Synthetics

While we’ve already had our an in-depth at Navi with the launch of the RX 5700 series earlier this year, new GPUs within the family sometimes expose bottlenecks that we haven’t seen before. So our synthetic tests can help to highlight these bottlenecks, as well as any other changes that the GPU designers may have made in the process of scaling down their GPUs.

Synthetic: Beyond3D Suite - Pixel Fillrate

The RX 5500 XT does surprisingly well in our pixel fillrate benchmark. Even though it only has half the ROPs and half of the memory bandwidth of the more powerful RX 5700, it’s able to deliver ~79% of the pixel fillrate in this test. This is much better than I was expecting. It may be a sign that AMD’s ROP partitions aren’t seeing great scaling from 32 to 64 pixels per clock, or alternatively that AMD has made some significant efforts in keeping the RX 5500 XT from diving too hard due to its more limited resources.

Synthetic: Beyond3D Suite - Integer Texture Fillrate (INT8)

Synthetic: Beyond3D Suite - Floating Point Texture Fillrate (FP32)

Meanwhile texture fillrates are more in line with our expectations. The RX 5500 XT has 14 fewer CUs than the RX 5700 but a slightly higher clockspeed, and its results reflect that.

Synthetic: Beyond3D Suite - INT8 Buffer Compression

Synthetic: Beyond3D Suite - FP32 Buffer Compression

Our buffer compression ratios are also relatively consistent with what we’ve seen on the RX 5700 cards. AMD does have capable delta color compression technology; however it seems to struggle under intensive synthetic workloads. Under lighter workloads we see better compression ratios, but lower throughput overall.

Synthetic: TessMark - Image Set 4 - 64x Tessellation

Compute Power, Temperature, & Noise
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  • qwertymac93 - Sunday, December 15, 2019 - link

    As this card is based on the same RDNA1 architecture as the 5700 series AMD has had months to optimize performance. It isn't likely the overall rankings will change much unless the new consoles bring a major shift in game developer optimization priorities.
  • peevee - Monday, December 16, 2019 - link

    "the company is also bundling the forthcoming “Master Edition” of Monster Hunter: Iceborne. This is the Iceborne expansion bundled with the base game"

    They'd better reduce price by $10-20 to be price-competitive with 1650 Super.
  • marees - Wednesday, December 18, 2019 - link

    Given the average performance value of this card, it seems to me gamers who want a budget card for 1080p are better off, waiting for the xbox series S !?
  • Korguz - Wednesday, December 18, 2019 - link

    and what if the games the person plays.. are not on a console ? then what ?
  • peevee - Friday, December 20, 2019 - link

    So why would you prefer this over 1660?
  • kayfabe - Tuesday, December 24, 2019 - link

    Because the 4gb version is ~$30 cheaper and some gamers like monster hunter or quiet computing. The bottom line is that these products are far enough down the pricing totem pole that a good rebate or bundle can sway people pretty easily--at this range you're hunting minimally enjoyable functionality, not future proofing. Personally, I'm holding out until at least ampere arrives before I start throwing money around again.
  • toke - Saturday, August 8, 2020 - link

    Anybody seen any comparisons of IDLE power use of real cards?
    I'd like to choose the one with least among 570, 580, 590 or 5500.

    Are all the reviews like this one, idle power use against manuf. ref. cards?

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