Conclusion & End Remarks

The Red Magic 3 is only the second real gaming phone we’ve come to review, and frankly I didn’t really know what to expect from the phone as we’ve never had a Nubia device in-house.

The phone’s design certainly passes the criteria of achieving a “gaming” look. Particularly in the crimson red variant we reviewed today actually looks quite great in person, and Nubia doesn’t go too much overboard in terms of the aesthetics.

I think my favourite thing about the phone is that although it’s a quite large 78.5mm wide as well as 215 grams, due to its thinner and rounder edges it’s a lot more comfortable to hold than other devices of this footprint, so that’s a definitive ergonomic win.

Performance of the Red Magic 3 was excellent, and out there amongst the best Snapdragon 855 devices.

One of the big features of the phone is the fact that this is one of the rare (only?) devices which actually employ an active cooling fan on the inside. There’s a rear intake grill underneath the camera with the exhaust coming out the right side of the phone near the volume buttons. Whilst I was excited to test this feature, the hype quickly fizzled out as the results did not end up being particularly promising, and in effect I wasn’t able to measure any meaningful impact on the temperatures or performance of the phone. The little fan is just too small to move any meaningful amount of air and compared to the heat that the phone passively radiates out, it doesn’t help too much in terms of improving the thermals of the phone.

Nevertheless, the gaming performance of the Red Magic 3 is still plenty good. It’s not quite the no throttling at all scenario showcased by the Reno 10x or the OnePlus 7 Pro, but at least it manages to be amongst the best S855 devices out there all while maintaining quite reasonable device temperatures.

The highlight of the Red Magic 3 is the screen. It’s not very colour accurate nor is it very dense, but it’s a 90Hz panel and that alone should make it stand out amongst the competition. As with the OnePlus 90Hz devices out there, it represents a unique feature that can carry a device on its own, and I think it also does so on the Red Magic 3. The only practical issue with the combination of gaming phones and high refresh rate displays is the fact that there’s still a ton of games out there that are just FPS capped to lower refresh rates, but this is more of an ecosystem problem rather than an issue of the RM3 itself.

The best thing about the 90Hz display is the fact that it has little to no impact on the device’s battery life. This isn’t because it’s some much more efficient display, but it’s simply because Nubia equipped the Red Magic 3 with a very large 5000mAh battery.

In terms of cameras, the RM3 is pretty simplistic. It only has a single main rear unit. The module and its resulting captures actually surprised me: it showcased amongst the best detail retentions in daylight shots among any smartphone. It doesn’t quite have the dynamic range of other flagship devices with better hardware, but it’s still an overall good shooter.

In low-light, the lack of OIS is limiting the phone in not being any better than it is. I didn’t have large expectations here and frankly maybe that’s why it surprised me when it massively outperformed the Mi9 and BS2 featuring the same camera hardware. It made passable pictures which are useable, but certainly not competitive to any other phone out there with better hardware or proper night mode photography software processing.

Finally, the gaming features of the phone are relatively in-line with what we’ve seen of the limited amount of gaming phones out there. I think the only worthwhile and practical addition here that does augment the experience is the “Touch Button” functionality that enables one to map the two additional capacitive hardware buttons of the phone, plus the rear fingerprint sensor to three UI functions in a game, giving you essentially three additional control buttons for games.

Overall, I think the best features of the Red Magic 3 remains its 90Hz screen as well as its very large battery capacity. Its performance is also among the best S855 out there. While it’s lacking some other high-end flagship features, particularly in terms of camera versatility, I think it’s still a reasonable package given that the phone retails for only $/€479.

Camera - Low Light Evaluation
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  • stephenbrooks - Friday, September 27, 2019 - link

    The irony I've noticed is the higher-end the phone (or laptop) is, the faster the battery seems to drain. Presumably because of high-spec components.
  • oRAirwolf - Saturday, September 28, 2019 - link

    https://en.wikipedia.org/wiki/Project_Ara
  • Ej24 - Friday, September 27, 2019 - link

    https://en.wikipedia.org/wiki/Project_Ara

    didn't pan out
  • webdoctors - Friday, September 27, 2019 - link

    The future is streaming, even consoles in the living room are headed towards cloud streaming. With 5G and wifi everywhere on the horizon, its nuts to try to lug a highend SoC into the mobile arena.

    If an Nvidia Shield TV with 3 GB RAM can do streaming no reason you need such a high end SoC for a streaming gaming phone. They could build a proper streaming gaming phone and have it with much better battery life and lower cost.
  • peevee - Friday, September 27, 2019 - link

    Streaming sucks, streaming over wireless sucks more (hint: large and unpredictable latency).
  • peevee - Friday, September 27, 2019 - link

    Plus of course ongoing subscription costs.
  • abufrejoval - Friday, September 27, 2019 - link

    Streaming doesn't have to be from the cloud: Your gaming desktop in the next room might do just as well.

    I use that for kid's LAN parties, where I put notebooks on the dinnertable to avoid lugging the gaming towers to the "hot spot".

    And yes, cables, even 100Mbit/s, beat WiFi any time of the day even for local streaming (e.g. Steam remote play).

    Of course, a certain degree of masochism is required to game on a phone when you can have a proper screen (or simply younger eyes).
  • PeachNCream - Friday, September 27, 2019 - link

    I used to do quite a bit of streaming via Steam from a desktop PC that I had running headless and crammed into a corner near my cheap ISP router. It was wired at 100mbit. The other end was an Atom n450 netbook running Linux on WiFi and its NIC topped out at 54mbit. It was pretty good for stuff like Fallout 3 and Skyrim. Latency was decent even when there was other usage of the local network for things like Youtube streaming or web surfing (the gaming desktop was the only thing not on wireless so phones and other laptops were being used by family members). I wouldn't want to play a twitchy shooter type thing over it, but for pretty much anything else it worked really well. I think in the intervening three or so years, things have probably gotten better but I can't test that since I no longer have a gaming PC, just some casual stuff that runs natively under Linux on my laptops. I haven't even had Steam installed in the last couple of years since entertainment is slowly shifting over to my phone these days. There just isn't much need for PC gaming or streaming between PCs.
  • FunBunny2 - Sunday, September 29, 2019 - link

    "With 5G and wifi everywhere on the horizon"

    Real 5G???? outside of sports stadiums, not going to happen. hell, it can't even get into a stick built house. you'll need a rooftop antenna to capture the signal. just watch.
    "Verizon uses a window or roof-mounted 28GHz antenna to grab the 5G signal, which is distributed via WiFi from a home router indoors."
    here: https://www.lightreading.com/mobile/5g/verizons-fi...

    IOW, Real 5G ends up being little different from phone pole fiber.
  • peevee - Friday, September 27, 2019 - link

    You have missed the most important spec of a mobile phone - wireless protocols/frequencies supported.

    It is not an iPod after all.

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