Display Measurement

The Black Shark 2 comes with a 6.39” 2340 x 1080 AMOLED screen from Samsung. Aside from the 240Hz touch panel input rate, there’s nothing too special about the display and it’s the standard minimum we expect of a smartphone nowadays. As always because of the OLED technology, we’re seeing very good contrast ratios and great viewing angles.

Software wise, the phone offers a lot of options. The basic viewing modes include the “Cinema Mode” which is a Display P3 gamut target colourspace, and the “Natural Mode” which is targeting sRGB. Both phones have an independent colour temperature slider option.

On top of that, the phone also offers a DC dimming mode as opposed to PWM operation – the OLED panel lowers its brightness no longer by pulsing its LEDs but rather than varying the amplitude of the LEDs. The mode helps with eye strain for people which are sensitive to the PWM refresh frequencies, but comes at a cost of colour accuracy and screen uniformity as lowering the amplitude of the LEDs comes at a cost of the DDIC’s ADC’s effective bit-depth which is driving the LED voltages.

We move on to the display calibration and fundamental display measurements of the Black Shark 2 screen. As always, we thank X-Rite and SpecraCal, as our measurements are performed with an X-Rite i1Pro 2 spectrophotometer, with the exception of black levels which are measured with an i1Display Pro colorimeter. Data is collected and examined using SpectraCal's CalMAN software.

Display Measurement - Maximum Brightness  

In terms of brightness, the display is in line with previous generation AMOLED screens, reaching a peak manual brightness of 413 nits. Enabling Adaptive Brightness on the Black Shark 2 doesn’t seem to enable the panel to go any further that that.

 
SpectraCal CalMAN

We’re measuring the greyscale accuracy in the “Natural sRGB” mode, and in terms of default colour temperature that the phone chooses, it’s relatively good (compared to some other vendor’s choices) with an average CCT of 6757. It does showcase a very slight variations towards red but nothing that would be immediately noticeable.

The larger issue seems again to be the fact that the panel’s gamma is a tad too high at 2.34. We’re measuring the greyscale patterns an APL of 50 and window size of 50%. When measuring at APL100W100, the phone actually measures in with a gamma of 2.2 which is accurate. It means that the phone’s screen calibration methodology is inaccurate as it doesn’t account for the APL brightness scaling of the panel.

SpectraCal CalMAN

The end effect is that some tones, especially below mid-levels, will appear slightly darker than they should be.

Display Measurement - Greyscale Accuracy

Overall, because of the relatively ok colour temperatures as well as the not too big gamma deviation, the greyscale deltaE2000 error rate is 2.29, which is still good and a lot better than some other devices out there, although not competitive against better devices in the market.


SpectraCal CalMAN 

First off we’re testing the saturation points in the sRGB Natural mode. In terms of gamut, things look OK but we do see slight hue shifts in the red and blue channels. The peak blue intensity is also exceeding the gamut target, while the reds aren’t fully reaching it. Magentas are also off-hue.

The bigger problem is in the green channel. Here we’re seeing large levels of saturation compression, with the low and mid-levels being far too high in saturation.

Display Measurement - Saturation Accuracy - sRGB dE2000 

Because of the compounded errors, the Black Shark 2’s Natural mode ends up with a dE2000 of 3.15, which is quite below average and notably worse than recent flagship devices.


SpectraCal CalMAN 

The Cinema mode targets the P3 gamut, and we see that it largely adheres to the standard in this regard. Still, we’re seeing the same deviations as on the sRGB mode, as the reds peak is a bit off-gamut, the blue is exceeding it, magenta hues are off, and the green low and mid saturations are again too strong.

Display Measurement - Saturation Accuracy - Display-P3

In this mode, the error is slightly better than that of the sRGB mode, ending up with a dE2000 of 2.79.


SpectraCal CalMAN

In the Gretag Macbeth colour palette of common tones and skin tones, we’re seeing some extremely big deviations. There are some big issues with the chromacity of some tones, with far too high saturations. There are also a few patches which are quite off-hue.

Display Measurement - Gretag–Macbeth Colour Accuracy

In the Gretag Macbeth colour palette of common tones and skin tones, we’re seeing some extremely big deviations. There are some big issues with the chromacity of some tones, with far too high saturations. There are also a few patches which are quite off-hue.

The phone ends up with a bad resulting GMB dE2000 of 4.08, again amongst one of the worst out there. The problem here is that’s unlike other phones whose errors lie mostly in inaccurate gamma and luminosity levels, the BS2’s calibration errors lie mostly in the saturation and hues of colours, which can be a lot more noticeable.

Overall, while the core display characteristics of the Black Shark 2 display are acceptable, its calibration is unsatisfactory and below-par.

GPU Performance - Worst of S855 Battery Life
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  • Flunk - Wednesday, September 25, 2019 - link

    I'd take "gaming" phones more seriously if they actually had better hardware instead of just having obnoxious styling like this thing. I feel like that won't happen because of the way SoCs are developed, so we'll just see more of these cynical products.
  • wrkingclass_hero - Thursday, September 26, 2019 - link

    So it has finally come to paid reviews... this will not end well
  • Andrei Frumusanu - Thursday, September 26, 2019 - link

    It will end come Monday.
  • Galcobar - Thursday, September 26, 2019 - link

    Xiaomi might agree with your sentiment, since Qualcomm paid for a review which called out deceptive practices, poor design, and significant under-performance by a Qualcomm client. Clearly, the payment did not include guarantees of positive coverage or control over the published results. Xiaomi is probably wishing this review hadn't happened, but it does seem to establish the Independence of Anandtech editorial staff to publish a negative review even when sponsored.
  • PeachNCream - Thursday, September 26, 2019 - link

    Pretty much this stuff. It's really hard to question AT's integrity with this particular paid review given the results do not paint the phone in question in a very good light. Will that always be the case? Dunno, but I think probably, yes it will.
  • Imran-Shaikh - Thursday, September 26, 2019 - link

    What benefits AT had through these paid reviews?
    Money or anything else?
    Thanks in advance.
  • Badelhas - Thursday, September 26, 2019 - link

    What do you mean?
  • Average James - Friday, September 27, 2019 - link

    I just ran Slingshot Extreme Unlimited on my own BlackShark 2 with explicitly turned off thermal throttling and maximum speed setting [4] as Gamer Studio allows to tune the option.

    With GPU overlocked via Caller hidden menu, I marked 7100~ish Graphics and 4100-ish Physics which seems legit to its clock setting. While that, the temp marked through 35~38C.

    And then, I voluntary set Gamer Studio level to [2] which actively uses Silver Cores for battery and heats for non-3D heavy games. the result is similar to the article.

    So I wonder, Mr. Andrei might misunderstood about CPU/GPU governor stuff. On Auto setting, it seems natural that SW detects what kind of game or apps which requires how much 3D/CPU power to get most favorable results. Like nowdays modern VGA drivers are doing.
  • Average James - Friday, September 27, 2019 - link

    I can understand you're blaming detecting benchmarks software to turn off thermal throttling as a reviewer. It's generally evil thing to trick customers. BUT this device offers various performance levels through it's exclusive Gamer Studio menu and even allows to set thermal throttling level if you want.

    So what I cannot get from your article is, it doesn't talk about it's real performance. This is just complaining about "Poor performance in Auto perf setting if an App is not registered properly as it uses lower performance (seems level 2) level."
  • s.yu - Friday, September 27, 2019 - link

    "if an App is not registered properly"
    If "real" performance mandates that apps "register" properly, how can you ensure that every game is registered properly then, if "registration" doesn't depend on a load detection?

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