more rays, and bounces you have before it goes to the "eye", the better the image is gonna look.

    TL;DR: Don't hold your breath. By the time games can be fully rendered in RT, I'm guessing we'll be on the 4th or 5th generation of RT Cards from both Nvidia and AMD...
  • BenSkywalker - Tuesday, January 21, 2020 - link

    Metro Exodus uses ray tracing for global illumination and Q2RTX uses ray tracing for GI, shadows and reflections, both playable on a 2060. I've played through those games with ray tracing on a 2060 without issue, people say Control is also, but don't have first hand experience with that(and not sure exactly what rt is used for).

    There are hardly any games is valid, but there are games and they are quite playable on a 2060 using ray tracing today.
  • Droekath - Wednesday, January 22, 2020 - link

    Ray tracing on the 2060 is rather pointless, unless you want to play games at sub-30 fps on most modern titles at 1080p. If you really want to apply ray tracing, then it's advisable to get at least a 2070 or higher.
  • maroon1 - Tuesday, January 21, 2020 - link

    According to Hardware Unboxed 2060 is slightly faster. And it offer comparable performance per dollar (if 2060 is 299 dollar)

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