Gaming: Strange Brigade (DX12, Vulkan)

Strange Brigade is based in 1903’s Egypt and follows a story which is very similar to that of the Mummy film franchise. This particular third-person shooter is developed by Rebellion Developments which is more widely known for games such as the Sniper Elite and Alien vs Predator series. The game follows the hunt for Seteki the Witch Queen who has arose once again and the only ‘troop’ who can ultimately stop her. Gameplay is cooperative centric with a wide variety of different levels and many puzzles which need solving by the British colonial Secret Service agents sent to put an end to her reign of barbaric and brutality.

The game supports both the DirectX 12 and Vulkan APIs and houses its own built-in benchmark which offers various options up for customization including textures, anti-aliasing, reflections, draw distance and even allows users to enable or disable motion blur, ambient occlusion and tessellation among others. AMD has boasted previously that Strange Brigade is part of its Vulkan API implementation offering scalability for AMD multi-graphics card configurations.

All of our benchmark results can also be found in our benchmark engine, Bench.

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  • Santoval - Monday, November 25, 2019 - link

    Wait for the prices of both to adjust first.
  • Drumsticks - Monday, November 25, 2019 - link

    I don't care about process nodes, as long as they're delivering competitive prices, core counts, and performance per core. Intel's not quite out of the game yet since AMD's HEDT goes higher than Intel's, but they've gotten smashed at the halo spot, and they won't be able to deliver on price and performance if they can't get something in order.
  • Braincruser - Tuesday, November 26, 2019 - link

    No they haven't been "smashed at the halo spot". The 3900X and 3950X are both beasts and both shred in most of the important benchmarks. For video rendering both the 3900x and 3950X hand out with both the threadrippers and the intels. You get 90% of the performance for 1/4th the price. 12-16 cores is also a very important number for programmers, since you have enough CPUs for compiling, and running 2-3 VMs comfortably.
  • Dolda2000 - Monday, November 25, 2019 - link

    Why is it that Intel gains so incredibly much more from AVX512 than AMD gains from AVX2?

    In the 3DPM2 test, the AMD CPUs gain roughly a factor of two in performance, which is exactly what I'd expect given that AVX2 is twice as wide as standard SSE. The Intel CPUs, on the other hand, gain almost a factor of 9, which is more than twice what I'd expect given that AVX512 as four times as wide as SSE.

    What causes this? Does AVX512 have some other kind of tricks up its sleeves? Does opmasking benefit 3DPM2?
  • Xyler94 - Monday, November 25, 2019 - link

    Basically, AVX-512 is double the performance of AVX2 (or another way to see it, 256bit vs 512bits, which 512 is double 256). So anything optimized for 512 will be about double in speed from 256, even on the exact same processor.
  • Xyler94 - Monday, November 25, 2019 - link

    To note: That's a highly overly simplistic view of it, there's a lot more under the hood.
  • eek2121 - Monday, November 25, 2019 - link

    Well that and the obvious point that AMD CPUs do not support AVX-512.
  • DanNeely - Monday, November 25, 2019 - link

    AVX-2 is 256 bits wide, and thus only does have as much/instruction as AVX-512.
  • JayNor - Monday, November 25, 2019 - link

    I believe for 10 cores and up there are dual avx512 units per core. You can see the dual avx512 units in the Execution Engine diagram at this link.
    https://en.wikichip.org/wiki/intel/microarchitectu...

    Also, cascade lake added dlboost 8 bit operations in avx512 to support ai inference convolutions.
  • Dolda2000 - Monday, November 25, 2019 - link

    But Zen 1/2 also has two 256-bit FMAs per core. And Intel also has two SSE units per core as well, so I don't see how that would explain the ratios.

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