Grand Theft Auto V

Now a truly venerable title, GTA V is a veteran of past game suites that is still graphically demanding as they come. As an older DX11 title, it provides a glimpse into the graphically intensive games of yesteryear that don't incorporate the latest features. Originally released for consoles in 2013, the PC port came with a slew of graphical enhancements and options. Just as importantly, GTA V includes a rather intensive and informative built-in benchmark, somewhat uncommon in open-world games.

The settings are identical to its previous appearances, which are custom as GTA V does not have presets. To recap, a "Very High" quality is used, where all primary graphics settings turned up to their highest setting, except grass, which is at its own very high setting. Meanwhile 4x MSAA is enabled for direct views and reflections. This setting also involves turning on some of the advanced rendering features - the game's long shadows, high resolution shadows, and high definition flight streaming - but not increasing the view distance any further.

Grand Theft Auto V - 3840x2160 - Very High Quality

Grand Theft Auto V - 2560x1440 - Very High Quality

Grand Theft Auto V - 1920x1080 - Very High Quality

Grand Theft Auto V - 99th PCTL - 3840x2160 - Very High Quality

Grand Theft Auto V - 99th PCTL - 2560x1440 - Very High Quality

Grand Theft Auto V - 99th PCTL - 1920x1080 - Very High Quality

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  • mapesdhs - Sunday, July 7, 2019 - link

    Check out Hardware Unboxed and (when it's up) Gamers Nexus for Navi reviews, they're likely to have a different selection of games.
  • fizzypop1 - Sunday, July 7, 2019 - link

    There is a 5 % performance gap between the 5070-XT and the 2070 super I am thinking the anniversary edition may be able to catch the 2070super and at a lower price may be worth considering. Other reviews are saying they have driver issues so there may be more performance to be had.
  • GreenMeters - Sunday, July 7, 2019 - link

    Wow, AMD has really done it on both CPU and GPU fronts. Looks like next system will be 3700X + RX 5700, Linux only, open source drivers. Only catch is the need to wait for 3rd party GPU cooler, just for quieter operation.
  • rolfaalto - Sunday, July 7, 2019 - link

    Would be interesting to run tests using the new AMD CPUs ... taking full advantage of PCIe-4!
  • Kevin G - Sunday, July 7, 2019 - link

    I was hoping for a last minute surprise that when paired together the link between a RX 5700 and Ryzen 3000 series chip would negotiate to an Infinity Fabric link with even more bandwidth and more importantly memory coherency. This would be more of an efficiency play than shifting peak performance higher. Compute work loads should love this arrangement.
  • mapesdhs - Sunday, July 7, 2019 - link

    There will be no benefit for games with PCIe 4.0 and current Navi products. Maybe Navi 20 at 8K, but not at the moment. Benefits from 4.0 are far more related to storage just now, which for most users again is largely irrelevant.
  • rahvin - Monday, July 8, 2019 - link

    Storage speed is never a non-factor. It affects everything you do. Sure it's not like going from HD to SSD but any increase in speed of the disk system has an impact because it's the slowest part of the whole computer.
  • msroadkill612 - Monday, July 8, 2019 - link

    We are a rare breed Sir. I very much agree but it is heresy to say it out loud. Its not just raw speed either - even the lag & processing overhead of chipset sata ssd vs native pcie nvme is significant, especially on an underpowered rig like an APU.
  • ballsystemlord - Sunday, July 7, 2019 - link

    Thanks for your hard work ryan. I'll read this after you flesh it out a bit as its sparsity makes checking it for typos rather pointless.
    I look forward to your post on the compute benchmarks in the coming weeks (months?).
  • ballsystemlord - Sunday, July 7, 2019 - link

    @ryan , what's the die size?

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