HyperLane Technology

Another new addition to the A-Series GPU is Imagination's “HyperLane” technology, which promises to vastly expand the flexibility of the architecture in terms of multi-tasking as well as security. Imagination GPUs have had virtualization abilities for some time now, and this had given them an advantage in focus areas such as automotive designs.

The new HyperLane technology is said to be an extension to virtualization, going beyond it in terms of separation of tasks executed by a single GPU.

In your usual rendering flows, there are different kinds of “master” controllers each handling the dispatching of workloads to the GPU; geometry is handled by the geometry data master, pixel processing and shading by the 3D data master, 2D operations are handled by the 2D data, master, and compute workloads are processed by the, you guessed it, the compute data master.

In each of these processing flows various blocks of the GPU are active for a given task, while other blocks remain idle.

HyperLane technology is said to be able to enable full task concurrency of the GPU hardware, with multiple data masters being able to be active simultaneously, executing work dynamically across the GPU’s hardware resources. In essence, the whole GPU becomes multi-tasking capable, receiving different task submissions from up to 8 sources (hence 8 HyperLanes).

The new feature sounded to me like a hardware based scheduler for task submissions, although when I brought up this description the Imagination spokespeople were rather dismissive of the simplification, saying that HyperLanes go far deeper into the hardware architecture, with for example each HyperLane having being able to be configured with its own virtual memory space (or also sharing arbitrary memory spaces across hyperlanes).

Splitting GPU resources can happens on a block-level concurrently with other tasks, or also be shared in the time-domain with time-slices between HyperLanes. Priority can be given to HyperLanes, such as prioritizing graphics over a possible background AI task using the remaining free resources.

The security advantages of such a technology also seem advanced, with the company use-cases such as isolation for protected content and rights management.

An interesting application of the technology is the synergy it allows between an A-Series GPU and the company’s in-house neural network accelerator IP. It would be able to share AI workloads between the two IP blocks, with the GPU for example handling the more programmable layers of a model while still taking advantage of the NNA’s efficiency for the fixed function fully connected layer processing.

Three Dozen Other Microarchitectural Improvements

The A-Series comes with other numerous microarchitectural advancements that are said to be advantageous to the GPU IP.

One such existing feature is the integration of a small dedicated CPU (which we understand to be RISC-V based) acting as a firmware processor, handling GPU management tasks that in other architectures might be still be handled by drivers on the host system CPU. The firmware processor approach is said to achieve more performant and efficient handling of various housekeeping tasks such as debugging, data logging, GPIO handling and even DVFS algorithms. In contrast as an example, DVFS for Arm Mali GPUs for example is still handled by the kernel GPU driver on the host CPUs.

An interesting new development feature that is enabled by profiling the GPU’s hardware counters through the firmware processor is creating tile heatmaps of execution resources used. This seems relatively banal, but isn’t something that’s readily available for software developers and could be extremely useful in terms of quick debugging and optimizations of 3D workloads thanks to a more visual approach.

Fixed Function Changes & Scalability PPA Projections - Significant, If Delivered
Comments Locked

143 Comments

View All Comments

  • mode_13h - Wednesday, December 4, 2019 - link

    Sega Dreamcast, biatch.
  • vladx - Wednesday, December 4, 2019 - link

    Their SGX544MP4 was pretty competitive for its time, I used phone using that GPU and performance was pretty great for 2013.
  • Rudde - Tuesday, December 3, 2019 - link

    The top model (64-2048) running at 1GHz would beat both AMD's and Intel's current integrated gpu lineups in theory.
  • Spunjji - Tuesday, December 3, 2019 - link

    Drivers would be the killer there, though.
  • mode_13h - Wednesday, December 4, 2019 - link

    Yeah, if only ImgTec would, you know, open source their crap, maybe then someone like Valve could come along and drop some ACO on it.

    https://www.gamingonlinux.com/articles/the-valve-f...
  • mode_13h - Wednesday, December 4, 2019 - link

    I dunno, mang. Ryzen 5 3400G is spec'd at 1971.2 GFLOPS. Pretty close, in terms of raw compute.
  • xenol - Tuesday, December 3, 2019 - link

    The performance increase graph on the first page cracks me up. It's like marketing forgot the basics of how to make a meaningful graph.
  • mode_13h - Wednesday, December 4, 2019 - link

    yeah... "forgot"
  • vladx - Tuesday, December 3, 2019 - link

    Let's Go IMG Tech, we need more competition in the mobile GPU sector!
  • Sivar - Tuesday, December 3, 2019 - link

    Comparison with desktop parts:
    2 TFLOPS single-precision is comparable with the Geforce GTX 960 (2.3 TFLOPS) or GTX 1050 (~2 TFLOPS).
    A GTX 1080 (vanilla, non-super) does about 11TFLOPS.

    64 gigapixels/s (fill rate) is comparable with a Geforce GTX 970 or some GTX 1060 parts.
    A GTX 1080 (vanilla, non-super) does about 105 gigapixels/s.

    These simple metrics do not indicate that Imagination's new GPU has real-world performance similar to these cards, of course, but the raw numbers are impressive for a low-wattage part.

Log in

Don't have an account? Sign up now